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27 changed files with 621 additions and 307 deletions

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.projectile Normal file
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timeCreated: 1487860932
licenseType: Free
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timeCreated: 1487860937
licenseType: Free
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###### Version 1.3.7
* Fix multiple import
* Fix single frame optimization
###### Version 1.3.6
* Fix for scale very small vector items
* Big vector item optimization
* More yield instructions and extensions
###### Version 1.3.5
* Fix sprite import problem
###### Version 1.3.4
* Fix CS6 export problem
* Fix unity postprocessor problems
###### Version 1.3.3
* Fix undefined unusedItems in CS6
###### Version 1.3.2
* Fix bug custom scale export with small items optimization
###### Version 1.3.1
* Fix some Unity 5.5 deprecated functions
###### Version 1.3.0
* ETC separated alpha support
* Export animations with custom scale (for retina)
* New small vector scaled items optimization
###### Version 1.2.0
* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
* Add unscaled delta time support(for separate animations, groups of animations or for all)
* Fix guide type flash layers
* Some fixes for reconvert asset problem
###### Version 1.1.1
* Add conversion error by shape tween in CS6
* Fix life after death (problem about destroying with big lag by frame event)
###### Version 1.1.0
* Sequence separator is anchor frame label (not common frame label)
* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
###### Version 1.0.0
* Initial asset store version
* Sources to dll
* Palette bitmaps support
###### Version 0.5.0
* Flash optimizer twicks
* Blending modes (except Alpha and Erase)
###### Version 0.4.0
* Clip groups
* Fix move assets bug
* Tint color for clips
* Animation API improvements
###### Version 0.3.0
* Preview for animation assets and clips
* Animation API improvements
* Memory optimizations
###### Version 0.2.0
* Export optimizations
* Export clips with export names
###### Version 0.1.0
* Initial alpha version

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@@ -1,8 +1,8 @@
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guid: dfa1591b561424bf6a952fcb68bebbc0
timeCreated: 1472651507
guid: 309e798efeb2741c6853f2402363a067
timeCreated: 1487174180
licenseType: Free
TextScriptImporter:
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@@ -1,101 +0,0 @@
-------------------
-- Version 1.3.4 --
-------------------
Fix CS6 export problem
Fix unity postprocessor problems
-------------------
-- Version 1.3.3 --
-------------------
Fix undefined unusedItems in CS6
-------------------
-- Version 1.3.2 --
-------------------
Fix bug custom scale export with small items optimization
-------------------
-- Version 1.3.1 --
-------------------
Fix some Unity 5.5 deprecated functions
-------------------
-- Version 1.3.0 --
-------------------
ETC separated alpha support
Export animations with custom scale (for retina)
New small vector scaled items optimization
-------------------
-- Version 1.2.0 --
-------------------
Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
Add unscaled delta time support(for separate animations, groups of animations or for all)
Fix guide type flash layers
Some fixes for reconvert asset problem
-------------------
-- Version 1.1.1 --
-------------------
Add conversion error by shape tween in CS6
Fix life after death (problem about destroying with big lag by frame event)
-------------------
-- Version 1.1.0 --
-------------------
Sequence separator is anchor frame label (not common frame label)
SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
-------------------
-- Version 1.0.0 --
-------------------
Initial asset store version
Sources to dll
Palette bitmaps support
-------------------
-- Version 0.5.0 --
-------------------
Flash optimizer twicks
Blending modes (except Alpha and Erase)
-------------------
-- Version 0.4.0 --
-------------------
Clip groups
Fix move assets bug
Tint color for clips
Animation API improvements
-------------------
-- Version 0.3.0 --
-------------------
Preview for animation assets and clips
Animation API improvements
Memory optimizations
-------------------
-- Version 0.2.0 --
-------------------
Export optimizations
Export clips with export names
-------------------
-- Version 0.1.0 --
-------------------
Initial alpha version

