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129 Commits

Author SHA1 Message Date
BlackMATov
29264310b6 to 2019.4 2023-01-10 21:37:32 +07:00
BlackMATov
be60fdfc9e prepare to version 1.4.0 2023-01-10 21:23:00 +07:00
BlackMATov
218f1327e8 add web demo link 2023-01-05 05:30:56 +07:00
BlackMATov
3800fe5657 remove web demo 2023-01-05 04:37:44 +07:00
BlackMATov
5700244411 remove iframe video from readme 2023-01-05 04:15:23 +07:00
BlackMATov
c13b440ada add readme, license, and demo 2023-01-05 04:00:10 +07:00
BlackMATov
c4a7f409c2 move project to root depo directory 2023-01-05 02:22:34 +07:00
BlackMATov
eb15d01fff remove dev stuff 2023-01-05 02:03:21 +07:00
BlackMATov
38e573ffe9 Merge branch 'dev' 2021-06-06 04:39:07 +07:00
BlackMATov
6edba87037 Fix: preview in Unity 2021 2021-06-06 04:11:09 +07:00
BlackMATov
9ec4ddf140 fix: frameCount returns 0 before start 2021-05-16 21:04:45 +07:00
BlackMATov
72ea3571b2 new structure of directories 2021-03-20 21:33:12 +07:00
BlackMATov
944b64db36 temporary remove ftsource 2021-03-20 20:49:46 +07:00
BlackMATov
57ab951fa1 remove old test data 2021-03-08 22:51:20 +07:00
BlackMATov
2db96ff491 Merge branch 'dev' into main 2021-01-08 19:10:14 +07:00
BlackMATov
e0583a8ffb update changelog 2021-01-08 19:03:39 +07:00
BlackMATov
1b1fdf3641 reconvert example animations 2021-01-08 17:44:42 +07:00
BlackMATov
8ff74b5ca3 PreferBinarySerialization for swf assets 2021-01-08 17:40:38 +07:00
BlackMATov
795da42197 fix 2019 deprecation warnings 2021-01-08 15:05:45 +07:00
BlackMATov
93baf5e7e9 remove deprecated GuiLayer 2021-01-08 14:07:00 +07:00
BlackMATov
04763bec5b Create add component menu item for FlashTools components 2020-11-03 23:01:30 +07:00
BlackMATov
f5c95ce395 Create asset menu item for SwfSettings 2020-11-03 23:00:57 +07:00
BlackMATov
7e3c3d6607 new promo images 2020-10-27 18:56:55 +07:00
BlackMATov
029b67e102 Unity 2017.4.40f1 2020-10-26 00:09:17 +07:00
BlackMATov
572a791035 update README 2020-10-26 00:07:01 +07:00
2b721be77c missing reconvert 2019-03-22 17:32:30 +07:00
35fbb762cc reconvert all animations 2019-03-22 15:58:45 +07:00
8b6861c100 Add optional bitmap trimming 2019-03-22 15:44:07 +07:00
a2016ee01f Add log message about successfully converting 2019-03-22 14:15:57 +07:00
2161b38432 Add warning notes about outdated assets 2019-03-22 13:52:30 +07:00
65bc86a390 Add bitmap trimming 2019-03-22 11:22:24 +07:00
ca52ce93d2 Fix preview leaks in the Editor mode 2019-03-22 05:53:14 +07:00
faca20e535 todo and example of needed trimming 2019-03-21 20:51:42 +07:00
dcf685aed6 fix 2018.3.2f1 compilation 2019-01-24 01:58:09 +07:00
ab26d593ff todo 2019-01-24 01:19:33 +07:00
cbc8bbd20f 1.3.13 2018-10-30 01:50:19 +07:00
0a2a0de800 new icons 2018-10-30 01:49:08 +07:00
9217dee8c2 Fix preview shutdown warning 2018-10-29 23:06:51 +07:00
853da8be02 Fix anchor frame label detector 2018-10-27 02:34:29 +07:00
6e7c85243e remove old unity version support 2018-10-27 01:13:51 +07:00
5c88c96e3b upgrade to 2017.4.13f1 2018-10-27 00:03:29 +07:00
c617a093da upgrade to 5.6.6f2 2018-10-26 01:33:43 +07:00
c84eaf8462 gitignore 2018-06-08 20:52:08 +07:00
06de973e27 Merge 2018-01-29 01:27:02 +07:00
33432e100f new test animation 2018-01-29 00:59:15 +07:00
