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f1a3025d44
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quadtree with id for his item
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2016-12-29 00:29:23 +07:00 |
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6afa1e24f6
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little renaming
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2016-12-28 23:39:46 +07:00 |
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c6de29bd5a
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External IItem for QuadTree
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2016-12-27 19:29:32 +07:00 |
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7c40167da8
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remove moving to deep for every new node
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2016-12-27 15:38:22 +07:00 |
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1c0a66cd01
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quad tree improvements
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2016-12-27 06:50:31 +07:00 |
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8f997be60d
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micro optimizations
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2016-12-27 05:52:34 +07:00 |
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10a33b001c
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remove screen grid
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2016-12-27 04:04:40 +07:00 |
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bebe8644ef
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fix scene view sorting
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2016-12-27 00:34:51 +07:00 |
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3e9c6a8377
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move performance with quad tree
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2016-12-26 02:26:39 +07:00 |
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864727a50d
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quad tree for visibility wip
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2016-12-25 14:56:41 +07:00 |
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a7f4fee821
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fix isogrid float problems
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2016-12-24 17:50:44 +07:00 |
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486c95f9cd
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+ IsoPoint2
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2016-12-24 14:24:38 +07:00 |
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af5077a96d
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move grid logic from screen solver to IsoGrid.cs
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2016-12-24 04:41:02 +07:00 |
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72c0850445
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IsoWorld refactoring wip
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2016-12-23 03:28:07 +07:00 |
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780d0391aa
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begin isoworld refactoring
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2016-12-22 23:53:35 +07:00 |
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9bef427c5f
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hide private variables from IsoWorld %)
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2016-12-21 23:24:24 +07:00 |
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f3ed1f3236
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dirty only not overriden prefab properties. fix missed cached transform in IsoObject.
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2016-12-21 03:24:59 +07:00 |
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a0ec6a93eb
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snapping fix
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2016-12-20 03:34:17 +07:00 |
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cc08f1e2c7
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fix detached inspector
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2016-12-19 03:29:05 +07:00 |
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985274a710
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fix scenes to new isoworld child/parent system
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2016-12-19 03:01:47 +07:00 |
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236e72d879
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multiple worlds support done
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2016-12-19 02:30:30 +07:00 |
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c5084b1596
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IsoHolder and IsoInstance improvements
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2016-12-18 19:40:28 +07:00 |
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d3016c5603
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multiple world wip
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2016-12-17 19:08:58 +07:00 |
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204960372a
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+ editor utils
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2016-12-17 19:08:04 +07:00 |
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93b11c5ea0
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AssignTo for IsoList's
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2016-12-17 14:54:56 +07:00 |
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afd19224bb
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add snapping check box
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2016-12-15 13:09:03 +07:00 |
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2d6f8d37f6
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safe way for add/remove objects of world
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2016-12-15 12:59:47 +07:00 |
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2ff0b86135
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gizmos properties to isoworld
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2016-12-15 01:12:05 +07:00 |
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b79a1adcd4
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debug show depends
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2016-12-15 00:40:17 +07:00 |
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fc6fac0ea2
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QuadTree WIP
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2016-12-11 15:03:52 +07:00 |
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8cff61ae91
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little refactor
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2016-12-11 13:32:21 +07:00 |
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d74728b4df
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refactoring process
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2016-12-07 18:41:45 +07:00 |
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d1fecf808e
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remove IsoRigidbody.useConeFriction because it's not supported in Unity 5.5
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2016-12-07 02:08:21 +07:00 |
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2a8a48d360
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hide fake components from Component/Scripts
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2016-11-30 13:37:13 +07:00 |
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1627bf4f54
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5.4 prefabs
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2016-11-30 12:12:00 +07:00 |
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ef85079c64
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fix big number raycast hit cout
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2016-11-30 01:29:27 +07:00 |
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eb533aa868
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chached transfrom for isoobject changes
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2016-11-29 23:40:34 +07:00 |
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9e21f078ed
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5.4 prefabs
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2016-11-29 23:29:33 +07:00 |
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bdb2fdc489
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fix canvas in examples
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2016-11-29 00:10:42 +07:00 |
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475d3ece51
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TiledMap example to common example's folder
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2016-11-27 15:23:23 +07:00 |
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931e0267d9
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fixed PlayMaker support for IsoPhysics
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2016-11-27 14:37:42 +07:00 |
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26b4f8e7a6
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style fixes
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2016-11-27 12:32:51 +07:00 |
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b3922d5cfe
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more functions for IsoPhysics
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2016-11-27 11:18:17 +07:00 |
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0746be1275
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physics to addons
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2016-11-27 05:51:32 +07:00 |
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49a78c0d3f
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physics to addons
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2016-11-27 05:47:38 +07:00 |
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dddd778c34
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style fixes
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2016-11-27 02:55:43 +07:00 |
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219799c404
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micro optimizations
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2016-11-26 22:30:27 +07:00 |
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71b609a6c8
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style fixes
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2016-11-26 16:37:59 +07:00 |
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521c0d2ff2
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micro optimizations
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2016-11-26 03:57:59 +07:00 |
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184c903381
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little fixes
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2016-11-25 14:57:17 +07:00 |
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