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@@ -0,0 +1,33 @@
##### Flash Animation Toolset
Convert your flash animation for Unity easy!
* [Usage video](http://www.youtube.com/watch?v=uE_XRWZ5KHA)
* [Blog](http://matov.me)
* [Site](http://matov.me/flash-animation-toolset)
* [Web demo](http://matov.me/public/blog_share/flash_tools/web_demo)
* [User guide](http://matov.me/flash-animation-toolset-user-guide)
* [Trial version](https://www.assetstore.unity3d.com/#!/content/73896)
* [Full version](https://www.assetstore.unity3d.com/#!/content/73323)
###### Features
* Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
* Support all tweens(classic, motion and etc), keyframes and layers
* Support mask layers
* Support bitmap and vector graphics
* Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
* Support most blending modes (all except Alpha and Erase)
* Simple runtime API for controlling your animations in Unity
* Automatic packing texture atlases of animations with different settings
* Great performance with zero allocations in update loop
* Frame labels to separate sequences in one timeline
* Export marked "for export" clips and main timeline
* Live preview of animations in the Unity editor
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use "Creative Commons CC0 1.0 Universal License" animations from [Glitch game](http://www.glitchthegame.com/public-domain-game-art)

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fileFormatVersion: 2
guid: 67cb565c063ff409697ad8b538d2a46a
timeCreated: 1487174181
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,35 +0,0 @@
-----------------------------
-- Flash Animation Toolset --
-----------------------------
Convert your flash animation for Unity easy!
- Usage video "http://www.youtube.com/watch?v=uE_XRWZ5KHA"
- Blog "http://matov.me"
- Site "http://matov.me/flash-animation-toolset"
- Web demo "http://matov.me/public/blog_share/flash_tools/web_demo"
- User guide "http://matov.me/flash-animation-toolset-user-guide"
- Trial version https://www.assetstore.unity3d.com/#!/content/73896
- Full version https://www.assetstore.unity3d.com/#!/content/73323
Features
- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
- Support all tweens(classic, motion and etc), keyframes and layers
- Support mask layers
- Support bitmap and vector graphics
- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
- Support most blending modes (all except Alpha and Erase)
- Simple runtime API for controlling your animations in Unity
- Automatic packing texture atlases of animations with different settings
- Great performance with zero allocations in update loop
- Frame labels to separate sequences in one timeline
- Export marked "for export" clips and main timeline
- Live preview of animations in the Unity editor
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"

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@@ -18,22 +18,25 @@ namespace FlashTools.Examples {
IEnumerator StartCoro(SwfClipController ctrl) {
while ( true ) {
ctrl.Play(_fadeInSequence);
yield return new SwfWaitStopPlaying(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(_fadeInSequence);
for ( var i = 0; i < 3; ++i ) {
var last_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
ctrl.Play(_idleSequences[seq_index]);
} while ( last_seq == ctrl.clip.sequence );
yield return new SwfWaitStopPlaying(ctrl);
var idle_seq = GetRandomIdleSequence(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(idle_seq);
}
ctrl.Play(_fadeOutSequence);
yield return new SwfWaitStopPlaying(ctrl);
yield return ctrl.PlayAndWaitStopOrRewind(_fadeOutSequence);
yield return new WaitForSeconds(2.0f);
}
}
string GetRandomIdleSequence(SwfClipController ctrl) {
var cur_seq = ctrl.clip.sequence;
do {
var seq_index = Random.Range(0, _idleSequences.Length);
var new_sequence = _idleSequences[seq_index];
if ( new_sequence != cur_seq ) {
return new_sequence;
}
} while ( true );
}
}
}

