mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
style fixes
This commit is contained in:
@@ -185,26 +185,10 @@ namespace IsoTools.Physics {
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get { return realRigidbody ? realRigidbody.worldCenterOfMass : Vector3.zero; }
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}
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public void AddExplosionForce(
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float explosion_force, Vector3 explosion_position, float explosion_radius)
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{
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AddExplosionForce(
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explosion_force, explosion_position, explosion_radius,
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0.0f, ForceMode.Force);
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}
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public void AddExplosionForce(
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float explosion_force, Vector3 explosion_position, float explosion_radius,
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float upwards_modifier)
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{
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AddExplosionForce(
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explosion_force, explosion_position, explosion_radius,
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upwards_modifier, ForceMode.Force);
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}
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public void AddExplosionForce(
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float explosion_force, Vector3 explosion_position, float explosion_radius,
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float upwards_modifier, ForceMode mode)
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float upwards_modifier = 0.0f,
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ForceMode mode = ForceMode.Force)
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{
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if ( realRigidbody ) {
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realRigidbody.AddExplosionForce(
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@@ -213,31 +197,25 @@ namespace IsoTools.Physics {
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}
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}
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public void AddForce(Vector3 force) {
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AddForce(force, ForceMode.Force);
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}
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public void AddForce(Vector3 force, ForceMode mode) {
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public void AddForce(Vector3 force,
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ForceMode mode = ForceMode.Force)
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{
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if ( realRigidbody ) {
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realRigidbody.AddForce(force, mode);
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}
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}
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public void AddForceAtPosition(Vector3 force, Vector3 position) {
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AddForceAtPosition(force, position, ForceMode.Force);
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}
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public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode) {
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public void AddForceAtPosition(Vector3 force, Vector3 position,
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ForceMode mode = ForceMode.Force)
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{
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if ( realRigidbody ) {
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realRigidbody.AddForceAtPosition(force, position, mode);
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}
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}
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public void AddRelativeForce(Vector3 force) {
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AddRelativeForce(force, ForceMode.Force);
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}
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public void AddRelativeForce(Vector3 force, ForceMode mode) {
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public void AddRelativeForce(Vector3 force,
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ForceMode mode = ForceMode.Force)
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{
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if ( realRigidbody ) {
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realRigidbody.AddRelativeForce(force, mode);
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}
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@@ -297,17 +275,9 @@ namespace IsoTools.Physics {
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}
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}
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public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info) {
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return SweepTest(direction, out iso_hit_info, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
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}
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public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
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return SweepTest(direction, out iso_hit_info, max_distance, QueryTriggerInteraction.UseGlobal);
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}
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public bool SweepTest(
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Vector3 direction, out IsoRaycastHit iso_hit_info,
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float max_distance, QueryTriggerInteraction query_trigger_interaction)
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public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info,
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float max_distance = Mathf.Infinity,
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QueryTriggerInteraction query_trigger_interaction = QueryTriggerInteraction.UseGlobal)
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{
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var hit_info = new RaycastHit();
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var result = realRigidbody
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@@ -317,17 +287,9 @@ namespace IsoTools.Physics {
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return result;
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}
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public IsoRaycastHit[] SweepTestAll(Vector3 direction) {
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return SweepTestAll(direction, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
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}
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public IsoRaycastHit[] SweepTestAll(Vector3 direction, float max_distance) {
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return SweepTestAll(direction, max_distance, QueryTriggerInteraction.UseGlobal);
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}
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public IsoRaycastHit[] SweepTestAll(
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Vector3 direction,
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float max_distance, QueryTriggerInteraction query_trigger_interaction)
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public IsoRaycastHit[] SweepTestAll(Vector3 direction,
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float max_distance = Mathf.Infinity,
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QueryTriggerInteraction query_trigger_interaction = QueryTriggerInteraction.UseGlobal)
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{
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return realRigidbody
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? IsoPhysicsUtils.IsoConvertRaycastHits(
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