Evolved ECS (Entity-Component-System) for Lua
Updated 2025-11-24 13:49:59 +07:00
This is JUST the catalog, please refer to truecharts/apps for the actuall app code!
Updated 2025-04-28 23:14:59 +07:00
Experimental library for currying in C++17
Updated 2025-04-11 02:36:56 +07:00
C++20 Dynamic Reflection Library
Updated 2025-04-09 16:56:09 +07:00
Convert your flash animation for Unity easy!
Updated 2025-03-08 04:18:57 +07:00
Make 2.5D isometric game in Unity easy!
Updated 2024-01-12 01:42:31 +07:00
Go's defer implementation in C++17
Updated 2023-03-01 16:49:04 +07:00
Yet another 2d game engine of dreams (work in progress)
cpp
c-plus-plus
cpp14
c-plus-plus-14
cpp11
c-plus-plus-11
framework
game-engine
game-engine-2d
game-framework
game-library
lightweight
lightweight-game-engine
2d-engine
lightweight-game-library
2d-framework
2d-game-engine
2d-game-framework
2d-game-library
engine
Updated 2023-01-08 18:48:38 +07:00
Bootstrap for Enduro2D game engine
Updated 2023-01-08 18:10:04 +07:00
std::invoke/std::apply analogs for C++11/14
Updated 2023-01-07 16:39:32 +07:00
C++17 Entity Component System
Updated 2023-01-07 16:06:04 +07:00
Simple cURL C++17 wrapper
Updated 2023-01-07 15:44:44 +07:00
C++ asynchronous promises like a Promises/A+
Updated 2023-01-07 06:56:45 +07:00
C++17 compile-time enum reflection library
cpp
header-only
no-dependencies
reflection
c-plus-plus
enum-to-string
string-to-enum
c-plus-plus-17
cplusplus-17
cpp17
enum
Updated 2023-01-05 10:42:57 +07:00
Library of flat vector-like based associative containers
Updated 2023-01-05 09:15:37 +07:00
Toolset for Enduro2D game engine
Updated 2019-03-20 04:04:49 +07:00