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265 Commits

Author SHA1 Message Date
BlackMATov
29264310b6 to 2019.4 2023-01-10 21:37:32 +07:00
BlackMATov
be60fdfc9e prepare to version 1.4.0 2023-01-10 21:23:00 +07:00
BlackMATov
218f1327e8 add web demo link 2023-01-05 05:30:56 +07:00
BlackMATov
3800fe5657 remove web demo 2023-01-05 04:37:44 +07:00
BlackMATov
5700244411 remove iframe video from readme 2023-01-05 04:15:23 +07:00
BlackMATov
c13b440ada add readme, license, and demo 2023-01-05 04:00:10 +07:00
BlackMATov
c4a7f409c2 move project to root depo directory 2023-01-05 02:22:34 +07:00
BlackMATov
eb15d01fff remove dev stuff 2023-01-05 02:03:21 +07:00
BlackMATov
38e573ffe9 Merge branch 'dev' 2021-06-06 04:39:07 +07:00
BlackMATov
6edba87037 Fix: preview in Unity 2021 2021-06-06 04:11:09 +07:00
BlackMATov
9ec4ddf140 fix: frameCount returns 0 before start 2021-05-16 21:04:45 +07:00
BlackMATov
72ea3571b2 new structure of directories 2021-03-20 21:33:12 +07:00
BlackMATov
944b64db36 temporary remove ftsource 2021-03-20 20:49:46 +07:00
BlackMATov
57ab951fa1 remove old test data 2021-03-08 22:51:20 +07:00
BlackMATov
2db96ff491 Merge branch 'dev' into main 2021-01-08 19:10:14 +07:00
BlackMATov
e0583a8ffb update changelog 2021-01-08 19:03:39 +07:00
BlackMATov
1b1fdf3641 reconvert example animations 2021-01-08 17:44:42 +07:00
BlackMATov
8ff74b5ca3 PreferBinarySerialization for swf assets 2021-01-08 17:40:38 +07:00
BlackMATov
795da42197 fix 2019 deprecation warnings 2021-01-08 15:05:45 +07:00
BlackMATov
93baf5e7e9 remove deprecated GuiLayer 2021-01-08 14:07:00 +07:00
BlackMATov
04763bec5b Create add component menu item for FlashTools components 2020-11-03 23:01:30 +07:00
BlackMATov
f5c95ce395 Create asset menu item for SwfSettings 2020-11-03 23:00:57 +07:00
BlackMATov
7e3c3d6607 new promo images 2020-10-27 18:56:55 +07:00
BlackMATov
029b67e102 Unity 2017.4.40f1 2020-10-26 00:09:17 +07:00
BlackMATov
572a791035 update README 2020-10-26 00:07:01 +07:00
2b721be77c missing reconvert 2019-03-22 17:32:30 +07:00
35fbb762cc reconvert all animations 2019-03-22 15:58:45 +07:00
8b6861c100 Add optional bitmap trimming 2019-03-22 15:44:07 +07:00
a2016ee01f Add log message about successfully converting 2019-03-22 14:15:57 +07:00
2161b38432 Add warning notes about outdated assets 2019-03-22 13:52:30 +07:00
65bc86a390 Add bitmap trimming 2019-03-22 11:22:24 +07:00
ca52ce93d2 Fix preview leaks in the Editor mode 2019-03-22 05:53:14 +07:00
faca20e535 todo and example of needed trimming 2019-03-21 20:51:42 +07:00
dcf685aed6 fix 2018.3.2f1 compilation 2019-01-24 01:58:09 +07:00
ab26d593ff todo 2019-01-24 01:19:33 +07:00
cbc8bbd20f 1.3.13 2018-10-30 01:50:19 +07:00
0a2a0de800 new icons 2018-10-30 01:49:08 +07:00
9217dee8c2 Fix preview shutdown warning 2018-10-29 23:06:51 +07:00
853da8be02 Fix anchor frame label detector 2018-10-27 02:34:29 +07:00
6e7c85243e remove old unity version support 2018-10-27 01:13:51 +07:00
5c88c96e3b upgrade to 2017.4.13f1 2018-10-27 00:03:29 +07:00
c617a093da upgrade to 5.6.6f2 2018-10-26 01:33:43 +07:00
c84eaf8462 gitignore 2018-06-08 20:52:08 +07:00
06de973e27 Merge 2018-01-29 01:27:02 +07:00
33432e100f new test animation 2018-01-29 00:59:15 +07:00
a50ef6b92a Added tag versions/1.3.11 for changeset 2c90d15de7bc 2018-01-03 02:44:52 +07:00
5f82e624c8 reconvert all animations to 1.3.11 2018-01-03 02:44:02 +07:00
1e7229e134 Fix possible mesh leak after scene switch 2018-01-03 02:34:48 +07:00
fbe1fc811e Fix trial version in Unity 2017 2018-01-03 02:17:07 +07:00
937e1807bc Added tag versions/1.3.10 for changeset 1c3c07ea2554 2017-11-24 08:40:20 +07:00
9c853ea943 reconvert all animations to 1.3.10 2017-11-24 08:34:52 +07:00
a74b616d21 Fix rasterization error with vector graphics in buttons 2017-11-24 08:12:03 +07:00
d4de173168 Fix (Parsing swf error: Failed to read past end of stream) 2017-11-24 07:31:53 +07:00