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@@ -17,10 +17,16 @@
var ft = {
profile_mode : false,
verbose_mode : false,
graphics_scale : 1.0,
scale_precision : 0.01,
optimize_big_items : true,
optimize_small_items : true,
optimize_static_items : true,
optimize_single_graphics : true
optimize_single_graphics : true,
export_path_postfix : "_export"
};
//
@@ -220,6 +226,7 @@
ft.profile_function(function() { ftdoc.remove_unused_items(doc); }, "Remove unused items");
ft.profile_function(function() { ftdoc.prepare_all_bitmaps(doc); }, "Prepare all bitmaps");
ft.profile_function(function() { ftdoc.unlock_all_timelines(doc); }, "Unlock all timelines");
ft.profile_function(function() { ftdoc.calculate_item_scales(doc); }, "Calculate item scales");
ft.profile_function(function() { ftdoc.optimize_all_timelines(doc); }, "Optimize all timelines");
ft.profile_function(function() { ftdoc.rasterize_all_shapes(doc); }, "Rasterize all shapes");
ft.profile_function(function() { ftdoc.export_swf(doc); }, "Export swf");
@@ -228,8 +235,7 @@
ftdoc.get_temp = function (doc) {
if (!ftdoc.hasOwnProperty("temp")) {
ftdoc["temp"] = {
x_max_scales : {},
y_max_scales : {}
max_scales : {}
}
}
return ftdoc["temp"];
@@ -239,16 +245,15 @@
ft.type_assert(doc, Document);
ft.type_assert_if_defined(optional_item, LibraryItem);
var final_scale = ft.graphics_scale;
if (optional_item && ft.optimize_small_items) {
var item_name = optional_item.name;
var x_max_scales = ftdoc.get_temp(doc).x_max_scales;
var y_max_scales = ftdoc.get_temp(doc).y_max_scales;
if (x_max_scales.hasOwnProperty(item_name) && y_max_scales.hasOwnProperty(item_name)) {
var max_x_scale = x_max_scales[item_name];
var max_y_scale = y_max_scales[item_name];
var max_c_scale = Math.max(max_x_scale, max_y_scale);
if (max_c_scale < 1.0) {
final_scale *= max_c_scale;
if (optional_item && (ft.optimize_big_items || ft.optimize_small_items)) {
var item_name = optional_item.name;
var max_scales = ftdoc.get_temp(doc).max_scales;
if (max_scales.hasOwnProperty(item_name)) {
var max_scale = max_scales[item_name];
var big_item = ft.optimize_big_items && (max_scale - ft.scale_precision > 1.0);
var small_item = ft.optimize_small_items && (max_scale + ft.scale_precision < 1.0);
if (big_item || small_item) {
final_scale *= max_scale;
}
}
}
@@ -259,15 +264,25 @@
ft.type_assert(doc, Document);
ft.type_assert_if_defined(optional_item, LibraryItem);
var final_scale = ftdoc.calculate_item_final_scale(doc, optional_item);
if (ft.approximately(final_scale, 1.0, 0.01)) {
if (ft.approximately(final_scale, 1.0, ft.scale_precision)) {
doc.convertSelectionToBitmap();
} else {
var wrapper_item_name = ft.gen_unique_name();
var wrapper_item = doc.convertToSymbol("graphic", wrapper_item_name , "center");
var wrapper_item = doc.convertToSymbol("graphic", wrapper_item_name , "top left");
fttim.recursive_scale_filters(doc, wrapper_item.timeline, final_scale);
var elem = doc.selection[0];
var elem_x = elem.x;
var elem_y = elem.y;
var elem_w = elem.width;
var elem_h = elem.height;
doc.scaleSelection(final_scale, final_scale);
doc.convertSelectionToBitmap();
doc.scaleSelection(1.0 / final_scale, 1.0 / final_scale);
var new_elem = doc.selection[0];
new_elem.x = elem_x;
new_elem.y = elem_y;
new_elem.width = elem_w;
new_elem.height = elem_h;
}
};
@@ -284,7 +299,7 @@
ft.type_assert(doc, Document);
return ft.combine_path(
ft.escape_path(doc.pathURI),
"_export/");
ft.export_path_postfix + "/");
};
ftdoc.full_exit_edit_mode = function (doc) {
@@ -312,14 +327,73 @@
ftlib.unlock_all_timelines(doc, doc.library);
fttim.unlock(doc.getTimeline());
};
ftdoc.calculate_item_scales = function (doc) {
ft.type_assert(doc, Document);
var max_scales = ftdoc.get_temp(doc).max_scales;
var walk_by_timeline = function(timeline, func, acc) {
ft.type_assert(timeline, Timeline);
ft.type_assert(func, Function);
ft.array_foreach(timeline.layers, function (layer) {
ft.array_foreach(layer.frames, function (frame) {
ft.array_foreach(frame.elements, function (elem) {
walk_by_timeline(
