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https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
chached transfrom for isoobject changes
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@@ -243,7 +243,6 @@ namespace IsoTools {
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public void FixTransform() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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FixInternalTransform();
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Internal.Transform.position = IsoUtils.Vec3ChangeZ(
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iso_world.IsoToScreen(position),
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Internal.Transform.position.z);
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@@ -256,7 +255,6 @@ namespace IsoTools {
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public void FixIsoPosition() {
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var iso_world = isoWorld;
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if ( iso_world ) {
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FixInternalTransform();
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position = iso_world.ScreenToIso(
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Internal.Transform.position,
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positionZ);
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@@ -282,15 +280,12 @@ namespace IsoTools {
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}
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}
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void FixLastProperties() {
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FixInternalTransform();
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Internal.LastTrans = Internal.Transform.position;
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void FixCachedProperties() {
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Internal.Transform = transform;
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}
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void FixInternalTransform() {
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if ( !Internal.Transform ) {
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Internal.Transform = transform;
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}
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void FixLastProperties() {
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Internal.LastTrans = Internal.Transform.position;
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}
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void MartDirtyIsoWorld() {
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@@ -310,6 +305,7 @@ namespace IsoTools {
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// ---------------------------------------------------------------------
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void Awake() {
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FixCachedProperties();
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FixLastProperties();
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FixIsoPosition();
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}
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@@ -331,6 +327,7 @@ namespace IsoTools {
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#if UNITY_EDITOR
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void Reset() {
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FixCachedProperties();
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size = Vector3.one;
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position = Vector3.zero;
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mode = Mode.Mode2d;
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@@ -338,6 +335,7 @@ namespace IsoTools {
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}
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void OnValidate() {
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FixCachedProperties();
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size = _size;
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position = _position;
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mode = _mode;
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