92645a0042 todo 2017-11-24 01:19:35 +07:00
49434b8543 todo 2017-09-26 19:31:53 +07:00
bcd6905e27 More readable conversion warnings 2017-08-14 21:57:12 +07:00
cd69f3dcd3 Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.') 2017-08-10 22:05:29 +07:00
42060d5e00 new test animation 2017-08-10 22:02:49 +07:00
2743d968a1 Added tag versions/1.3.9 for changeset cc699669cef0 2017-08-06 16:56:40 +07:00
020e933092 reconvert all animations to 1.3.9 2017-08-06 16:50:00 +07:00
5f987eeea8 fix shader properties initialization 2017-08-06 16:44:51 +07:00
08ac4cc73e Replace mask shader "if + discard" instruction to "clip" 2017-08-06 02:34:37 +07:00
5611da7a7c Replace string shader properties to id 2017-08-06 02:24:45 +07:00
9f7f0e5a2b Replace shader "if" instruction to "step" 2017-08-06 02:07:09 +07:00
17a7a1f10e todo 2017-08-06 00:40:41 +07:00
0d42dd1b12 fix warning on add missing components 2017-08-06 00:34:16 +07:00
2aa7ca4a0a hideFlags for generated mesh 2017-08-05 18:53:38 +07:00
7638614d33 todo 2017-08-01 20:25:32 +07:00
262e1f8d40 Bug fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined) 2017-07-01 23:16:13 +07:00
9b89bfc00b todo 2017-07-01 22:50:31 +07:00
6fe301153f more unsupported tags 2017-06-22 02:11:20 +07:00
f342c83a39 reconvert with new version export 2017-06-20 20:38:38 +07:00
36cc95cd60 Added tag versions/1.3.8 for changeset 7590116fb2e8 2017-06-20 19:55:46 +07:00
abaaced469 update ftsources project 2017-06-20 19:28:20 +07:00
5f24a7dfd9 todo and new test animation 2017-06-20 07:26:44 +07:00
5f3302b459 force fullrect for sprites 2017-06-19 20:14:40 +07:00
4471d05910 todo and little reconvert button improvement 2017-06-19 06:30:54 +07:00
9d0846d7dc progress bar improvements 2017-06-19 06:17:36 +07:00
8142f49e90 fix filter scale for export with custom graphic scale 2017-06-19 03:49:35 +07:00
4033ca68e8 todo 2017-06-18 21:12:35 +07:00
f0fafc4314 reconvert example animations 2017-06-16 00:26:53 +07:00
47973918ad fix bug with big multiple reimport 2017-06-16 00:12:41 +07:00
8b165ba45f fix tweens with incorrect end 2017-06-14 00:33:49 +07:00
0a9aa0c5de dev tests 2017-06-12 01:38:39 +07:00
a56825cf4b TODO 2017-06-12 01:38:22 +07:00
90b2d90157 fix tick timer without clip 2017-06-02 06:12:14 +07:00
84a7539b56 todo and test animations 2017-05-29 16:47:56 +07:00
f26d1f1f2e todo 2017-05-28 04:22:42 +07:00
3b775751a2 warning for shapes in motion tween 2017-05-27 23:11:06 +07:00
26fde9fe89 add version to swf hash 2017-05-27 23:06:42 +07:00
f0f18e6aec many fixes about groups 2017-05-27 00:44:38 +07:00
9ea77def56 Fix overlay blending mode 2017-05-25 00:48:25 +07:00
fa15c96de4 little tweek prepare_all_tweens 2017-05-21 02:44:11 +07:00
a147b74ddf function names refactoring 2017-05-21 02:32:13 +07:00
7ef01ccc2e base jsfl functions to FTBase 2017-05-21 01:49:43 +07:00
ee998c3770 refactor prepare tweens 2017-05-21 00:53:40 +07:00
26427f2220 improved profile mode 2017-05-20 18:54:19 +07:00
1341a47f09 Prepare shapes in tweens 2017-05-20 05:28:50 +07:00
29dc1b3253 Add HD, SD script export 2017-05-19 04:47:36 +07:00
8ca72bf194 Fix drawing object shape problems 2017-05-18 04:11:30 +07:00
d5575c005a Fix convertSelectionToBitmap for big item (over 4000px) 2017-05-17 03:16:49 +07:00
94c44c37cb Remove excess animation reimports 2017-05-16 17:33:59 +07:00
f9b9acd3b7 Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds) 2017-05-16 03:07:26 +07:00
26e30e45f2 Fix Unity 5.6 submesh sorting bug 2017-05-15 23:46:15 +07:00
4451018727 add swf path to convertion error 2017-05-15 05:33:14 +07:00
b1feaec2c9 default 2048 size and truecolor 2017-05-15 05:14:18 +07:00
a38e05f955 remove external alpha IF from shaders 2017-05-15 04:49:25 +07:00
d591379acc Shape tween warning 2017-05-15 04:21:57 +07:00
8ded077428 Fix optimizator bitmap trim problems 2017-05-13 23:43:02 +07:00
3c5f3784e5 Fix locked elements problem 2017-05-10 02:11:46 +07:00
