remove IsoRigidbody.useConeFriction because it's not supported in Unity 5.5

This commit is contained in:
2016-12-07 02:08:21 +07:00
parent 2a8a48d360
commit d1fecf808e

View File

@@ -163,15 +163,6 @@ namespace IsoTools.Physics {
}
#endif
public bool useConeFriction {
get { return realRigidbody ? realRigidbody.useConeFriction : false; }
set {
if ( realRigidbody ) {
realRigidbody.useConeFriction = value;
}
}
}
public Vector3 velocity {
get { return realRigidbody ? realRigidbody.velocity : Vector3.zero; }
set {