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16
.gitignore
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12
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using UnityEngine;
|
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|
||||
using FTRuntime;
|
||||
|
||||
namespace FTDevTests {
|
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public class DeleteOnEnd : MonoBehaviour {
|
||||
void Start () {
|
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var clip = GetComponent<SwfClip>();
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if ( clip ) {
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clip.OnChangeCurrentFrameEvent += OnChangeCurrentFrameEvent;
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}
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}
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void OnDestroy() {
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Debug.Log("DeleteOnEnd::OnDestroy");
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var clip = GetComponent<SwfClip>();
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if ( clip ) {
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clip.OnChangeCurrentFrameEvent -= OnChangeCurrentFrameEvent;
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}
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}
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void OnChangeCurrentFrameEvent(SwfClip clip) {
|
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Debug.LogFormat("OnChangeCurrentFrameEvent: {0}", clip.currentFrame);
|
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if ( clip.currentFrame == clip.frameCount - 1 ) {
|
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Debug.Log("Delete");
|
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Destroy(gameObject);
|
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Debug.Log("After Delete");
|
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}
|
||||
}
|
||||
}
|
||||
}
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@@ -1,46 +0,0 @@
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||||
using UnityEngine;
|
||||
|
||||
using FTRuntime;
|
||||
|
||||
namespace FTDevTests {
|
||||
public class EchoEventListener : MonoBehaviour {
|
||||
void Start () {
|
||||
var clip = GetComponent<SwfClip>();
|
||||
if ( clip ) {
|
||||
clip.OnChangeClipEvent += OnChangeClipEvent;
|
||||
clip.OnChangeSequenceEvent += OnChangeSequenceEvent;
|
||||
clip.OnChangeCurrentFrameEvent += OnChangeCurrentFrameEvent;
|
||||
}
|
||||
var ctrl = GetComponent<SwfClipController>();
|
||||
if ( ctrl ) {
|
||||
ctrl.OnPlayStoppedEvent += OnPlayStoppedEvent;
|
||||
ctrl.OnRewindPlayingEvent += OnRewindPlayingEvent;
|
||||
ctrl.OnStopPlayingEvent += OnStopPlayingEvent;
|
||||
}
|
||||
}
|
||||
|
||||
void OnChangeClipEvent(SwfClip clip) {
|
||||
Debug.LogFormat(this, "OnChangeClipEvent: {0}", clip.clip);
|
||||
}
|
||||
|
||||
void OnChangeSequenceEvent(SwfClip clip) {
|
||||
Debug.LogFormat(this, "OnChangeSequenceEvent: {0}", clip.sequence);
|
||||
}
|
||||
|
||||
void OnChangeCurrentFrameEvent(SwfClip clip) {
|
||||
Debug.LogFormat(this, "OnChangeCurrentFrameEvent: {0}", clip.currentFrame);
|
||||
}
|
||||
|
||||
void OnPlayStoppedEvent(SwfClipController ctrl) {
|
||||
Debug.LogFormat(this, "OnPlayStoppedEvent: {0}", ctrl.clip);
|
||||
}
|
||||
|
||||
void OnRewindPlayingEvent(SwfClipController ctrl) {
|
||||
Debug.LogFormat(this, "OnRewindPlayingEvent: {0}", ctrl.clip);
|
||||
}
|
||||
|
||||
void OnStopPlayingEvent(SwfClipController ctrl) {
|
||||
Debug.LogFormat(this, "OnStopPlayingEvent: {0}", ctrl.clip);
|
||||
}
|
||||
}
|
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}
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267
Assets/FlashTools/Docs/API.md
Normal file
@@ -0,0 +1,267 @@
|
||||
## SwfClip
|
||||
|
||||
```csharp
|
||||
// Occurs when clip changes
|
||||
event Action<SwfClip> OnChangeClipEvent;
|
||||
|
||||
// Occurs when sequence changes
|
||||
event Action<SwfClip> OnChangeSequenceEvent;
|
||||
|
||||
// Occurs when current frame changes
|
||||
event Action<SwfClip> OnChangeCurrentFrameEvent;
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Gets or sets the animation mesh renderer sorting layer
|
||||
// [value] - The sorting layer
|
||||
string sortingLayer { get; set; }
|
||||
|
||||
// Gets or sets the animation mesh renderer sorting order
|
||||
// [value] - The sorting order
|
||||
int sortingOrder { get; set; }
|
||||
|
||||
// Gets or sets the animation tint color
|
||||
// [value] - The tint color
|
||||
Color tint { get; set; }
|
||||
|
||||
// Gets or sets the animation asset (reset sequence and current frame)
|
||||
// [value] - The animation asset
|
||||
SwfClipAsset clip { get; set; }
|
||||
|
||||
// Gets or sets the animation sequence (reset current frame)
|
||||
// [value] - The animation sequence
|
||||
string sequence { get; set; }
|
||||
|
||||
// Gets or sets the animation current frame
|
||||
// [value] - The animation current frame
|
||||
int currentFrame { get; set; }
|
||||
|
||||
// Gets the current animation sequence frame count
|
||||
// [value] - The frame count
|
||||
int frameCount { get; }
|
||||
|
||||
// Gets the animation frame rate
|
||||