513e477214 Fix shape groups in tweens version 2 2017-05-10 00:42:22 +07:00
55d7df349e Fix shape groups in tweens 2017-05-09 00:26:22 +07:00
faff1d4c6e todo 2017-04-08 01:20:44 +07:00
103190fcc7 move Promo. add org-mode todo. 2017-03-27 00:22:19 +07:00
8867ed855a Added tag versions/1.3.7 for changeset 3269e6a0cceb 2017-03-18 21:10:56 +07:00
df364244b4 fix multiple import 2017-02-24 02:13:55 +07:00
5012b53ac1 fix single frame optimization 2017-02-24 00:28:56 +07:00
b7e026e8ff Added tag versions/1.3.6 for changeset 9df7b359e92b 2017-02-17 22:37:05 +07:00
4df50242cc update dll project 2017-02-17 22:33:26 +07:00
3f4fc9f8aa importer save and reimport 2017-02-17 22:21:38 +07:00
1976d315c4 Raw enumerator to CustomYieldInstruction. More yield instructions. 2017-02-17 17:00:45 +07:00
1abb0878b9 fix for scale very small items 2017-02-16 02:22:40 +07:00
294c6bba91 docs to markdown 2017-02-15 22:57:43 +07:00
df9d7ccd43 generate xml docs for dll by default 2017-02-15 21:45:53 +07:00
8981016d57 export_path_postfix 2017-02-15 19:43:07 +07:00
bc8ea51463 big item optimization 2017-02-15 19:27:42 +07:00
ce4c644ef2 Added tag versions/1.3.5 for changeset 39774d053be6 2017-02-14 20:12:57 +07:00
dc77088885 Fix sprite import problem 2017-02-14 20:12:41 +07:00
ae5cc6de9f Added tag versions/1.3.4 for changeset cae01694a518 2017-02-14 03:58:31 +07:00
a351e7352d 1.3.4 2017-02-14 03:47:39 +07:00
c607777454 asset postprocessor fixes 2017-02-14 03:40:30 +07:00
ce269317fc remove prefer binary from assets 2017-02-14 03:34:40 +07:00
7e95d6b49a fix cs6 export problem 2017-02-14 03:33:15 +07:00
f098bfc9bc Added tag versions/1.3.3 for changeset 65d0871b2bcc 2017-02-13 20:00:06 +07:00
bee56e75a9 Fix undefined unusedItems in CS6 2017-02-13 19:59:49 +07:00
7ba00a7e9a undefined unusedItems in CS6 2017-02-13 19:51:49 +07:00
545eacdaf8 Added tag versions/1.3.2 for changeset f4c5c42402d6 2017-02-13 18:09:58 +07:00
ad0e6251e8 Fix bug custom scale export with small items optimization 2017-02-13 18:09:38 +07:00
6f4f11cc9d update dll project 2017-02-12 23:18:43 +07:00
7e4bd5b159 asset store tools ignore 2017-02-12 23:05:56 +07:00
2d8bd13384 Added tag versions/1.3.1 for changeset f9309c819e42 2017-02-12 22:57:27 +07:00
fa8a636d2e 1.3.1 2017-02-12 22:57:13 +07:00
27bb4ef58d unity 5.5 fixes 2017-02-12 22:33:42 +07:00
ece15d9ada Added tag versions/1.3.0 for changeset b598c4685a02 2017-02-12 22:08:14 +07:00
bc8d6c890a 1.3.0 2017-02-12 22:07:47 +07:00
f12f2f9012 new small vector scaled items optimization 2017-02-12 21:57:23 +07:00
c6f86098e2 dev animations 2017-02-12 18:37:07 +07:00
cc8677e61f more unsupported tags 2017-02-12 18:36:03 +07:00
0386992965 added note message about problems of animation in preview 2017-02-12 18:18:46 +07:00
a19ca2499f reconvert example animations 2017-02-12 17:25:01 +07:00
ce4611e23b Export animations with custom scale (for retina) 2017-02-12 17:18:33 +07:00
99d4236e13 ETC1 support 2017-02-12 10:24:32 +07:00
04ddf0d08e more beautiful progress bar 2017-02-12 09:04:09 +07:00
77287a9b4a new dev animation 2017-02-11 23:25:38 +07:00
5b26becc27 some ping objects 2017-02-11 22:40:50 +07:00
1084c839a1 Added tag versions/1.2.0 for changeset 17333d65ec3f 2017-02-11 21:14:58 +07:00
7042caf82a 1.2.0 2017-02-11 21:14:36 +07:00
21fe31585f Yields instructions 2017-02-11 20:57:49 +07:00
290fd066b5 unscaled delta time support 2017-02-11 19:46:49 +07:00
16ee7896bf PreferBinarySerialization for Unity 5.5 2017-02-11 18:31:03 +07:00
a0a223b4bb reconvert example swfs 2017-02-11 18:15:12 +07:00
5a04b6b314 refactor asset reconverting 2017-02-11 16:58:29 +07:00
dfcac503df progress bars 2017-02-11 14:13:03 +07:00
a3e9da5c73 remove multiphased import 2017-02-11 12:25:00 +07:00
eed1253aeb dev tests 2017-02-10 22:55:33 +07:00
97a4f98310 to 5.3.7p2 2017-02-10 22:54:10 +07:00
ca69c71fe6 fix guide layer bug 2016-12-14 18:25:15 +07:00
