IsoWorld refactoring wip

This commit is contained in:
2016-12-23 03:28:07 +07:00
parent 780d0391aa
commit 72c0850445
4 changed files with 189 additions and 172 deletions

View File

@@ -177,7 +177,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417424, guid: 185575a05f87743c0b2ddb83dd39c6cd, type: 2}
propertyPath: m_LocalPosition.z
value: 1
value: 1.2
objectReference: {fileID: 0}
- target: {fileID: 417424, guid: 185575a05f87743c0b2ddb83dd39c6cd, type: 2}
propertyPath: m_LocalRotation.x
@@ -592,7 +592,7 @@ Prefab:
objectReference: {fileID: 0}
- target: {fileID: 417424, guid: 185575a05f87743c0b2ddb83dd39c6cd, type: 2}
propertyPath: m_LocalPosition.z
value: 1.2
value: 1
objectReference: {fileID: 0}
- target: {fileID: 417424, guid: 185575a05f87743c0b2ddb83dd39c6cd, type: 2}
propertyPath: m_LocalRotation.x

View File

@@ -1,16 +1,15 @@
using UnityEngine;
using IsoTools.Internal;
using System.Collections.Generic;
#if UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
namespace IsoTools {
namespace IsoTools.Internal {
public class IsoScreenSolver {
public Vector2 minXY = Vector2.zero;
public IsoAssocList<IsoObject> curVisibles = new IsoAssocList<IsoObject>();
public IsoAssocList<IsoObject> oldVisibles = new IsoAssocList<IsoObject>();
Vector2 _minIsoXY = Vector2.zero;
IsoAssocList<IsoObject> _curVisibles = new IsoAssocList<IsoObject>();
IsoAssocList<IsoObject> _oldVisibles = new IsoAssocList<IsoObject>();
class Sector {
public IsoList<IsoObject> objects = new IsoList<IsoObject>();
@@ -27,6 +26,24 @@ namespace IsoTools {
List<Renderer> _tmpRenderers = new List<Renderer>();
// ---------------------------------------------------------------------
//
// Properties
//
// ---------------------------------------------------------------------
public Vector2 minIsoXY {
get { return _minIsoXY; }
}
public IsoAssocList<IsoObject> curVisibles {
get { return _curVisibles; }
}
public IsoAssocList<IsoObject> oldVisibles {
get { return _oldVisibles; }
}
// ---------------------------------------------------------------------
//
// Callbacks
@@ -37,13 +54,13 @@ namespace IsoTools {
}
public void OnRemoveInstance(IsoObject iso_object) {
oldVisibles.Remove(iso_object);
curVisibles.Remove(iso_object);
_oldVisibles.Remove(iso_object);
_curVisibles.Remove(iso_object);
ClearIsoObjectDepends(iso_object);
}
public bool OnMarkDirtyInstance(IsoObject iso_object) {
if ( !iso_object.Internal.Dirty && curVisibles.Contains(iso_object) ) {
if ( !iso_object.Internal.Dirty && _curVisibles.Contains(iso_object) ) {
iso_object.Internal.Dirty = true;
return true;
}
@@ -57,8 +74,8 @@ namespace IsoTools {
// ---------------------------------------------------------------------
public void StepSortingAction(IsoWorld iso_world, IsoAssocList<IsoObject> instances) {
Profiler.BeginSample("ResolveNewVisibles");
ResolveNewVisibles(instances);
Profiler.BeginSample("ResolveVisibles");
ResolveVisibles(instances);
Profiler.EndSample();
Profiler.BeginSample("ResolveSectors");
ResolveSectors(iso_world);
@@ -70,29 +87,52 @@ namespace IsoTools {
}
public void Clear() {
curVisibles.Clear();
oldVisibles.Clear();
_curVisibles.Clear();
_oldVisibles.Clear();
_sectors.Clear();
}
public void SetupIsoObjectDepends(IsoObject obj_a) {
ClearIsoObjectDepends(obj_a);
var min = obj_a.Internal.MinSector;
var max = obj_a.Internal.MaxSector;
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
LookUpSectorDepends(x, y, obj_a);
LookUpSectorRDepends(x, y, obj_a);
}}
}
public void ClearIsoObjectDepends(IsoObject iso_object) {
var their_depends = iso_object.Internal.TheirDepends;
for ( int i = 0, e = their_depends.Count; i < e; ++i ) {
var their_iso_object = their_depends[i];
if ( !their_iso_object.Internal.Dirty ) {
their_iso_object.Internal.SelfDepends.Remove(iso_object);
}
}
iso_object.Internal.SelfDepends.Clear();
iso_object.Internal.TheirDepends.Clear();
}
// ---------------------------------------------------------------------
//
//
// ResolveVisibles
//
// ---------------------------------------------------------------------
void ResolveNewVisibles(IsoAssocList<IsoObject> instances) {
oldVisibles.Clear();