elem.libraryItem.timeline,
func,
func(elem, acc));
}, fttim.is_symbol_instance);
}, fttim.is_keyframe);
});
};
var walk_by_library = function(lib, func, acc) {
ft.type_assert(lib, Library);
ft.type_assert(func, Function);
ft.array_foreach(lib.items, function (item) {
walk_by_timeline(item.timeline, func, acc)
}, ftlib.is_symbol_item);
};
var x_func = function(elem, acc) {
var elem_sx = elem.scaleX * acc;
var item_name = elem.libraryItem.name;
max_scales[item_name] = Math.max(
max_scales.hasOwnProperty(item_name) ? max_scales[item_name] : elem_sx,
elem_sx);
return elem_sx;
};
var y_func = function(elem, acc) {
var elem_sy = elem.scaleY * acc;
var item_name = elem.libraryItem.name;
max_scales[item_name] = Math.max(
max_scales.hasOwnProperty(item_name) ? max_scales[item_name] : elem_sy,
elem_sy);
return elem_sy;
};
walk_by_library(doc.library, x_func, 1.0);
walk_by_timeline(doc.getTimeline(), x_func, 1.0);
walk_by_library(doc.library, y_func, 1.0);
walk_by_timeline(doc.getTimeline(), y_func, 1.0);
if (ft.verbose_mode) {
for (var item_name in max_scales) {
var max_scale = max_scales.hasOwnProperty(item_name) ? max_scales[item_name] : 1.0;
if (max_scale - ft.scale_precision > 1.0) {
ft.trace_fmt("Big item for optimize: {0} - {1}", item_name, max_scale);
} else if (max_scale + ft.scale_precision < 1.0) {
ft.trace_fmt("Small item for optimize: {0} - {1}", item_name, max_scale);
}
}
}
};
ftdoc.optimize_all_timelines = function (doc) {
ft.type_assert(doc, Document);
if (ft.optimize_small_items) {
ft.profile_function(function () {
ftlib.optimize_small_items(doc, doc.library);
}, "Optimize small items");
}
if (ft.optimize_static_items) {
ft.profile_function(function () {
ftlib.optimize_static_items(doc, doc.library);
@@ -416,72 +490,6 @@
fttim.unlock(item.timeline);
});
};
ftlib.optimize_small_items = function (doc, library) {
ft.type_assert(doc, Document);
ft.type_assert(library, Library);
var x_max_scales = ftdoc.get_temp(doc).x_max_scales;
var y_max_scales = ftdoc.get_temp(doc).y_max_scales;
var walk_by_timeline = function(timeline, func, acc) {
ft.type_assert(timeline, Timeline);
ft.type_assert(func, Function);
ft.array_foreach(timeline.layers, function (layer) {
ft.array_foreach(layer.frames, function (frame) {
ft.array_foreach(frame.elements, function (elem) {
walk_by_timeline(
elem.libraryItem.timeline,
func,
func(elem, acc));
}, fttim.is_symbol_instance);
}, fttim.is_keyframe);
});
};
var walk_by_library = function(lib, func, acc) {
ft.type_assert(lib, Library);
ft.type_assert(func, Function);
ft.array_foreach(lib.items, function (item) {
walk_by_timeline(item.timeline, func, acc)
}, ftlib.is_symbol_item);
};
var x_func = function(elem, acc) {
var elem_sx = elem.scaleX * acc;
var item_name = elem.libraryItem.name;
x_max_scales[item_name] = Math.max(
x_max_scales.hasOwnProperty(item_name) ? x_max_scales[item_name] : elem_sx,
elem_sx);
return elem_sx;
};
var y_func = function(elem, acc) {
var elem_sy = elem.scaleY * acc;
var item_name = elem.libraryItem.name;
y_max_scales[item_name] = Math.max(
y_max_scales.hasOwnProperty(item_name) ? y_max_scales[item_name] : elem_sy,
elem_sy);
return elem_sy;
};
walk_by_library(library, x_func, 1.0);
walk_by_timeline(doc.getTimeline(), x_func, 1.0);
walk_by_library(library, y_func, 1.0);
walk_by_timeline(doc.getTimeline(), y_func, 1.0);
if (ft.verbose_mode) {
for (var item_name in x_max_scales) {
var max_x_scale = x_max_scales.hasOwnProperty(item_name) ? x_max_scales[item_name] : 1.0;
var max_y_scale = y_max_scales.hasOwnProperty(item_name) ? y_max_scales[item_name] : 1.0;
var max_c_scale = Math.max(max_x_scale, max_y_scale);
if (max_c_scale < 1.0) {
ft.trace_fmt("Small item for optimize: {0} - {1}", item_name, max_c_scale);
}
}
}
};
ftlib.optimize_static_items = function (doc, library) {
ft.type_assert(doc, Document);
@@ -556,6 +564,7 @@
new_item_elem.transformX = 0;
new_item_elem.transformY = 0;
ftdoc.convert_selection_to_bitmap(doc, item);
doc.exitEditMode();
return true;
} else {
doc.exitEditMode();