9bd17c23c5 Added tag versions/1.1.1 for changeset c8459549f088 2016-12-06 19:35:28 +07:00
15782ad142 conversion error by shape tween in CS6 2016-12-06 09:27:34 +07:00
3fa3bf5564 fix life after death and little view stuff 2016-12-05 23:31:45 +07:00
0d9cd6603e Added tag versions/1.1 for changeset eba90ee83eab 2016-12-05 04:47:35 +07:00
8f389c4f95 readme 2016-12-05 04:42:55 +07:00
e07875f5d9 change log 2016-12-05 04:41:17 +07:00
a1fe5e3f38 clip events 2016-12-05 04:36:25 +07:00
a2ebc12004 update controllers to late update 2016-12-05 02:17:27 +07:00
12bd825c40 example animation to new sequence separator 2016-12-04 00:15:37 +07:00
f8501c9dce SwfAttributes to Internal 2016-12-03 20:56:05 +07:00
b44ae11d54 access to frame labels 2016-12-03 19:37:41 +07:00
670b2841fd sequences separate by anchors now 2016-12-03 17:40:52 +07:00
e4448dacdc move test animations to DevTests 2016-12-03 03:18:49 +07:00
1fc9b1431c add generated projects to hgignore 2016-12-03 03:11:08 +07:00
f0dc6d8689 remove generated projects 2016-12-03 03:06:53 +07:00
711bbfd1a4 going to open source 2016-12-03 03:03:22 +07:00
215b3b652a page icon for blog 2016-10-16 16:31:38 +07:00
fbe561947b equal dll names for demo and full version 2016-10-16 07:11:26 +07:00
4674adf038 Added tag versions/1.0 for changeset 39582ede003e 2016-10-16 06:39:21 +07:00
b4b7e4f2d2 version 1.0 2016-10-16 06:38:55 +07:00
34aa14e2c6 readme fix 2016-10-16 06:35:20 +07:00
8c612860a3 guide and screenshot images 2016-10-16 03:47:59 +07:00
1872f28369 + readme 2016-10-15 23:20:35 +07:00
d11d339a0b little folders rename 2016-10-15 19:57:12 +07:00
d9cdd887ce example scene and pregenerate materials 2016-10-15 19:50:01 +07:00
80e70b9343 prepare example animations 2016-10-15 18:29:48 +07:00
9e7729e1ec add animations licence 2016-10-15 18:01:11 +07:00
1b9b86089f prepare animations for samples 2016-10-15 17:43:43 +07:00
5798845e1d remove left animations 2016-10-15 17:41:50 +07:00
7d6a61ee59 move alpha test animations 2016-10-15 17:38:56 +07:00
e0ea101d41 remove old animations 2016-10-15 17:35:02 +07:00
86a5c9f791 move tests animations 2016-10-15 17:31:48 +07:00
3e9eba98e8 move to another folder flash export script 2016-10-15 17:22:22 +07:00
b4d3660bc9 new demo dll and debug info for dll projects 2016-10-15 17:05:30 +07:00
3de7b65149 little style fixes 2016-10-15 05:37:56 +07:00
0f045402f4 palette bitmaps support 2016-10-15 05:01:56 +07:00
61c053af15 delete asset by parsing error 2016-10-15 02:17:38 +07:00
f04ffd6d76 demo functionality 2016-10-11 05:00:51 +07:00
4fff634d9c auto play and loop by default 2016-10-10 02:55:57 +07:00
d2e18f4b9a project configuration fix 2016-10-10 02:47:24 +07:00
5bfa66812f promo sources 2016-10-10 02:25:41 +07:00
85c2cc695e fix inspector play button 2016-10-10 02:25:25 +07:00
e1743d0404 dll after 'internal' refactor 2016-10-08 02:58:29 +07:00
17806c07f8 controller docs 2016-10-08 02:46:58 +07:00
9e79b8a8f2 SwfClip docs 2016-10-08 02:19:06 +07:00
12568ababe hide internal functions 2016-10-08 01:54:18 +07:00
8d6b20bd28 SwfManager docs 2016-10-08 01:48:38 +07:00
4cffad1f7e defines for versions 2016-10-07 04:53:32 +07:00
00845ef1f9 end of dll sources 2016-10-07 03:44:14 +07:00
7f905d16be refactor public symbols from dll 2016-10-07 03:32:00 +07:00
75be7e503a ftruntime refactor 2016-10-07 02:54:16 +07:00
679962efa8 FTRuntime and FTEditor namespaces 2016-10-06 23:34:10 +07:00
5bd714837a namespace SwfTools to FTSwfTools 2016-10-06 22:18:23 +07:00
f03a3135ea warning log for swf tools 2016-10-06 22:06:26 +07:00
e152d55bcf move all sources to ftsources 2016-10-06 21:46:53 +07:00
1e136a0490 remove all editor depends from runtime 2016-10-06 05:39:17 +07:00
58239afca9 remove UNITY_EDITOR ifdef's 2016-10-05 04:38:05 +07:00
09d1de9d89 reorganization ft solutions 2016-10-05 03:47:31 +07:00
bab8c63bb5 remove swf version check. add projects to common solution 2016-10-03 03:31:57 +07:00
24d42a663c added projects 2016-10-02 23:31:04 +07:00