void ResolveVisibles(IsoAssocList<IsoObject> instances) {
_oldVisibles.Clear();
if ( instances.Count > 0 ) {
minXY.Set(float.MaxValue, float.MaxValue);
_minIsoXY.Set(float.MaxValue, float.MaxValue);
for ( int i = 0, e = instances.Count; i < e; ++i ) {
var iso_object = instances[i];
var object_pos = iso_object.position;
if ( minXY.x > object_pos.x ) {
minXY.x = object_pos.x;
if ( _minIsoXY.x > object_pos.x ) {
_minIsoXY.x = object_pos.x;
}
if ( minXY.y > object_pos.y ) {
minXY.y = object_pos.y;
if ( _minIsoXY.y > object_pos.y ) {
_minIsoXY.y = object_pos.y;
}
if ( !IsoUtils.Vec2Approximately(
iso_object.Internal.LastTrans,
@@ -102,21 +142,34 @@ namespace IsoTools {
}
if ( IsIsoObjectVisible(iso_object) ) {
iso_object.Internal.Placed = false;
oldVisibles.Add(iso_object);
_oldVisibles.Add(iso_object);
}
}
} else {
minXY.Set(0.0f, 0.0f);
_minIsoXY.Set(0.0f, 0.0f);
}
var temp_visibles = curVisibles;
curVisibles = oldVisibles;
oldVisibles = temp_visibles;
var temp_visibles = _curVisibles;
_curVisibles = _oldVisibles;
_oldVisibles = temp_visibles;
}
void ResolveSectors(IsoWorld iso_world) {
SetupSectorSize(iso_world);
SetupObjectsSectors();
SetupSectors();
bool IsIsoObjectVisible(IsoObject iso_object) {
var renderers = GetIsoObjectRenderers(iso_object);
for ( int i = 0, e = renderers.Count; i < e; ++i ) {
if ( renderers[i].isVisible ) {
return true;
}
}
return false;
}
List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
if ( iso_object.cacheRenderers ) {
return iso_object.Internal.Renderers;
} else {
iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
return _tmpRenderers;
}
}
// ---------------------------------------------------------------------
@@ -125,27 +178,34 @@ namespace IsoTools {
//
// ---------------------------------------------------------------------
void ResolveSectors(IsoWorld iso_world) {
SetupSectorSize(iso_world);
SetupObjectSectors();
SetupSectors();
}
void SetupSectorSize(IsoWorld iso_world) {
_sectorsSize = 0.0f;
for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
var iso_internal = curVisibles[i].Internal;
_sectorsSize += IsoUtils.Vec2MaxF(iso_internal.ScreenBounds.size);
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_internal = _curVisibles[i].Internal;
var size_x = iso_internal.ScreenBounds.x.max - iso_internal.ScreenBounds.x.min;
var size_y = iso_internal.ScreenBounds.y.max - iso_internal.ScreenBounds.y.min;
_sectorsSize += size_x > size_y ? size_x : size_y;
}
var min_sector_size_xy = iso_world.IsoToScreen(IsoUtils.vec3OneXY) - iso_world.IsoToScreen(Vector3.zero);
var min_sector_size = Mathf.Max(min_sector_size_xy.x, min_sector_size_xy.y);
_sectorsSize = curVisibles.Count > 0
? Mathf.Round(Mathf.Max(min_sector_size, _sectorsSize / curVisibles.Count))
var min_sector_size = IsoUtils.Vec2MaxF(
iso_world.IsoToScreen(IsoUtils.vec3OneXY) -
iso_world.IsoToScreen(Vector3.zero));
_sectorsSize = _curVisibles.Count > 0
? Mathf.Round(Mathf.Max(min_sector_size, _sectorsSize / _curVisibles.Count))
: min_sector_size;
}
void SetupObjectsSectors() {
if ( curVisibles.Count > 0 ) {
void SetupObjectSectors() {
if ( _curVisibles.Count > 0 ) {
_sectorsMinNumPos.Set(float.MaxValue, float.MaxValue);
_sectorsMaxNumPos.Set(float.MinValue, float.MinValue);
for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
var iso_internal = curVisibles[i].Internal;
// high performance tricks
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_internal = _curVisibles[i].Internal;
var min_x = iso_internal.ScreenBounds.x.min / _sectorsSize;
var min_y = iso_internal.ScreenBounds.y.min / _sectorsSize;
var max_x = iso_internal.ScreenBounds.x.max / _sectorsSize;
@@ -174,12 +234,17 @@ namespace IsoTools {
_sectorsNumPosCount = _sectorsMaxNumPos - _sectorsMinNumPos;
}
void SetupSectors() {
ResizeSectors((int)(_sectorsNumPosCount.x * _sectorsNumPosCount.y));
FillSectors();
}
void ResizeSectors(int count) {
if ( _sectors.Count < count ) {
if ( _sectors.Capacity < count ) {
_sectors.Capacity = count;
_sectors.Capacity = count * 2;
}
while ( _sectors.Count < _sectors.Capacity ) {
while ( _sectors.Count < count ) {
_sectors.Add(new Sector());
}
}