View File

@@ -24,8 +24,9 @@ namespace FTEditor.Postprocessors {
.Select(p => AssetDatabase.LoadAssetAtPath<SwfAsset>(p))
.Where(p => !!p);
foreach ( var asset in assets ) {
var asset_copy = asset;
EditorApplication.delayCall += () => {
SwfAssetProcess(asset);
SwfAssetProcess(asset_copy);
AssetDatabase.SaveAssets();
};
}
@@ -196,7 +197,6 @@ namespace FTEditor.Postprocessors {
// ---------------------------------------------------------------------
static void ConfigureAtlas(SwfAsset asset) {
var atlas_path = AssetDatabase.GetAssetPath(asset.Atlas);
var atlas_importer = GetBitmapsAtlasImporter(asset);
atlas_importer.textureType = TextureImporterType.Sprite;
atlas_importer.spriteImportMode = SpriteImportMode.Single;
@@ -208,7 +208,7 @@ namespace FTEditor.Postprocessors {
#else
atlas_importer.textureFormat = SwfAtlasFormatToImporterFormat(asset.Settings.AtlasTextureFormat);
#endif
AssetDatabase.WriteImportSettingsIfDirty(atlas_path);
atlas_importer.SaveAndReimport();
}
static TextureImporter GetBitmapsAtlasImporter(SwfAsset asset) {

View File

@@ -32,8 +32,9 @@ namespace FTEditor.Postprocessors {
EditorUtility.DisplayDialog(title, message, "Ok");
} else {
foreach ( var swf_path in swf_paths ) {
var swf_path_copy = swf_path;
EditorApplication.delayCall += () => {
SwfFileProcess(swf_path);
SwfFileProcess(swf_path_copy);
AssetDatabase.SaveAssets();
};
}