a76321a435 zip lib to Editor 2016-10-02 23:16:53 +07:00
312379a3f9 SwfTools to dll 2016-10-02 23:05:08 +07:00
4620eda86c sln projects to ignore 2016-10-02 15:35:51 +07:00
ce82706ad7 cleanup 2016-10-02 15:32:48 +07:00
770d146bbe Added tag versions/0.5 for changeset 03730efbbc16 2016-10-01 20:22:11 +07:00
7b16000369 version 0.5 2016-10-01 20:21:53 +07:00
5718916aeb warning on filters 2016-10-01 03:51:10 +07:00
37230465b7 remove color mode 2016-10-01 03:09:12 +07:00
874fc29375 remove dummy alpha and erase blend modes 2016-10-01 03:00:51 +07:00
549235460b dummy alpha and erase blend modes 2016-09-30 22:29:19 +07:00
f5315ad47f + color mode for instances 2016-09-30 21:30:56 +07:00
c0a7121f60 exporter optimizer twicks 2016-09-30 03:21:12 +07:00
5ae09addae Layer blend mode 2016-09-29 02:18:35 +07:00
f59b207483 remove custom color mask 2016-09-29 02:06:22 +07:00
2d2cbdf525 custom color mask for shaders 2016-09-28 02:50:14 +07:00
f15b386b34 mask shader to common code 2016-09-27 21:17:05 +07:00
cc966f6675 little shader fix 2016-09-27 18:29:54 +07:00
7bf56d9c7d style shader fixes 2016-09-27 18:02:13 +07:00
a49a1081c5 grab blend modes wip 2016-09-27 17:32:10 +07:00
792becc261 + Lighten blend mode 2016-09-27 13:57:55 +07:00
2f28dfc674 little exporter fix 2016-09-26 23:42:38 +07:00
8ebc80b0d4 auto generate materials 2016-09-25 16:49:16 +07:00
d06288b9a8 Screen and Subtract blend modes 2016-09-25 12:44:01 +07:00
c6bf0eefed + Normal, Add, Multiply blend modes 2016-09-25 11:21:09 +07:00
af674df004 little fixes 2016-09-22 23:37:55 +07:00
7cb031a54e Added tag versions/0.4 for changeset e17287dc7c8d 2016-09-22 02:19:32 +07:00
8942aceef2 version 0.4 2016-09-22 02:19:15 +07:00
7057cd71a8 clear code 2016-09-22 02:14:58 +07:00
1d402eb91e clip groups 2016-09-21 23:36:32 +07:00
2ce9897d60 compress asset data 2016-09-21 01:16:12 +07:00
63fea79f49 able move containers and assets 2016-09-20 15:19:39 +07:00
5d29da73c7 tint color for clips 2016-09-16 05:08:06 +07:00
0c4efc0111 flash tools log prefix 2016-09-16 04:50:07 +07:00
6474828774 open settings menu button 2016-09-16 04:36:47 +07:00
78758786e6 'reimport all' menu button 2016-09-16 03:25:44 +07:00
7a0940b6a1 pause, resume and rate scale for manger 2016-09-16 03:03:33 +07:00
3d688d1ac2 controller API improvements 2016-09-16 02:33:48 +07:00
6d69b46c2f Added tag versions/0.3 for changeset d2d05072620c 2016-09-14 22:30:25 +07:00
723 changed files with 18144 additions and 6925 deletions

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.vs/*
.vscode/*
obj/*
Temp/*
Logs/*
Library/*
Assets/AssetStoreTools/*
Assets/AssetStoreTools.meta
.DS_Store
flash-tools.sln
flash-tools.userprefs
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
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-----------------
-- Version 0.3 --
-----------------
Preview for animation assets and clips
Animation API improvements
Memory optimizations
-----------------
-- Version 0.2 --
-----------------
Export optimizations
Export clips with export names
-----------------
-- Version 0.1 --
-----------------
Initial alpha version

View File

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timeCreated: 1472969622
timeCreated: 1480708526
licenseType: Free
DefaultImporter:
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@@ -0,0 +1,267 @@
## SwfClip
```csharp
// Occurs when clip changes
event Action<SwfClip> OnChangeClipEvent;
// Occurs when sequence changes
event Action<SwfClip> OnChangeSequenceEvent;
// Occurs when current frame changes
event Action<SwfClip> OnChangeCurrentFrameEvent;
```
```csharp
// Gets or sets the animation mesh renderer sorting layer
// [value] - The sorting layer
string sortingLayer { get; set; }
// Gets or sets the animation mesh renderer sorting order
// [value] - The sorting order
int sortingOrder { get; set; }
// Gets or sets the animation tint color
