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###### Version 1.3.5
* Fix sprite import problem
###### Version 1.3.4
* Fix CS6 export problem
* Fix unity postprocessor problems
###### Version 1.3.3
* Fix undefined unusedItems in CS6
###### Version 1.3.2
* Fix bug custom scale export with small items optimization
###### Version 1.3.1
* Fix some Unity 5.5 deprecated functions
###### Version 1.3.0
* ETC separated alpha support
* Export animations with custom scale (for retina)
* New small vector scaled items optimization
###### Version 1.2.0
* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
* Add unscaled delta time support(for separate animations, groups of animations or for all)
* Fix guide type flash layers
* Some fixes for reconvert asset problem
###### Version 1.1.1
* Add conversion error by shape tween in CS6
* Fix life after death (problem about destroying with big lag by frame event)
###### Version 1.1.0
* Sequence separator is anchor frame label (not common frame label)
* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
###### Version 1.0.0
* Initial asset store version
* Sources to dll
* Palette bitmaps support
###### Version 0.5.0
* Flash optimizer twicks
* Blending modes (except Alpha and Erase)
###### Version 0.4.0
* Clip groups
* Fix move assets bug
* Tint color for clips
* Animation API improvements
###### Version 0.3.0
* Preview for animation assets and clips
* Animation API improvements
* Memory optimizations
###### Version 0.2.0
* Export optimizations
* Export clips with export names
###### Version 0.1.0
* Initial alpha version

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-- Version 1.3.5 --
Fix sprite import problem
-- Version 1.3.4 --
Fix CS6 export problem
Fix unity postprocessor problems
-- Version 1.3.3 --
Fix undefined unusedItems in CS6
-- Version 1.3.2 --
Fix bug custom scale export with small items optimization
-- Version 1.3.1 --
Fix some Unity 5.5 deprecated functions
-- Version 1.3.0 --
ETC separated alpha support
Export animations with custom scale (for retina)
New small vector scaled items optimization
-- Version 1.2.0 --
Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
Add unscaled delta time support(for separate animations, groups of animations or for all)
Fix guide type flash layers
Some fixes for reconvert asset problem
-- Version 1.1.1 --
Add conversion error by shape tween in CS6
Fix life after death (problem about destroying with big lag by frame event)
-- Version 1.1.0 --
Sequence separator is anchor frame label (not common frame label)
SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
-- Version 1.0.0 --
Initial asset store version
Sources to dll
Palette bitmaps support
-- Version 0.5.0 --
Flash optimizer twicks
Blending modes (except Alpha and Erase)
-- Version 0.4.0 --
Clip groups
Fix move assets bug
Tint color for clips
Animation API improvements
-- Version 0.3.0 --
Preview for animation assets and clips
Animation API improvements
Memory optimizations
-- Version 0.2.0 --
Export optimizations
Export clips with export names
-- Version 0.1.0 --
Initial alpha version

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##### Flash Animation Toolset
Convert your flash animation for Unity easy!
* [Usage video](http://www.youtube.com/watch?v=uE_XRWZ5KHA)
* [Blog](http://matov.me)
* [Site](http://matov.me/flash-animation-toolset)
* [Web demo](http://matov.me/public/blog_share/flash_tools/web_demo)
* [User guide](http://matov.me/flash-animation-toolset-user-guide)
* [Trial version](https://www.assetstore.unity3d.com/#!/content/73896)
* [Full version](https://www.assetstore.unity3d.com/#!/content/73323)
###### Features
* Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
* Support all tweens(classic, motion and etc), keyframes and layers
* Support mask layers
* Support bitmap and vector graphics
* Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
* Support most blending modes (all except Alpha and Erase)
* Simple runtime API for controlling your animations in Unity
* Automatic packing texture atlases of animations with different settings
* Great performance with zero allocations in update loop
* Frame labels to separate sequences in one timeline
* Export marked "for export" clips and main timeline
* Live preview of animations in the Unity editor
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use "Creative Commons CC0 1.0 Universal License" animations from [Glitch game](http://www.glitchthegame.com/public-domain-game-art)

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-----------------------------
-- Flash Animation Toolset --
-----------------------------
Convert your flash animation for Unity easy!
- Usage video "http://www.youtube.com/watch?v=uE_XRWZ5KHA"
- Blog "http://matov.me"
- Site "http://matov.me/flash-animation-toolset"
- Web demo "http://matov.me/public/blog_share/flash_tools/web_demo"
- User guide "http://matov.me/flash-animation-toolset-user-guide"
- Trial version https://www.assetstore.unity3d.com/#!/content/73896
- Full version https://www.assetstore.unity3d.com/#!/content/73323
Features
- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
- Support all tweens(classic, motion and etc), keyframes and layers
- Support mask layers
- Support bitmap and vector graphics
- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
- Support most blending modes (all except Alpha and Erase)
- Simple runtime API for controlling your animations in Unity
- Automatic packing texture atlases of animations with different settings
- Great performance with zero allocations in update loop
- Frame labels to separate sequences in one timeline
- Export marked "for export" clips and main timeline
- Live preview of animations in the Unity editor
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"