a50ef6b92a Added tag versions/1.3.11 for changeset 2c90d15de7bc 2018-01-03 02:44:52 +07:00
5f82e624c8 reconvert all animations to 1.3.11 2018-01-03 02:44:02 +07:00
1e7229e134 Fix possible mesh leak after scene switch 2018-01-03 02:34:48 +07:00
fbe1fc811e Fix trial version in Unity 2017 2018-01-03 02:17:07 +07:00
937e1807bc Added tag versions/1.3.10 for changeset 1c3c07ea2554 2017-11-24 08:40:20 +07:00
9c853ea943 reconvert all animations to 1.3.10 2017-11-24 08:34:52 +07:00
a74b616d21 Fix rasterization error with vector graphics in buttons 2017-11-24 08:12:03 +07:00
d4de173168 Fix (Parsing swf error: Failed to read past end of stream) 2017-11-24 07:31:53 +07:00
92645a0042 todo 2017-11-24 01:19:35 +07:00
49434b8543 todo 2017-09-26 19:31:53 +07:00
bcd6905e27 More readable conversion warnings 2017-08-14 21:57:12 +07:00
cd69f3dcd3 Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.') 2017-08-10 22:05:29 +07:00
42060d5e00 new test animation 2017-08-10 22:02:49 +07:00
2743d968a1 Added tag versions/1.3.9 for changeset cc699669cef0 2017-08-06 16:56:40 +07:00
020e933092 reconvert all animations to 1.3.9 2017-08-06 16:50:00 +07:00
5f987eeea8 fix shader properties initialization 2017-08-06 16:44:51 +07:00
08ac4cc73e Replace mask shader "if + discard" instruction to "clip" 2017-08-06 02:34:37 +07:00
5611da7a7c Replace string shader properties to id 2017-08-06 02:24:45 +07:00
9f7f0e5a2b Replace shader "if" instruction to "step" 2017-08-06 02:07:09 +07:00
17a7a1f10e todo 2017-08-06 00:40:41 +07:00
0d42dd1b12 fix warning on add missing components 2017-08-06 00:34:16 +07:00
2aa7ca4a0a hideFlags for generated mesh 2017-08-05 18:53:38 +07:00
7638614d33 todo 2017-08-01 20:25:32 +07:00
262e1f8d40 Bug fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined) 2017-07-01 23:16:13 +07:00
9b89bfc00b todo 2017-07-01 22:50:31 +07:00
6fe301153f more unsupported tags 2017-06-22 02:11:20 +07:00
f342c83a39 reconvert with new version export 2017-06-20 20:38:38 +07:00
36cc95cd60 Added tag versions/1.3.8 for changeset 7590116fb2e8 2017-06-20 19:55:46 +07:00
abaaced469 update ftsources project 2017-06-20 19:28:20 +07:00
5f24a7dfd9 todo and new test animation 2017-06-20 07:26:44 +07:00
5f3302b459 force fullrect for sprites 2017-06-19 20:14:40 +07:00
4471d05910 todo and little reconvert button improvement 2017-06-19 06:30:54 +07:00
9d0846d7dc progress bar improvements 2017-06-19 06:17:36 +07:00
8142f49e90 fix filter scale for export with custom graphic scale 2017-06-19 03:49:35 +07:00
4033ca68e8 todo 2017-06-18 21:12:35 +07:00
f0fafc4314 reconvert example animations 2017-06-16 00:26:53 +07:00
47973918ad fix bug with big multiple reimport 2017-06-16 00:12:41 +07:00
8b165ba45f fix tweens with incorrect end 2017-06-14 00:33:49 +07:00
0a9aa0c5de dev tests 2017-06-12 01:38:39 +07:00
a56825cf4b TODO 2017-06-12 01:38:22 +07:00
90b2d90157 fix tick timer without clip 2017-06-02 06:12:14 +07:00
84a7539b56 todo and test animations 2017-05-29 16:47:56 +07:00
f26d1f1f2e todo 2017-05-28 04:22:42 +07:00
3b775751a2 warning for shapes in motion tween 2017-05-27 23:11:06 +07:00
26fde9fe89 add version to swf hash 2017-05-27 23:06:42 +07:00
f0f18e6aec many fixes about groups 2017-05-27 00:44:38 +07:00
9ea77def56 Fix overlay blending mode 2017-05-25 00:48:25 +07:00