View File

@@ -0,0 +1,250 @@
namespace FTRuntime.Yields {
public static class SwfWaitExtensions {
// ---------------------------------------------------------------------
//
// WaitFor[Event]
//
// ---------------------------------------------------------------------
/// <summary>Yield instruction for wait animation stop event</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitStopPlaying WaitForStopPlaying(
this SwfClipController ctrl)
{
return new SwfWaitStopPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation rewind event</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitRewindPlaying WaitForRewindPlaying(
this SwfClipController ctrl)
{
return new SwfWaitRewindPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation stop or rewind event</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitStopOrRewindPlaying WaitForStopOrRewindPlaying(
this SwfClipController ctrl)
{
return new SwfWaitStopOrRewindPlaying(ctrl);
}
/// <summary>Yield instruction for wait animation play event</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The controller</param>
public static SwfWaitPlayStopped WaitForPlayStopped(
this SwfClipController ctrl)
{
return new SwfWaitPlayStopped(ctrl);
}
// ---------------------------------------------------------------------
//
// PlayAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitStopPlaying PlayAndWaitStop(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitStopPlaying PlayAndWaitStop(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForStopPlaying(ctrl);
}
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitRewindPlaying PlayAndWaitRewind(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitRewindPlaying PlayAndWaitRewind(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Play with specified rewind action</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
this SwfClipController ctrl, bool rewind)
{
ctrl.Play(rewind);
return WaitForStopOrRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and play controller with rewind</summary>
/// <returns>Yield instruction for wait animation stop or rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitStopOrRewindPlaying PlayAndWaitStopOrRewind(
this SwfClipController ctrl, string sequence)
{
ctrl.Play(sequence);
return WaitForStopOrRewindPlaying(ctrl);
}
// ---------------------------------------------------------------------
//
// GotoAndPlayAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopPlaying GotoAndPlayAndWaitStop(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForStopPlaying(ctrl);
}
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitRewindPlaying GotoAndPlayAndWaitRewind(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForRewindPlaying(ctrl);
}
/// <summary>Changes the animation frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop and rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndPlay(frame);
return WaitForStopOrRewindPlaying(ctrl);
}
/// <summary>Changes the animation sequence and frame with plays it</summary>
/// <returns>Yield instruction for wait animation stop and rewind event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitStopOrRewindPlaying GotoAndPlayAndWaitStopOrRewind(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndPlay(sequence, frame);
return WaitForStopOrRewindPlaying(ctrl);
}
// ---------------------------------------------------------------------
//
// StopAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Stop with specified rewind action</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="rewind">If set to <c>true</c> rewind animation to begin frame</param>
public static SwfWaitPlayStopped StopAndWaitPlay(
this SwfClipController ctrl, bool rewind)
{
ctrl.Stop(rewind);
return WaitForPlayStopped(ctrl);
}
/// <summary>Changes the animation sequence and stop controller with rewind</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
public static SwfWaitPlayStopped StopAndWaitPlay(
this SwfClipController ctrl, string sequence)
{
ctrl.Stop(sequence);
return WaitForPlayStopped(ctrl);
}
// ---------------------------------------------------------------------
//
// GotoAndStopAndWait[Event]
//
// ---------------------------------------------------------------------
/// <summary>Changes the animation frame with stops it</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
this SwfClipController ctrl, int frame)
{
ctrl.GotoAndStop(frame);
return WaitForPlayStopped(ctrl);
}
/// <summary>Changes the animation sequence and frame with stops it</summary>
/// <returns>Yield instruction for wait animation play event</returns>
/// <param name="ctrl">The clip controller</param>
/// <param name="sequence">The new sequence</param>
/// <param name="frame">The new current frame</param>
public static SwfWaitPlayStopped GotoAndStopAndWaitPlay(
this SwfClipController ctrl, string sequence, int frame)
{
ctrl.GotoAndStop(sequence, frame);
return WaitForPlayStopped(ctrl);
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: da7412b1ce89b4952869f7a85515b954
timeCreated: 1487268103
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitPlayStopped : IEnumerator {
public class SwfWaitPlayStopped : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitPlayStopped(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitPlayStopped Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnPlayStoppedEvent += OnPlayStopped;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnPlayStopped(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnPlayStoppedEvent -= OnPlayStopped;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnPlayStopped(SwfClipController ctrl) {
Unsubscribe();
}
}
}

View File

@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitRewindPlaying : IEnumerator {
public class SwfWaitRewindPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitRewindPlaying(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitRewindPlaying Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnRewindPlayingEvent += OnRewindPlaying;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnRewindPlaying(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnRewindPlayingEvent -= OnRewindPlaying;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnRewindPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