// [value] - The tint color
Color tint { get; set; }
// Gets or sets the animation asset (reset sequence and current frame)
// [value] - The animation asset
SwfClipAsset clip { get; set; }
// Gets or sets the animation sequence (reset current frame)
// [value] - The animation sequence
string sequence { get; set; }
// Gets or sets the animation current frame
// [value] - The animation current frame
int currentFrame { get; set; }
// Gets the current animation sequence frame count
// [value] - The frame count
int frameCount { get; }
// Gets the animation frame rate
// [value] - The frame rate
float frameRate { get; }
// Gets the current frame label count
// [value] - The frame label count
int currentLabelCount { get; }
```
```csharp
// Gets the current frame mesh bounding volume in local space (Since 1.3.8)
// [value] - The bounding volume in local space
Bounds currentLocalBounds { get; }
// Gets the current frame mesh bounding volume in world space (Since 1.3.8)
// [value] - The bounding volume in world space
Bounds currentWorldBounds { get; }
```
```csharp
// Rewind current sequence to begin frame
void ToBeginFrame();
// Rewind current sequence to end frame
void ToEndFrame();
// Rewind current sequence to previous frame
// [returns] - [true], if animation was rewound, [false] otherwise
bool ToPrevFrame();
// Rewind current sequence to next frame
// [returns] - [true], if animation was rewound, [false] otherwise
bool ToNextFrame();
// Gets the current frame label by index
// [returns] - The current frame label
// [index] - Current frame label index
string GetCurrentFrameLabel(int index);
```
## SwfClipController
```csharp
// Occurs when the controller stops played clip
event Action<SwfClipController> OnStopPlayingEvent;
// Occurs when the controller plays stopped clip
event Action<SwfClipController> OnPlayStoppedEvent;
// Occurs when the controller rewinds played clip
event Action<SwfClipController> OnRewindPlayingEvent;
```
```csharp
// Controller play modes
enum PlayModes {
// Forward play mode
Forward,
// Backward play mode
Backward
}
// Controller loop modes
enum LoopModes {
// Once loop mode
Once,
// Repeat loop mode
Loop
}
// Gets or sets a value indicating whether controller play after awake on scene
// [value] - [true] if auto play; otherwise, [false]
bool autoPlay { get; set; }
// Gets or sets a value indicating whether controller uses unscaled delta time
// [value] - [true] if uses unscaled delta time; otherwise, [false]
bool useUnscaledDt { get; set; }
// Gets or sets the controller rate scale
// [value] - The rate scale
float rateScale { get; set; }
// Gets or sets the controller group name
// [value] - The group name
string groupName { get; set; }
// Gets or sets the controller play mode
// [value] - The play mode
PlayModes playMode { get; set; }
// Gets or sets the controller loop mode
// [value] - The loop mode
LoopModes loopMode { get; set; }
// Gets the controller clip
// [value] - The clip
SwfClip clip { get; }
// Gets a value indicating whether controller is playing
// [value] - [true] if is playing; otherwise, [false]
bool isPlaying { get; }
// Gets a value indicating whether controller is stopped
// [value] - [true] if is stopped; otherwise, [false]
bool isStopped { get; }
```
```csharp
// Changes the animation frame with stops it
// [frame] - The new current frame
void GotoAndStop(int frame);
// Changes the animation sequence and frame with stops it
// [sequence] - The new sequence
// [frame] - The new current frame
void GotoAndStop(string sequence, int frame);
// Changes the animation frame with plays it
// [frame] - The new current frame
void GotoAndPlay(int frame);
// Changes the animation sequence and frame with plays it
// [sequence] - The new sequence
// [frame] - The new current frame
void GotoAndPlay(string sequence, int frame);
// Stop with specified rewind action