fa15c96de4 little tweek prepare_all_tweens 2017-05-21 02:44:11 +07:00
a147b74ddf function names refactoring 2017-05-21 02:32:13 +07:00
7ef01ccc2e base jsfl functions to FTBase 2017-05-21 01:49:43 +07:00
ee998c3770 refactor prepare tweens 2017-05-21 00:53:40 +07:00
26427f2220 improved profile mode 2017-05-20 18:54:19 +07:00
1341a47f09 Prepare shapes in tweens 2017-05-20 05:28:50 +07:00
29dc1b3253 Add HD, SD script export 2017-05-19 04:47:36 +07:00
8ca72bf194 Fix drawing object shape problems 2017-05-18 04:11:30 +07:00
d5575c005a Fix convertSelectionToBitmap for big item (over 4000px) 2017-05-17 03:16:49 +07:00
94c44c37cb Remove excess animation reimports 2017-05-16 17:33:59 +07:00
f9b9acd3b7 Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds) 2017-05-16 03:07:26 +07:00
26e30e45f2 Fix Unity 5.6 submesh sorting bug 2017-05-15 23:46:15 +07:00
4451018727 add swf path to convertion error 2017-05-15 05:33:14 +07:00
b1feaec2c9 default 2048 size and truecolor 2017-05-15 05:14:18 +07:00
a38e05f955 remove external alpha IF from shaders 2017-05-15 04:49:25 +07:00
d591379acc Shape tween warning 2017-05-15 04:21:57 +07:00
8ded077428 Fix optimizator bitmap trim problems 2017-05-13 23:43:02 +07:00
3c5f3784e5 Fix locked elements problem 2017-05-10 02:11:46 +07:00
513e477214 Fix shape groups in tweens version 2 2017-05-10 00:42:22 +07:00
55d7df349e Fix shape groups in tweens 2017-05-09 00:26:22 +07:00
faff1d4c6e todo 2017-04-08 01:20:44 +07:00
103190fcc7 move Promo. add org-mode todo. 2017-03-27 00:22:19 +07:00
8867ed855a Added tag versions/1.3.7 for changeset 3269e6a0cceb 2017-03-18 21:10:56 +07:00
df364244b4 fix multiple import 2017-02-24 02:13:55 +07:00
5012b53ac1 fix single frame optimization 2017-02-24 00:28:56 +07:00
b7e026e8ff Added tag versions/1.3.6 for changeset 9df7b359e92b 2017-02-17 22:37:05 +07:00
4df50242cc update dll project 2017-02-17 22:33:26 +07:00
3f4fc9f8aa importer save and reimport 2017-02-17 22:21:38 +07:00
1976d315c4 Raw enumerator to CustomYieldInstruction. More yield instructions. 2017-02-17 17:00:45 +07:00
1abb0878b9 fix for scale very small items 2017-02-16 02:22:40 +07:00
294c6bba91 docs to markdown 2017-02-15 22:57:43 +07:00
df9d7ccd43 generate xml docs for dll by default 2017-02-15 21:45:53 +07:00
8981016d57 export_path_postfix 2017-02-15 19:43:07 +07:00
bc8ea51463 big item optimization 2017-02-15 19:27:42 +07:00
ce4c644ef2 Added tag versions/1.3.5 for changeset 39774d053be6 2017-02-14 20:12:57 +07:00
dc77088885 Fix sprite import problem 2017-02-14 20:12:41 +07:00
ae5cc6de9f Added tag versions/1.3.4 for changeset cae01694a518 2017-02-14 03:58:31 +07:00
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using UnityEngine;
using FTRuntime;
namespace FTDevTests {
public class DeleteOnEnd : MonoBehaviour {
void Start () {
var clip = GetComponent<SwfClip>();
if ( clip ) {
clip.OnChangeCurrentFrameEvent += OnChangeCurrentFrameEvent;
}
}
void OnDestroy() {
Debug.Log("DeleteOnEnd::OnDestroy");
var clip = GetComponent<SwfClip>();
if ( clip ) {
clip.OnChangeCurrentFrameEvent -= OnChangeCurrentFrameEvent;
}
}
void OnChangeCurrentFrameEvent(SwfClip clip) {
Debug.LogFormat("OnChangeCurrentFrameEvent: {0}", clip.currentFrame);
if ( clip.currentFrame == clip.frameCount - 1 ) {
