style fixes

This commit is contained in:
2016-11-27 12:32:51 +07:00
parent b3922d5cfe
commit 26b4f8e7a6

View File

@@ -185,26 +185,10 @@ namespace IsoTools.Physics {
get { return realRigidbody ? realRigidbody.worldCenterOfMass : Vector3.zero; }
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius)
{
AddExplosionForce(
explosion_force, explosion_position, explosion_radius,
0.0f, ForceMode.Force);
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius,
float upwards_modifier)
{
AddExplosionForce(
explosion_force, explosion_position, explosion_radius,
upwards_modifier, ForceMode.Force);
}
public void AddExplosionForce(
float explosion_force, Vector3 explosion_position, float explosion_radius,
float upwards_modifier, ForceMode mode)
float upwards_modifier = 0.0f,
ForceMode mode = ForceMode.Force)
{
if ( realRigidbody ) {
realRigidbody.AddExplosionForce(
@@ -213,31 +197,25 @@ namespace IsoTools.Physics {
}
}
public void AddForce(Vector3 force) {
AddForce(force, ForceMode.Force);
}
public void AddForce(Vector3 force, ForceMode mode) {
public void AddForce(Vector3 force,
ForceMode mode = ForceMode.Force)
{
if ( realRigidbody ) {
realRigidbody.AddForce(force, mode);
}
}
public void AddForceAtPosition(Vector3 force, Vector3 position) {
AddForceAtPosition(force, position, ForceMode.Force);
}
public void AddForceAtPosition(Vector3 force, Vector3 position, ForceMode mode) {
public void AddForceAtPosition(Vector3 force, Vector3 position,
ForceMode mode = ForceMode.Force)
{
if ( realRigidbody ) {
realRigidbody.AddForceAtPosition(force, position, mode);
}
}
public void AddRelativeForce(Vector3 force) {
AddRelativeForce(force, ForceMode.Force);
}
public void AddRelativeForce(Vector3 force, ForceMode mode) {
public void AddRelativeForce(Vector3 force,
ForceMode mode = ForceMode.Force)
{
if ( realRigidbody ) {
realRigidbody.AddRelativeForce(force, mode);
}
@@ -297,17 +275,9 @@ namespace IsoTools.Physics {
}
}
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info) {
return SweepTest(direction, out iso_hit_info, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
}
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info, float max_distance) {
return SweepTest(direction, out iso_hit_info, max_distance, QueryTriggerInteraction.UseGlobal);
}
public bool SweepTest(
Vector3 direction, out IsoRaycastHit iso_hit_info,
float max_distance, QueryTriggerInteraction query_trigger_interaction)
public bool SweepTest(Vector3 direction, out IsoRaycastHit iso_hit_info,
float max_distance = Mathf.Infinity,
QueryTriggerInteraction query_trigger_interaction = QueryTriggerInteraction.UseGlobal)
{
var hit_info = new RaycastHit();
var result = realRigidbody
@@ -317,17 +287,9 @@ namespace IsoTools.Physics {
return result;
}
public IsoRaycastHit[] SweepTestAll(Vector3 direction) {
return SweepTestAll(direction, Mathf.Infinity, QueryTriggerInteraction.UseGlobal);
}
public IsoRaycastHit[] SweepTestAll(Vector3 direction, float max_distance) {
return SweepTestAll(direction, max_distance, QueryTriggerInteraction.UseGlobal);
}
public IsoRaycastHit[] SweepTestAll(
Vector3 direction,
float max_distance, QueryTriggerInteraction query_trigger_interaction)
public IsoRaycastHit[] SweepTestAll(Vector3 direction,
float max_distance = Mathf.Infinity,
QueryTriggerInteraction query_trigger_interaction = QueryTriggerInteraction.UseGlobal)
{
return realRigidbody
? IsoPhysicsUtils.IsoConvertRaycastHits(