mirror of
https://github.com/BlackMATov/unity-flash-tools.git
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Fix sprite import problem
This commit is contained in:
@@ -1,101 +1,77 @@
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-- Version 1.3.5 --
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Fix sprite import problem
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-- Version 1.3.4 --
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Fix CS6 export problem
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Fix unity postprocessor problems
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-- Version 1.3.3 --
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Fix undefined unusedItems in CS6
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-- Version 1.3.2 --
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Fix bug custom scale export with small items optimization
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-- Version 1.3.1 --
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Fix some Unity 5.5 deprecated functions
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-- Version 1.3.0 --
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ETC separated alpha support
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Export animations with custom scale (for retina)
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New small vector scaled items optimization
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-- Version 1.2.0 --
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Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
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Add unscaled delta time support(for separate animations, groups of animations or for all)
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Fix guide type flash layers
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Some fixes for reconvert asset problem
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-- Version 1.1.1 --
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Add conversion error by shape tween in CS6
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Fix life after death (problem about destroying with big lag by frame event)
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-- Version 1.1.0 --
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Sequence separator is anchor frame label (not common frame label)
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SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
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SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
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-- Version 1.0.0 --
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Initial asset store version
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Sources to dll
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Palette bitmaps support
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-- Version 0.5.0 --
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Flash optimizer twicks
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Blending modes (except Alpha and Erase)
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-- Version 0.4.0 --
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Clip groups
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Fix move assets bug
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Tint color for clips
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Animation API improvements
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-- Version 0.3.0 --
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Preview for animation assets and clips
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Animation API improvements
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Memory optimizations
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-- Version 0.2.0 --
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Export optimizations
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Export clips with export names
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-- Version 0.1.0 --
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Initial alpha version
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@@ -209,6 +209,7 @@ namespace FTEditor.Postprocessors {
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atlas_importer.textureFormat = SwfAtlasFormatToImporterFormat(asset.Settings.AtlasTextureFormat);
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#endif
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AssetDatabase.WriteImportSettingsIfDirty(atlas_path);
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AssetDatabase.ImportAsset(atlas_path);
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}
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static TextureImporter GetBitmapsAtlasImporter(SwfAsset asset) {
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@@ -22,7 +22,7 @@ GraphicsSettings:
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- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_ShaderSettings:
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useScreenSpaceShadows: 0
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useScreenSpaceShadows: 1
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m_BuildTargetShaderSettings: []
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m_LightmapStripping: 0
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m_FogStripping: 0
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