Debug.Log("Delete");
Destroy(gameObject);
Debug.Log("After Delete");
}
}
}
}

View File

@@ -1,46 +0,0 @@
using UnityEngine;
using FTRuntime;
namespace FTDevTests {
public class EchoEventListener : MonoBehaviour {
void Start () {
var clip = GetComponent<SwfClip>();
if ( clip ) {
clip.OnChangeClipEvent += OnChangeClipEvent;
clip.OnChangeSequenceEvent += OnChangeSequenceEvent;
clip.OnChangeCurrentFrameEvent += OnChangeCurrentFrameEvent;
}
var ctrl = GetComponent<SwfClipController>();
if ( ctrl ) {
ctrl.OnPlayStoppedEvent += OnPlayStoppedEvent;
ctrl.OnRewindPlayingEvent += OnRewindPlayingEvent;
ctrl.OnStopPlayingEvent += OnStopPlayingEvent;
}
}
void OnChangeClipEvent(SwfClip clip) {
Debug.LogFormat(this, "OnChangeClipEvent: {0}", clip.clip);
}
void OnChangeSequenceEvent(SwfClip clip) {
Debug.LogFormat(this, "OnChangeSequenceEvent: {0}", clip.sequence);
}
void OnChangeCurrentFrameEvent(SwfClip clip) {
Debug.LogFormat(this, "OnChangeCurrentFrameEvent: {0}", clip.currentFrame);
}
void OnPlayStoppedEvent(SwfClipController ctrl) {
Debug.LogFormat(this, "OnPlayStoppedEvent: {0}", ctrl.clip);
}
void OnRewindPlayingEvent(SwfClipController ctrl) {
Debug.LogFormat(this, "OnRewindPlayingEvent: {0}", ctrl.clip);
}
void OnStopPlayingEvent(SwfClipController ctrl) {
Debug.LogFormat(this, "OnStopPlayingEvent: {0}", ctrl.clip);
}
}
}

View File

@@ -0,0 +1,267 @@
## SwfClip
```csharp
// Occurs when clip changes
event Action<SwfClip> OnChangeClipEvent;
// Occurs when sequence changes
event Action<SwfClip> OnChangeSequenceEvent;
// Occurs when current frame changes
event Action<SwfClip> OnChangeCurrentFrameEvent;
```
```csharp
// Gets or sets the animation mesh renderer sorting layer
// [value] - The sorting layer
string sortingLayer { get; set; }
// Gets or sets the animation mesh renderer sorting order
// [value] - The sorting order
int sortingOrder { get; set; }
// Gets or sets the animation tint color
// [value] - The tint color
Color tint { get; set; }
// Gets or sets the animation asset (reset sequence and current frame)
// [value] - The animation asset
SwfClipAsset clip { get; set; }
// Gets or sets the animation sequence (reset current frame)
// [value] - The animation sequence
string sequence { get; set; }
// Gets or sets the animation current frame
// [value] - The animation current frame
int currentFrame { get; set; }
// Gets the current animation sequence frame count
// [value] - The frame count
int frameCount { get; }
// Gets the animation frame rate
// [value] - The frame rate
float frameRate { get; }
// Gets the current frame label count
// [value] - The frame label count
int currentLabelCount { get; }
```
```csharp
// Gets the current frame mesh bounding volume in local space (Since 1.3.8)
// [value] - The bounding volume in local space
Bounds currentLocalBounds { get; }
// Gets the current frame mesh bounding volume in world space (Since 1.3.8)
// [value] - The bounding volume in world space
Bounds currentWorldBounds { get; }
```
```csharp
// Rewind current sequence to begin frame
void ToBeginFrame();
// Rewind current sequence to end frame
void ToEndFrame();
// Rewind current sequence to previous frame
// [returns] - [true], if animation was rewound, [false] otherwise
