reorganization ft solutions

This commit is contained in:
2016-10-05 03:47:31 +07:00
parent bab8c63bb5
commit 09d1de9d89
57 changed files with 11 additions and 23 deletions

View File

@@ -109,8 +109,8 @@
<Reference Include="UnityEditor.OSXStandalone.Extensions">
<HintPath>/Applications/Unity/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
</Reference>
<Reference Include="SwfTools_Debug">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/SwfTools_Debug.dll</HintPath>
<Reference Include="FTSwfTools_Debug">
<HintPath>/Users/matov/Programming/Projects/unityflash/Assets/FlashTools/Plugins/Editor/FTSwfTools_Debug.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>

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FTSources/DLLs/System.dll Normal file

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FTSources/DLLs/mscorlib.dll Normal file

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@@ -1,11 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SwfTools", "SwfTools\SwfTools.csproj", "{4EB8756F-398B-4356-90FB-0ED056B3E6E9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "..\Assembly-CSharp.csproj", "{ED48043C-7BE9-40F3-EC3C-3D4369E54740}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "..\Assembly-CSharp-Editor.csproj", "{7FF03E09-4B14-EFF9-4F08-36E102F327D3}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FTSwfTools", "FTSwfTools\FTSwfTools.csproj", "{4EB8756F-398B-4356-90FB-0ED056B3E6E9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,14 +13,6 @@ Global
{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Debug|x86.Build.0 = Debug|x86
{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.ActiveCfg = Release|x86
{4EB8756F-398B-4356-90FB-0ED056B3E6E9}.Release|x86.Build.0 = Release|x86
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|x86.ActiveCfg = Debug|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Debug|x86.Build.0 = Debug|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|x86.ActiveCfg = Release|Any CPU
{7FF03E09-4B14-EFF9-4F08-36E102F327D3}.Release|x86.Build.0 = Release|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|x86.ActiveCfg = Debug|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Debug|x86.Build.0 = Debug|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|x86.ActiveCfg = Release|Any CPU
{ED48043C-7BE9-40F3-EC3C-3D4369E54740}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
Policies = $0

View File

@@ -1,6 +1,6 @@
<Properties StartupItem="SwfTools/SwfTools.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<Properties StartupItem="FTSwfTools/FTSwfTools.csproj">
<MonoDevelop.Ide.Workbench />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug|x86" />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>

View File

@@ -20,7 +20,7 @@
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<NoStdLib>true</NoStdLib>
<AssemblyName>SwfTools_Debug</AssemblyName>
<AssemblyName>FTSwfTools_Debug</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<Optimize>true</Optimize>
@@ -30,7 +30,7 @@
<ConsolePause>false</ConsolePause>
<PlatformTarget>x86</PlatformTarget>
<NoStdLib>true</NoStdLib>
<AssemblyName>SwfTools_Release</AssemblyName>
<AssemblyName>FTSwfTools_Release</AssemblyName>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
@@ -88,16 +88,16 @@
</ItemGroup>
<ItemGroup>
<Reference Include="mscorlib">
<HintPath>..\..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Mono\lib\mono\unity\mscorlib.dll</HintPath>
<HintPath>..\DLLs\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Ionic.Zip.Unity">
<HintPath>..\..\Assets\FlashTools\Plugins\Editor\Ionic.Zip.Unity.dll</HintPath>
<HintPath>..\DLLs\Ionic.Zip.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>..\..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Frameworks\Mono\lib\mono\unity\System.dll</HintPath>
<HintPath>..\DLLs\System.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>
</Project>