// [rewind] - If set to [true] rewind animation to begin frame
void Stop(bool rewind);
// Changes the animation sequence and stop controller with rewind
// [sequence] - The new sequence
void Stop(string sequence);
// Play with specified rewind action
// [rewind] - If set to [true] rewind animation to begin frame
void Play(bool rewind);
// Changes the animation sequence and play controller with rewind
// [sequence] - The new sequence
void Play(string sequence);
// Rewind animation to begin frame
void Rewind();
```
## SwfManager
```csharp
// Get cached manager instance from scene or create it (if allowed)
// [allow_create] - If set to [true] allow create
static SwfManager GetInstance(bool allow_create);
```
```csharp
// Get animation clip count on scene
// [value] - Clip count
int clipCount { get; }
// Get animation clip controller count on scene
// [value] - Clip controller count
int controllerCount { get; }
// Get or set a value indicating whether animation updates is paused
// [value] - [true] if is paused; otherwise, [false]
bool isPaused { get; set; }
// Get or set a value indicating whether animation updates is playing
// [value] - [true] if is playing; otherwise, [false]
bool isPlaying { get; set; }
// Get or set a value indicating whether animation updates uses unscaled delta time
// [value] - [true] if uses unscaled delta time; otherwise, [false]
bool useUnscaledDt { get; set; }
// Get or set the global animation rate scale
// [value] - Global rate scale
float rateScale { get; set; }
```
```csharp
// Pause animation updates
void Pause();
// Resume animation updates
void Resume();
// Pause the group of animations by name
// [group_name] - Group name
void PauseGroup(string group_name);
// Resume the group of animations by name
// [group_name] - Group name
void ResumeGroup(string group_name);
// Determines whether group of animations is paused
// [returns] - [true] if group is paused; otherwise, [false]
// [group_name] - Group name
bool IsGroupPaused(string group_name);
// Determines whether group of animations is playing
// [returns] - [true] if group is playing; otherwise, [false]
// [group_name] - Group name
bool IsGroupPlaying(string group_name);
// Set the group of animations use unscaled delta time
// [group_name] - Group name
// [yesno] - [true] if group will use unscaled delta time; otherwise, [false]
void SetGroupUseUnscaledDt(string group_name, bool yesno);
// Determines whether group of animations uses unscaled delta time
// [returns] - [true] if group uses unscaled delta time; otherwise, [false]
// [group_name] - Group name
bool IsGroupUseUnscaledDt(string group_name);
// Set the group of animations rate scale
// [group_name] - Group name
// [rate_scale] - Rate scale
void SetGroupRateScale(string group_name, float rate_scale);
// Get the group of animations rate scale
// [returns] - The group rate scale
// [group_name] - Group name
float GetGroupRateScale(string group_name);
```

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### Version 1.4.0
* It's free and Open Source now!
* New minimal Unity version is 2019.4
### Version 1.3.18
* Fix frameCount working before Start
* Fix preview in Unity 2021
### Version 1.3.17
* Fix 2019 warnings
* Force swf asset binary serialization
### Version 1.3.16
* Minor promo fixes
### Version 1.3.15
* Add optional bitmap trimming
* Fix preview leaks in the Editor mode
* Add warning notes about outdated assets
* Add log message about successfully converting
### Version 1.3.14
* Fix 2018.3.2f1 compilation
### Version 1.3.13
* Fix preview shutdown warning
### Version 1.3.12
* Upgrade to minimal LTS version
* Fix anchor frame label detector
* More readable conversion warnings
### Version 1.3.11
* Fix trial version in Unity 2017
* Fix warnings in Unity 2017
* Fix possible mesh leak after scene switch
### Version 1.3.10
* Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.')
