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https://github.com/BlackMATov/unity-flash-tools.git
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hideFlags for generated mesh
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@@ -85,6 +85,145 @@ NavMeshSettings:
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cellSize: 0.16666667
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manualCellSize: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1 &97071298
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GameObject:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 4
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m_Component:
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- 4: {fileID: 97071300}
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m_Layer: 0
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m_Name: '[SwfManager]'
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &97071299
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 97071298}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f455e092ebcb64c3e94de2e2f2f7a614, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &97071300
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 97071298}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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--- !u!1 &901679690
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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serializedVersion: 4
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m_Component:
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- 4: {fileID: 901679695}
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- 33: {fileID: 901679694}
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- 23: {fileID: 901679693}
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- 114: {fileID: 901679692}
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- 114: {fileID: 901679691}
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m_Layer: 0
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m_Name: purple_apparition.fla.purpleFlower
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &901679691
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 901679690}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 92ca98b80846d4b34b476a918b98a542, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_autoPlay: 1
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_useUnscaledDt: 0
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_rateScale: 1
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_groupName:
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_playMode: 0
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_loopMode: 1
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--- !u!114 &901679692
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 901679690}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d720f6c1045ab4d45b705672aba45e73, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_sortingLayer: Default
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_sequence: talk
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_currentFrame: 0
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--- !u!23 &901679693
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 901679690}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_Materials:
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- {fileID: 2100000, guid: d58d9a5e482e8429f8d7d18a9538d94a, type: 2}
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m_SubsetIndices:
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m_StaticBatchRoot: {fileID: 0}
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m_UseLightProbes: 1
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m_ReflectionProbeUsage: 1
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m_ProbeAnchor: {fileID: 0}
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m_ScaleInLightmap: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingOrder: 0
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--- !u!33 &901679694
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MeshFilter:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 901679690}
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m_Mesh: {fileID: 0}
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--- !u!4 &901679695
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 901679690}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.98, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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--- !u!1 &1173114888
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1,3 +1,7 @@
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###### Version 1.3.9
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* Not save generated meshes in scene
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* Fix (At line 908 of file "FTMain.jsfl": ReferenceError: ft is not defined)
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###### Version 1.3.8
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* Fix shape groups in tweens problems
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* Fix drawing object shape problems
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File diff suppressed because one or more lines are too long
@@ -42,6 +42,7 @@ namespace FTRuntime {
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get {
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if ( !_cachedMesh ) {
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_cachedMesh = new Mesh();
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_cachedMesh.hideFlags = HideFlags.DontSave;
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SwfUtils.FillGeneratedMesh(_cachedMesh, MeshData);
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}
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return _cachedMesh;
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@@ -56,9 +56,9 @@ https://gist.github.com/talecrafter/111ea3345911bd238f4998b4d5a04bf3
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**** TODO Note на ассет когда текстура сжата до максимального размера
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**** TODO У ворнингов конверта нет контекста
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**** TODO Поддержка юнити-атласов
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**** TODO При создании ассет бандлов со сценами где есть анимации - сцены разбухают из-за наличия мешей в анимации
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**** DONE При создании ассет бандлов со сценами где есть анимации - сцены разбухают из-за наличия мешей в анимации
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можно использовать ISerializationCallbackReceiver
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можно в hideFlags поиграться
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можно в hideFlags на меше поиграться!
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**** TODO Поддержка задавать теги и сплит текстур на альфу для etc
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**** TODO Заменить установку пропертей шейдера с текстовых имён на id
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**** TODO Заюзать step вместо if в шейдере
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