bool ToPrevFrame();
// Rewind current sequence to next frame
// [returns] - [true], if animation was rewound, [false] otherwise
bool ToNextFrame();
// Gets the current frame label by index
// [returns] - The current frame label
// [index] - Current frame label index
string GetCurrentFrameLabel(int index);
```
## SwfClipController
```csharp
// Occurs when the controller stops played clip
event Action<SwfClipController> OnStopPlayingEvent;
// Occurs when the controller plays stopped clip
event Action<SwfClipController> OnPlayStoppedEvent;
// Occurs when the controller rewinds played clip
event Action<SwfClipController> OnRewindPlayingEvent;
```
```csharp
// Controller play modes
enum PlayModes {
// Forward play mode
Forward,
// Backward play mode
Backward
}
// Controller loop modes
enum LoopModes {
// Once loop mode
Once,
// Repeat loop mode
Loop
}
// Gets or sets a value indicating whether controller play after awake on scene
// [value] - [true] if auto play; otherwise, [false]
bool autoPlay { get; set; }
// Gets or sets a value indicating whether controller uses unscaled delta time
// [value] - [true] if uses unscaled delta time; otherwise, [false]
bool useUnscaledDt { get; set; }
// Gets or sets the controller rate scale
// [value] - The rate scale
float rateScale { get; set; }
// Gets or sets the controller group name
// [value] - The group name
string groupName { get; set; }
// Gets or sets the controller play mode
// [value] - The play mode
PlayModes playMode { get; set; }
// Gets or sets the controller loop mode
// [value] - The loop mode
LoopModes loopMode { get; set; }
// Gets the controller clip
// [value] - The clip
SwfClip clip { get; }
// Gets a value indicating whether controller is playing
// [value] - [true] if is playing; otherwise, [false]
bool isPlaying { get; }
// Gets a value indicating whether controller is stopped
// [value] - [true] if is stopped; otherwise, [false]
bool isStopped { get; }
```
```csharp
// Changes the animation frame with stops it
// [frame] - The new current frame
void GotoAndStop(int frame);
// Changes the animation sequence and frame with stops it
// [sequence] - The new sequence
// [frame] - The new current frame
void GotoAndStop(string sequence, int frame);
// Changes the animation frame with plays it
// [frame] - The new current frame
void GotoAndPlay(int frame);
// Changes the animation sequence and frame with plays it
// [sequence] - The new sequence
// [frame] - The new current frame
void GotoAndPlay(string sequence, int frame);
// Stop with specified rewind action
// [rewind] - If set to [true] rewind animation to begin frame
void Stop(bool rewind);
// Changes the animation sequence and stop controller with rewind
// [sequence] - The new sequence
void Stop(string sequence);
// Play with specified rewind action
// [rewind] - If set to [true] rewind animation to begin frame
void Play(bool rewind);
// Changes the animation sequence and play controller with rewind
// [sequence] - The new sequence
void Play(string sequence);
// Rewind animation to begin frame
void Rewind();
```
## SwfManager
```csharp
// Get cached manager instance from scene or create it (if allowed)
// [allow_create] - If set to [true] allow create
static SwfManager GetInstance(bool allow_create);