// [value] - The frame rate
|
||||
float frameRate { get; }
|
||||
|
||||
// Gets the current frame label count
|
||||
// [value] - The frame label count
|
||||
int currentLabelCount { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Gets the current frame mesh bounding volume in local space (Since 1.3.8)
|
||||
// [value] - The bounding volume in local space
|
||||
Bounds currentLocalBounds { get; }
|
||||
|
||||
// Gets the current frame mesh bounding volume in world space (Since 1.3.8)
|
||||
// [value] - The bounding volume in world space
|
||||
Bounds currentWorldBounds { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Rewind current sequence to begin frame
|
||||
void ToBeginFrame();
|
||||
|
||||
// Rewind current sequence to end frame
|
||||
void ToEndFrame();
|
||||
|
||||
// Rewind current sequence to previous frame
|
||||
// [returns] - [true], if animation was rewound, [false] otherwise
|
||||
bool ToPrevFrame();
|
||||
|
||||
// Rewind current sequence to next frame
|
||||
// [returns] - [true], if animation was rewound, [false] otherwise
|
||||
bool ToNextFrame();
|
||||
|
||||
// Gets the current frame label by index
|
||||
// [returns] - The current frame label
|
||||
// [index] - Current frame label index
|
||||
string GetCurrentFrameLabel(int index);
|
||||
```
|
||||
|
||||
## SwfClipController
|
||||
|
||||
```csharp
|
||||
// Occurs when the controller stops played clip
|
||||
event Action<SwfClipController> OnStopPlayingEvent;
|
||||
|
||||
// Occurs when the controller plays stopped clip
|
||||
event Action<SwfClipController> OnPlayStoppedEvent;
|
||||
|
||||
// Occurs when the controller rewinds played clip
|
||||
event Action<SwfClipController> OnRewindPlayingEvent;
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Controller play modes
|
||||
enum PlayModes {
|
||||
// Forward play mode
|
||||
Forward,
|
||||
// Backward play mode
|
||||
Backward
|
||||
}
|
||||
|
||||
// Controller loop modes
|
||||
enum LoopModes {
|
||||
// Once loop mode
|
||||
Once,
|
||||
// Repeat loop mode
|
||||
Loop
|
||||
}
|
||||
|
||||
// Gets or sets a value indicating whether controller play after awake on scene
|
||||
// [value] - [true] if auto play; otherwise, [false]
|
||||
bool autoPlay { get; set; }
|
||||
|
||||
// Gets or sets a value indicating whether controller uses unscaled delta time
|
||||
// [value] - [true] if uses unscaled delta time; otherwise, [false]
|
||||
bool useUnscaledDt { get; set; }
|
||||
|
||||
// Gets or sets the controller rate scale
|
||||
// [value] - The rate scale
|
||||
float rateScale { get; set; }
|
||||
|
||||
// Gets or sets the controller group name
|
||||
// [value] - The group name
|
||||
string groupName { get; set; }
|
||||
|
||||
// Gets or sets the controller play mode
|
||||
// [value] - The play mode
|
||||
PlayModes playMode { get; set; }
|
||||
|
||||
// Gets or sets the controller loop mode
|
||||
// [value] - The loop mode
|
||||
LoopModes loopMode { get; set; }
|
||||
|
||||
// Gets the controller clip
|
||||
// [value] - The clip
|
||||
SwfClip clip { get; }
|
||||
|
||||
// Gets a value indicating whether controller is playing
|
||||
// [value] - [true] if is playing; otherwise, [false]
|
||||
bool isPlaying { get; }
|
||||
|
||||
// Gets a value indicating whether controller is stopped
|
||||
// [value] - [true] if is stopped; otherwise, [false]
|
||||
bool isStopped { get; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Changes the animation frame with stops it
|
||||
// [frame] - The new current frame
|
||||
void GotoAndStop(int frame);
|
||||
|
||||
// Changes the animation sequence and frame with stops it
|
||||
// [sequence] - The new sequence
|
||||
// [frame] - The new current frame
|
||||
void GotoAndStop(string sequence, int frame);
|
||||
|
||||
// Changes the animation frame with plays it
|
||||
// [frame] - The new current frame
|
||||
void GotoAndPlay(int frame);
|
||||
|
||||
// Changes the animation sequence and frame with plays it
|
||||
// [sequence] - The new sequence
|
||||
// [frame] - The new current frame
|
||||
void GotoAndPlay(string sequence, int frame);
|
||||
|
||||
// Stop with specified rewind action
|
||||
// [rewind] - If set to [true] rewind animation to begin frame
|
||||
void Stop(bool rewind);
|
||||
|
||||
// Changes the animation sequence and stop controller with rewind
|
||||
// [sequence] - The new sequence
|
||||
void Stop(string sequence);
|
||||
|
||||
// Play with specified rewind action
|
||||
// [rewind] - If set to [true] rewind animation to begin frame
|
||||
void Play(bool rewind);
|
||||
|
||||
// Changes the animation sequence and play controller with rewind
|
||||
// [sequence] - The new sequence
|
||||
void Play(string sequence);
|
||||
|
||||
// Rewind animation to begin frame
|
||||
void Rewind();
|
||||
```
|
||||
|
||||
## SwfManager
|
||||
|
||||
```csharp
|
||||
// Get cached manager instance from scene or create it (if allowed)
|
||||
// [allow_create] - If set to [true] allow create
|
||||
static SwfManager GetInstance(bool allow_create);
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Get animation clip count on scene
|
||||
// [value] - Clip count
|
||||
int clipCount { get; }
|
||||
|
||||
// Get animation clip controller count on scene
|
||||
