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https://github.com/BlackMATov/unity-flash-tools.git
synced 2026-03-22 12:55:32 +07:00
little exporter fix
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@@ -517,7 +517,7 @@ if (!Function.prototype.bind) {
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return ft.array_foldl(layer.frames, function(frame, acc2) {
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return ft.array_foldl(frame.elements, function(elem, acc3) {
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return acc3 && fttim.is_symbol_instance(elem)
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? fttim.is_symbol_graphic_single_frame_instance(elem) || fttim.is_static(elem.libraryItem.timeline)
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? elem.blendMode != "erase" && (fttim.is_symbol_graphic_single_frame_instance(elem) || fttim.is_static(elem.libraryItem.timeline))
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: acc3;
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}, acc2);
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}, acc);
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@@ -1,12 +1,10 @@
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<Properties StartupItem="Assembly-CSharp.csproj">
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
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<MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/FlashTools/Scripts/Internal/Editor/Postprocessors/SwfPostprocessor.cs">
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<Files>
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<File FileName="Assets/FlashTools/Resources/Shaders/SwfSimple.shader" Line="1" Column="1" />
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<File FileName="Assets/FlashTools/Resources/Shaders/SwfMasked.shader" Line="1" Column="1" />
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<File FileName="Assets/FlashTools/Scripts/SwfClip.cs" Line="1" Column="1" />
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfTools/SwfTypes/SwfBlendMode.cs" Line="1" Column="1" NotebookId="1" />
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/SwfTools/SwfTags/PlaceObject3Tag.cs" Line="1" Column="1" NotebookId="1" />
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/Postprocessors/SwfAssetPostprocessor.cs" Line="380" Column="7" />
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<File FileName="Assets/FlashTools/Scripts/Internal/Editor/Postprocessors/SwfPostprocessor.cs" Line="138" Column="21" />
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<File FileName="Assets/FlashTools/Scripts/SwfAsset.cs" Line="121" Column="3" />
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</Files>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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