mirror of
https://github.com/BlackMATov/unity-flash-tools.git
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+ readme
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_6;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_6;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_WEBGL;UNITY_WEBGL_API;UNITY_DISABLE_WEB_VERIFICATION;ENABLE_TEXTUREID_MAP;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_IL2CPP;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@@ -55,6 +55,7 @@
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<None Include="Assets\FlashTools\Resources\Materials\SwfSimpleGrabShader.shader" />
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<None Include="Assets\FlashTools\Resources\Materials\SwfIncrMaskShader.shader" />
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<None Include="Assets\FlashTools\Resources\Materials\SwfMaskedShader.shader" />
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<None Include="Assets\FlashTools\README.txt" />
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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</Reference>
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36
Assets/FlashTools/README.txt
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36
Assets/FlashTools/README.txt
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-----------------------------
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-- Flash Animation Toolset --
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-----------------------------
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Convert your flash animation for Unity easy!
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- Usage video "http://www.youtube.com/watch?v=XXXXXXXXXXXXXXXXXXXXXXX" !!!
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- Blog "http://matov.me"
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- Site "http://matov.me/flash-animation-toolset"
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- Forum "http://forum.unity3d.com/threads/XXXXXXXXXXXXXXXXXXXXXXXXXXX" !!!
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- WebDemo "http://matov.me/public/blog_share/flash_tools/web_demo"
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- Demo version "https://www.assetstore.unity3d.com/en/#!/content/XXXX" !!!
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- Full version "https://www.assetstore.unity3d.com/en/#!/content/XXXX" !!!
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- Pro version "https://www.assetstore.unity3d.com/en/#!/content/XXXX" !!!
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Features
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- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
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- Support all tweens(classic, motion and etc), keyframes and layers
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- Support mask layers
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- Support bitmap and vector graphics
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- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
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- Support most blending modes (all except Alpha and Erase)
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- Simple runtime API for controlling your animations in Unity
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- Automatic packing texture atlases of animations with different settings
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- Great performance with zero allocations in update loop
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- Frame labels to separate sequences in one timeline
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- Export marked "for export" clips and main timeline
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- Live preview of animations in the Unity editor
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Supports Unity 5.3 and newer, both Personal and Pro.
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Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
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Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"
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8
Assets/FlashTools/README.txt.meta
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8
Assets/FlashTools/README.txt.meta
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fileFormatVersion: 2
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guid: ffe731bf74d034b948a5ec392ba8e284
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timeCreated: 1476541234
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licenseType: Free
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TextScriptImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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