mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
safe way for add/remove objects of world
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@@ -66,6 +66,10 @@ namespace IsoTools.Internal {
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return item;
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}
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public T Peek() {
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return _list.Peek();
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}
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public void Clear() {
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_list.Clear();
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_dict.Clear();
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@@ -374,6 +374,22 @@ namespace IsoTools {
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_oldVisibles.Remove(iso_object);
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}
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void GrabEnabledIsoObjects() {
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var iso_objects = FindObjectsOfType<IsoObject>();
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for ( int i = 0, e = iso_objects.Length; i < e; ++i ) {
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var iso_object = iso_objects[i];
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if ( iso_object.enabled ) {
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AddIsoObject(iso_object);
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}
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}
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}
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void DropIsoObjects() {
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while ( _objects.Count > 0 ) {
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RemoveIsoObject(_objects.Peek());
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}
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}
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// ---------------------------------------------------------------------
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//
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// Private
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@@ -775,14 +791,7 @@ namespace IsoTools {
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}
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void OnEnable() {
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var all_iso_objects = FindObjectsOfType<IsoObject>();
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_objects = new IsoAssocList<IsoObject>(all_iso_objects.Length);
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for ( int i = 0, e = all_iso_objects.Length; i < e; ++i ) {
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var iso_object = all_iso_objects[i];
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if ( iso_object.enabled ) {
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_objects.Add(iso_object);
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}
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}
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GrabEnabledIsoObjects();
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_visibles.Clear();
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_oldVisibles.Clear();
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_sectors.Clear();
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@@ -790,7 +799,7 @@ namespace IsoTools {
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}
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void OnDisable() {
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_objects.Clear();
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DropIsoObjects();
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_visibles.Clear();
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_oldVisibles.Clear();
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_sectors.Clear();
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