* Fix (Parsing swf error: Failed to read past end of stream)
* Fix rasterization error with vector graphics in buttons
### Version 1.3.9
* Not save generated meshes in scene
* Fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined)
* Fix warning on add missing components
* Replace string shader properties to id
* Replace shader "if" instruction to "step"
* Replace mask shader "if + discard" instruction to "clip"
### Version 1.3.8
* Fix shape groups in tweens problems
* Fix drawing object shape problems
* Fix locked elements problem
* Fix optimizator bitmap trim problems
* Fix Unity 5.6 submesh sorting bug
* Fix convertSelectionToBitmap for big item (over 4000px)
* Fix overlay blending mode
* Add HD, SD script export
* Add shape tween warning
* Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds)
* Remove excess "if" instruction from shaders
* Remove excess animation reimports
### Version 1.3.7
* Fix multiple import
* Fix single frame optimization
### Version 1.3.6
* Fix for scale very small vector items
* Big vector item optimization
* More yield instructions and extensions
### Version 1.3.5
* Fix sprite import problem
### Version 1.3.4
* Fix CS6 export problem
* Fix unity postprocessor problems
### Version 1.3.3
* Fix undefined unusedItems in CS6
### Version 1.3.2
* Fix bug custom scale export with small items optimization
### Version 1.3.1
* Fix some Unity 5.5 deprecated functions
### Version 1.3.0
* ETC separated alpha support
* Export animations with custom scale (for retina)
* New small vector scaled items optimization
### Version 1.2.0
* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
* Add unscaled delta time support(for separate animations, groups of animations or for all)
* Fix guide type flash layers
* Some fixes for reconvert asset problem
### Version 1.1.1
* Add conversion error by shape tween in CS6
* Fix life after death (problem about destroying with big lag by frame event)
### Version 1.1.0
* Sequence separator is anchor frame label (not common frame label)
* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
### Version 1.0.0
* Initial asset store version
* Sources to dll
* Palette bitmaps support
### Version 0.5.0
* Flash optimizer twicks
* Blending modes (except Alpha and Erase)
### Version 0.4.0
* Clip groups
* Fix move assets bug
* Tint color for clips
* Animation API improvements
### Version 0.3.0
* Preview for animation assets and clips
* Animation API improvements
* Memory optimizations
### Version 0.2.0
* Export optimizations
* Export clips with export names
### Version 0.1.0
* Initial alpha version

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Open your flash animation in Adobe Flash (CS6 or above).
![](./Images/user-guide-1.png)
Click the right button on movie clip which you want to export besides main timeline and go to the Properties.
![](./Images/user-guide-3.png)
Choose "Export for ActionScript" and set name for clip in "Class" field.
![](./Images/user-guide-4.png)
You can add **anchor** frame labels to separate timeline to different named sequences.
![](./Images/user-guide-2.png)
Run export script (_FlashTools/FlashExport/FlashExport.jsfl_) for your flash animation. The script optimizes an animation, rasterizes vector graphics and export .swf file which is compatible with the toolset.
![](./Images/user-guide-5.png)
![](./Images/user-guide-6.png)
Move exported .swf file to your unity project (You may find this .swf file at _export folder next to .fla file).
![](./Images/user-guide-7.png)
.swf file will be automatically converted to unity asset with proper settings. Open them to change texture packing settings (by default it uses settings from _"FlashTools/Resources/SwfSettings"_).
![](./Images/user-guide-8.png)
Now you can select exported clip and add it to scene or create a prefab.
![](./Images/user-guide-9.png)
In instance properties you can change any settings like a sorting layer, play mode, current frame and etc.
![](./Images/user-guide-10.png)
Enjoy!

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http://www.glitchthegame.com/public-domain-game-art/
Licensing Details
All files are provided by Tiny Speck under the Creative Commons CC0 1.0 Universal License. This is a broadly permissive "No Rights Reserved" license — you may do what you please with what we've provided. Our intention is to dedicate these works to the public domain and make them freely available to all, without restriction. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects.
Note: the Glitch logo and trademark are not among the things we are making available under this license. Only items in the files explicitly included herein are covered.
There is no obligation to link or credit the works, but if you do, please link to glitchthegame.com, our permanent "retirement" site for the game and these assets. Of course, links/shoutouts to Tiny Speck (tinyspeck.com) and/or Slack (slack.com) are appreciated.

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using UnityEngine;
using System.Collections;
using FTRuntime;
using FTRuntime.Yields;
namespace FlashTools.Examples {
[RequireComponent(typeof(SwfClipController))]
public class PurpleFlowerLogic : MonoBehaviour {
static string[] _idleSequences = {"talk", "idle0", "idle1", "idle2"};
static string _fadeInSequence = "fadeIn";
static string _fadeOutSequence = "fadeOut";
void Start() {
var ctrl = GetComponent<SwfClipController>();
StartCoroutine(StartCoro(ctrl));
}
IEnumerator StartCoro(SwfClipController ctrl) {
while ( true ) {
yield return ctrl.PlayAndWaitStopOrRewind(_fadeInSequence);
for ( var i = 0; i < 3; ++i ) {
var idle_seq = GetRandomIdleSequence(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(idle_seq);
}
yield return ctrl.PlayAndWaitStopOrRewind(_fadeOutSequence);
yield return new WaitForSeconds(2.0f);
}
}
string GetRandomIdleSequence(SwfClipController ctrl) {
var cur_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
var new_sequence = _idleSequences[seq_index];
if ( new_sequence != cur_seq ) {
return new_sequence;
}
} while ( true );
}
}
}

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