// [value] - Clip controller count
|
||||
int controllerCount { get; }
|
||||
|
||||
// Get or set a value indicating whether animation updates is paused
|
||||
// [value] - [true] if is paused; otherwise, [false]
|
||||
bool isPaused { get; set; }
|
||||
|
||||
// Get or set a value indicating whether animation updates is playing
|
||||
// [value] - [true] if is playing; otherwise, [false]
|
||||
bool isPlaying { get; set; }
|
||||
|
||||
// Get or set a value indicating whether animation updates uses unscaled delta time
|
||||
// [value] - [true] if uses unscaled delta time; otherwise, [false]
|
||||
bool useUnscaledDt { get; set; }
|
||||
|
||||
// Get or set the global animation rate scale
|
||||
// [value] - Global rate scale
|
||||
float rateScale { get; set; }
|
||||
```
|
||||
|
||||
```csharp
|
||||
// Pause animation updates
|
||||
void Pause();
|
||||
|
||||
// Resume animation updates
|
||||
void Resume();
|
||||
|
||||
// Pause the group of animations by name
|
||||
// [group_name] - Group name
|
||||
void PauseGroup(string group_name);
|
||||
|
||||
// Resume the group of animations by name
|
||||
// [group_name] - Group name
|
||||
void ResumeGroup(string group_name);
|
||||
|
||||
// Determines whether group of animations is paused
|
||||
// [returns] - [true] if group is paused; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
bool IsGroupPaused(string group_name);
|
||||
|
||||
// Determines whether group of animations is playing
|
||||
// [returns] - [true] if group is playing; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
bool IsGroupPlaying(string group_name);
|
||||
|
||||
// Set the group of animations use unscaled delta time
|
||||
// [group_name] - Group name
|
||||
// [yesno] - [true] if group will use unscaled delta time; otherwise, [false]
|
||||
void SetGroupUseUnscaledDt(string group_name, bool yesno);
|
||||
|
||||
// Determines whether group of animations uses unscaled delta time
|
||||
// [returns] - [true] if group uses unscaled delta time; otherwise, [false]
|
||||
// [group_name] - Group name
|
||||
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|
||||
|
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|
||||
// [group_name] - Group name
|
||||
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|
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|
||||
|
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// Get the group of animations rate scale
|
||||
// [returns] - The group rate scale
|
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// [group_name] - Group name
|
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float GetGroupRateScale(string group_name);
|
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```
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
### Version 1.3.7
|
||||
|
||||
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|
||||
* Fix single frame optimization
|
||||
|
||||
###### Version 1.3.6
|
||||
### Version 1.3.6
|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
### Version 1.3.5
|
||||
|
||||
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|
||||
|
||||
###### Version 1.3.4
|
||||
### Version 1.3.4
|
||||
|
||||
* Fix CS6 export problem
|
||||
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|
||||
|
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###### Version 1.3.3
|
||||
### Version 1.3.3
|
||||
|
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|
||||
|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
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* Some fixes for reconvert asset problem
|
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|
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###### Version 1.1.1
|
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|
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|
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|
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|
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|
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||||
|
||||
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|
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|
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|
||||
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* Blending modes (except Alpha and Erase)
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|
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|
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|
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|
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* Fix move assets bug
|
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|
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|
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### Version 0.3.0
|
||||
|
||||
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|
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* Animation API improvements
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* Memory optimizations
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|
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### Version 0.2.0
|
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|
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