```
```csharp
// Get animation clip count on scene
// [value] - Clip count
int clipCount { get; }
// Get animation clip controller count on scene
// [value] - Clip controller count
int controllerCount { get; }
// Get or set a value indicating whether animation updates is paused
// [value] - [true] if is paused; otherwise, [false]
bool isPaused { get; set; }
// Get or set a value indicating whether animation updates is playing
// [value] - [true] if is playing; otherwise, [false]
bool isPlaying { get; set; }
// Get or set a value indicating whether animation updates uses unscaled delta time
// [value] - [true] if uses unscaled delta time; otherwise, [false]
bool useUnscaledDt { get; set; }
// Get or set the global animation rate scale
// [value] - Global rate scale
float rateScale { get; set; }
```
```csharp
// Pause animation updates
void Pause();
// Resume animation updates
void Resume();
// Pause the group of animations by name
// [group_name] - Group name
void PauseGroup(string group_name);
// Resume the group of animations by name
// [group_name] - Group name
void ResumeGroup(string group_name);
// Determines whether group of animations is paused
// [returns] - [true] if group is paused; otherwise, [false]
// [group_name] - Group name
bool IsGroupPaused(string group_name);
// Determines whether group of animations is playing
// [returns] - [true] if group is playing; otherwise, [false]
// [group_name] - Group name
bool IsGroupPlaying(string group_name);
// Set the group of animations use unscaled delta time
// [group_name] - Group name
// [yesno] - [true] if group will use unscaled delta time; otherwise, [false]
void SetGroupUseUnscaledDt(string group_name, bool yesno);
// Determines whether group of animations uses unscaled delta time
// [returns] - [true] if group uses unscaled delta time; otherwise, [false]
// [group_name] - Group name
bool IsGroupUseUnscaledDt(string group_name);
// Set the group of animations rate scale
// [group_name] - Group name
// [rate_scale] - Rate scale
void SetGroupRateScale(string group_name, float rate_scale);
// Get the group of animations rate scale
// [returns] - The group rate scale
// [group_name] - Group name
float GetGroupRateScale(string group_name);
```

View File

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### Version 1.4.0
* It's free and Open Source now!
* New minimal Unity version is 2019.4
### Version 1.3.18
* Fix frameCount working before Start
* Fix preview in Unity 2021
### Version 1.3.17
* Fix 2019 warnings
* Force swf asset binary serialization
### Version 1.3.16
* Minor promo fixes
### Version 1.3.15
* Add optional bitmap trimming
* Fix preview leaks in the Editor mode
* Add warning notes about outdated assets
* Add log message about successfully converting
### Version 1.3.14
* Fix 2018.3.2f1 compilation
### Version 1.3.13
* Fix preview shutdown warning
### Version 1.3.12
* Upgrade to minimal LTS version
* Fix anchor frame label detector
* More readable conversion warnings
### Version 1.3.11
* Fix trial version in Unity 2017
* Fix warnings in Unity 2017
* Fix possible mesh leak after scene switch
### Version 1.3.10
* Fix (conversion error: 'Error: scaleSelection: Argument number 1 is invalid.')
