remove prefer binary from assets

This commit is contained in:
2017-02-14 03:34:40 +07:00
parent 7e95d6b49a
commit ce269317fc
2 changed files with 0 additions and 6 deletions

View File

@@ -3,9 +3,6 @@ using FTRuntime.Internal;
using System.Collections.Generic;
namespace FTRuntime {
#if UNITY_5_5_OR_NEWER
[PreferBinarySerialization]
#endif
public class SwfAsset : ScriptableObject {
[HideInInspector]
public byte[] Data;

View File

@@ -3,9 +3,6 @@ using FTRuntime.Internal;
using System.Collections.Generic;
namespace FTRuntime {
#if UNITY_5_5_OR_NEWER
[PreferBinarySerialization]
#endif
public class SwfClipAsset : ScriptableObject {
[System.Serializable]
public class SubMeshData {