View File

@@ -0,0 +1,49 @@
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitStopOrRewindPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitStopOrRewindPlaying(SwfClipController ctrl) {
Subscribe(ctrl);
}
public SwfWaitStopOrRewindPlaying Reuse(SwfClipController ctrl) {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Internal
//
// ---------------------------------------------------------------------
SwfWaitStopOrRewindPlaying Subscribe(SwfClipController ctrl) {
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnStopPlayingEvent += OnStopOrRewindPlaying;
ctrl.OnRewindPlayingEvent += OnStopOrRewindPlaying;
}
return this;
}
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnStopPlayingEvent -= OnStopOrRewindPlaying;
_waitCtrl.OnRewindPlayingEvent -= OnStopOrRewindPlaying;
_waitCtrl = null;
}
}
void OnStopOrRewindPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e7fb55d9b749a4fae9c1598651878ea9
timeCreated: 1487272051
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +1,7 @@
using System.Collections;
using UnityEngine;
namespace FTRuntime.Yields {
public class SwfWaitStopPlaying : IEnumerator {
public class SwfWaitStopPlaying : CustomYieldInstruction {
SwfClipController _waitCtrl;
public SwfWaitStopPlaying(SwfClipController ctrl) {
@@ -12,12 +12,20 @@ namespace FTRuntime.Yields {
return Subscribe(ctrl);
}
public override bool keepWaiting {
get {
return _waitCtrl != null;
}
}
// ---------------------------------------------------------------------
//
// Private
// Internal
//
// ---------------------------------------------------------------------
SwfWaitStopPlaying Subscribe(SwfClipController ctrl) {
(this as IEnumerator).Reset();
Unsubscribe();
if ( ctrl ) {
_waitCtrl = ctrl;
ctrl.OnStopPlayingEvent += OnStopPlaying;
@@ -25,27 +33,15 @@ namespace FTRuntime.Yields {
return this;
}
void OnStopPlaying(SwfClipController ctrl) {
(this as IEnumerator).Reset();
}
//
// IEnumerator
//
bool IEnumerator.MoveNext() {
return _waitCtrl != null;
}
void IEnumerator.Reset() {
void Unsubscribe() {
if ( _waitCtrl != null ) {
_waitCtrl.OnStopPlayingEvent -= OnStopPlaying;
_waitCtrl = null;
}
}
object IEnumerator.Current {
get { return null; }
void OnStopPlaying(SwfClipController ctrl) {
Unsubscribe();
}
}
}

View File

@@ -19,6 +19,7 @@
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_DEMO</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DocumentationFile>..\..\Assets\FlashTools\Docs\FTRuntime.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_FULL|AnyCPU' ">
<Optimize>true</Optimize>
@@ -26,6 +27,7 @@
<WarningLevel>4</WarningLevel>
<NoStdLib>true</NoStdLib>
<DefineConstants>FT_VERSION_FULL</DefineConstants>
<DocumentationFile>..\..\Assets\FlashTools\Docs\FTRuntime.xml</DocumentationFile>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
@@ -78,12 +80,18 @@
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Internal\SwfUtils.cs.meta">
<Link>FTRuntime\Internal\SwfUtils.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitExtensions.cs.meta">
<Link>FTRuntime\Yields\SwfWaitExtensions.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitPlayStopped.cs.meta">
<Link>FTRuntime\Yields\SwfWaitPlayStopped.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitRewindPlaying.cs.meta">
<Link>FTRuntime\Yields\SwfWaitRewindPlaying.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitStopOrRewindPlaying.cs.meta">
<Link>FTRuntime\Yields\SwfWaitStopOrRewindPlaying.cs.meta</Link>
</None>
<None Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitStopPlaying.cs.meta">
<Link>FTRuntime\Yields\SwfWaitStopPlaying.cs.meta</Link>
</None>
@@ -119,12 +127,18 @@
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Internal\SwfUtils.cs">
<Link>FTRuntime\Internal\SwfUtils.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitExtensions.cs">
<Link>FTRuntime\Yields\SwfWaitExtensions.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitPlayStopped.cs">
<Link>FTRuntime\Yields\SwfWaitPlayStopped.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitRewindPlaying.cs">
<Link>FTRuntime\Yields\SwfWaitRewindPlaying.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitStopOrRewindPlaying.cs">
<Link>FTRuntime\Yields\SwfWaitStopOrRewindPlaying.cs</Link>
</Compile>
<Compile Include="..\..\Assets\FlashTools\Scripts\FTRuntime\Yields\SwfWaitStopPlaying.cs">
<Link>FTRuntime\Yields\SwfWaitStopPlaying.cs</Link>
</Compile>

View File

@@ -1,6 +1,6 @@
<Properties StartupItem="FTEditor/FTEditor.csproj">
<MonoDevelop.Ide.Workbench />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release_FULL" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release_DEMO" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>

View File

@@ -6,4 +6,4 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/DevTests/Scenes/Scene.unity
path: Assets/DevTests/Scene.unity

View File

@@ -22,7 +22,7 @@ GraphicsSettings:
- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_ShaderSettings:
useScreenSpaceShadows: 0
useScreenSpaceShadows: 1
m_BuildTargetShaderSettings: []
m_LightmapStripping: 0
m_FogStripping: 0