* Fix (Parsing swf error: Failed to read past end of stream)
* Fix rasterization error with vector graphics in buttons
### Version 1.3.9
* Not save generated meshes in scene
* Fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined)
* Fix warning on add missing components
* Replace string shader properties to id
* Replace shader "if" instruction to "step"
* Replace mask shader "if + discard" instruction to "clip"
### Version 1.3.8
* Fix shape groups in tweens problems
* Fix drawing object shape problems
* Fix locked elements problem
* Fix optimizator bitmap trim problems
* Fix Unity 5.6 submesh sorting bug
* Fix convertSelectionToBitmap for big item (over 4000px)
* Fix overlay blending mode
* Add HD, SD script export
* Add shape tween warning
* Add SwfClip bounds functions (currentLocalBounds, currentWorldBounds)
* Remove excess "if" instruction from shaders
* Remove excess animation reimports
### Version 1.3.7
* Fix multiple import
* Fix single frame optimization
### Version 1.3.6
* Fix for scale very small vector items
* Big vector item optimization
* More yield instructions and extensions
### Version 1.3.5
* Fix sprite import problem
### Version 1.3.4
* Fix CS6 export problem
* Fix unity postprocessor problems
### Version 1.3.3
* Fix undefined unusedItems in CS6
### Version 1.3.2
* Fix bug custom scale export with small items optimization
### Version 1.3.1
* Fix some Unity 5.5 deprecated functions
### Version 1.3.0
* ETC separated alpha support
* Export animations with custom scale (for retina)
* New small vector scaled items optimization
### Version 1.2.0
* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
* Add unscaled delta time support(for separate animations, groups of animations or for all)
* Fix guide type flash layers
* Some fixes for reconvert asset problem
### Version 1.1.1
* Add conversion error by shape tween in CS6
* Fix life after death (problem about destroying with big lag by frame event)
### Version 1.1.0
* Sequence separator is anchor frame label (not common frame label)
* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
### Version 1.0.0
* Initial asset store version
* Sources to dll
* Palette bitmaps support
### Version 0.5.0
* Flash optimizer twicks
* Blending modes (except Alpha and Erase)
### Version 0.4.0
* Clip groups
* Fix move assets bug
* Tint color for clips
* Animation API improvements
### Version 0.3.0
* Preview for animation assets and clips
* Animation API improvements
* Memory optimizations
### Version 0.2.0
* Export optimizations
* Export clips with export names
### Version 0.1.0
* Initial alpha version

View File

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-------------------
-- Version 1.3.4 --
-------------------
Fix CS6 export problem
Fix unity postprocessor problems
-------------------
-- Version 1.3.3 --
-------------------
Fix undefined unusedItems in CS6
-------------------
-- Version 1.3.2 --
-------------------
Fix bug custom scale export with small items optimization
-------------------
-- Version 1.3.1 --
-------------------
Fix some Unity 5.5 deprecated functions
-------------------
-- Version 1.3.0 --
-------------------
ETC separated alpha support
Export animations with custom scale (for retina)
New small vector scaled items optimization
-------------------
-- Version 1.2.0 --
-------------------
Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
Add unscaled delta time support(for separate animations, groups of animations or for all)
Fix guide type flash layers
Some fixes for reconvert asset problem
-------------------
-- Version 1.1.1 --
-------------------
Add conversion error by shape tween in CS6
Fix life after death (problem about destroying with big lag by frame event)
-------------------
-- Version 1.1.0 --
-------------------
Sequence separator is anchor frame label (not common frame label)
SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
-------------------
-- Version 1.0.0 --
-------------------
Initial asset store version
Sources to dll
Palette bitmaps support
-------------------
-- Version 0.5.0 --
-------------------
Flash optimizer twicks
Blending modes (except Alpha and Erase)
-------------------
-- Version 0.4.0 --
-------------------
Clip groups
Fix move assets bug
Tint color for clips
Animation API improvements
-------------------
-- Version 0.3.0 --
-------------------
Preview for animation assets and clips
Animation API improvements
Memory optimizations
-------------------
-- Version 0.2.0 --
-------------------
Export optimizations
Export clips with export names
-------------------
-- Version 0.1.0 --
-------------------
Initial alpha version

View File

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