@@ -188,30 +253,25 @@ namespace IsoTools {
}
}
void TuneSectors() {
for ( int i = 0, e = curVisibles.Count; i < e; ++i ) {
var iso_object = curVisibles[i];
void FillSectors() {
for ( int i = 0, e = _curVisibles.Count; i < e; ++i ) {
var iso_object = _curVisibles[i];
iso_object.Internal.MinSector -= _sectorsMinNumPos;
iso_object.Internal.MaxSector -= _sectorsMinNumPos;
var min = iso_object.Internal.MinSector;
var max = iso_object.Internal.MaxSector;
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
var sector = FindSector(x, y);
if ( sector != null ) {
sector.objects.Add(iso_object);
}
}}
for ( var x = min.x; x < max.x; ++x ) {
var sector = FindSector(x, y);
if ( sector != null ) {
sector.objects.Add(iso_object);
}
}}
}
}
void SetupSectors() {
ResizeSectors((int)(_sectorsNumPosCount.x * _sectorsNumPosCount.y));
TuneSectors();
}
Sector FindSector(float num_pos_x, float num_pos_y) {
if ( num_pos_x < 0 || num_pos_y < 0 ) {
if ( num_pos_x < 0.0f || num_pos_y < 0.0f ) {
return null;
}
if ( num_pos_x >= _sectorsNumPosCount.x || num_pos_y >= _sectorsNumPosCount.y ) {
@@ -221,6 +281,44 @@ namespace IsoTools {
return _sectors[sector_index];
}
// ---------------------------------------------------------------------
//
// LookUpSectorDepends
//
// ---------------------------------------------------------------------
void LookUpSectorDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
obj_a.Internal.SelfDepends.Add(obj_b);
obj_b.Internal.TheirDepends.Add(obj_a);
}
}
}
}
void LookUpSectorRDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
obj_b.Internal.SelfDepends.Add(obj_a);
obj_a.Internal.TheirDepends.Add(obj_b);
}
}
}
}
bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
return
a.Internal.ScreenBounds.Overlaps(b.Internal.ScreenBounds) &&
IsIsoObjectDepends(a.position, a.size, b.position, b.size);
}
bool IsIsoObjectDepends(Vector3 a_min, Vector3 a_size, Vector3 b_min, Vector3 b_size) {
var a_max = a_min + a_size;
var b_max = b_min + b_size;
@@ -256,85 +354,5 @@ namespace IsoTools {
}
return a_yesno;
}
bool IsIsoObjectDepends(IsoObject a, IsoObject b) {
return
a.Internal.ScreenBounds.Overlaps(b.Internal.ScreenBounds) &&
IsIsoObjectDepends(a.position, a.size, b.position, b.size);
}
void LookUpSectorDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_a, obj_b) ) {
obj_a.Internal.SelfDepends.Add(obj_b);
obj_b.Internal.TheirDepends.Add(obj_a);
}
}
}
}
void LookUpSectorRDepends(float num_pos_x, float num_pos_y, IsoObject obj_a) {
var sec = FindSector(num_pos_x, num_pos_y);
if ( sec != null ) {
for ( int i = 0, e = sec.objects.Count; i < e; ++i ) {
var obj_b = sec.objects[i];
if ( obj_a != obj_b && !obj_b.Internal.Dirty && IsIsoObjectDepends(obj_b, obj_a) ) {
obj_b.Internal.SelfDepends.Add(obj_a);
obj_a.Internal.TheirDepends.Add(obj_b);
}
}
}
}
public void SetupIsoObjectDepends(IsoObject obj_a) {
ClearIsoObjectDepends(obj_a);
var min = obj_a.Internal.MinSector;
var max = obj_a.Internal.MaxSector;
for ( var y = min.y; y < max.y; ++y ) {
for ( var x = min.x; x < max.x; ++x ) {
LookUpSectorDepends(x, y, obj_a);
LookUpSectorRDepends(x, y, obj_a);
}}
}
public void ClearIsoObjectDepends(IsoObject iso_object) {
var their_depends = iso_object.Internal.TheirDepends;
for ( int i = 0, e = their_depends.Count; i < e; ++i ) {
var their_iso_object = their_depends[i];
if ( !their_iso_object.Internal.Dirty ) {
their_iso_object.Internal.SelfDepends.Remove(iso_object);
}
}
iso_object.Internal.SelfDepends.Clear();
iso_object.Internal.TheirDepends.Clear();
}
// ---------------------------------------------------------------------
//
// Private
//
// ---------------------------------------------------------------------
public bool IsIsoObjectVisible(IsoObject iso_object) {
var renderers = GetIsoObjectRenderers(iso_object);
for ( int i = 0, e = renderers.Count; i < e; ++i ) {
if ( renderers[i].isVisible ) {
return true;
}
}
return false;
}
List<Renderer> GetIsoObjectRenderers(IsoObject iso_object) {
if ( iso_object.cacheRenderers ) {
return iso_object.Internal.Renderers;
} else {
iso_object.GetComponentsInChildren<Renderer>(_tmpRenderers);
return _tmpRenderers;
}
}
}
}

View File

@@ -1,16 +1,12 @@
using UnityEngine;
using IsoTools.Internal;
using System.Collections.Generic;
#if UNITY_5_5_OR_NEWER
using UnityEngine.Profiling;
#endif
namespace IsoTools {
namespace IsoTools.Internal {
public class IsoSortingSolver {
public float stepDepth = IsoWorld.DefStepDepth;
public float startDepth = IsoWorld.DefStartDepth;
List<Renderer> _tmpRenderers = new List<Renderer>();
// ---------------------------------------------------------------------
@@ -41,13 +37,13 @@ namespace IsoTools {
//
// ---------------------------------------------------------------------
public bool StepSortingAction(IsoScreenSolver screen_solver){
Profiler.BeginSample("CalculateSectors");
public bool StepSortingAction(IsoWorld iso_world, IsoScreenSolver screen_solver) {
Profiler.BeginSample("ResolveVisibles");
var dirty = ResolveVisibles(screen_solver);
Profiler.EndSample();
if ( dirty ) {
Profiler.BeginSample("PlaceAllVisibles");
PlaceAllVisibles(screen_solver.curVisibles);
PlaceAllVisibles(iso_world, screen_solver);
Profiler.EndSample();
}
return dirty;
@@ -57,17 +53,20 @@ namespace IsoTools {
_tmpRenderers.Clear();
}
public void Clear() {
}
// ---------------------------------------------------------------------
//
// ResolveVisibles
//
// ---------------------------------------------------------------------
bool ResolveVisibles(IsoScreenSolver screen_solver){
bool ResolveVisibles(IsoScreenSolver screen_solver) {
var mark_dirty = false;
var old_visibles = screen_solver.oldVisibles;
var cur_visibles = screen_solver.curVisibles;
var mark_dirty = false;
for ( int i = 0, e = cur_visibles.Count; i < e; ++i ) {
var iso_object = cur_visibles[i];
if ( iso_object.Internal.Dirty || !old_visibles.Contains(iso_object) ) {
@@ -79,6 +78,7 @@ namespace IsoTools {
mark_dirty = true;
}
}
for ( int i = 0, e = old_visibles.Count; i < e; ++i ) {
var iso_object = old_visibles[i];
if ( !cur_visibles.Contains(iso_object) ) {
@@ -86,12 +86,13 @@ namespace IsoTools {
screen_solver.ClearIsoObjectDepends(iso_object);
}
}
_tmpRenderers.Clear();
return mark_dirty;
}
bool UpdateIsoObjectBounds3d(IsoObject iso_object) {
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
if ( iso_object.mode != IsoObject.Mode.Mode3d ) {
var minmax3d = IsoObjectMinMax3D(iso_object);
var offset3d = iso_object.Internal.Transform.position.z - minmax3d.center;
if ( iso_object.Internal.MinMax3d.Approximately(minmax3d) ||
@@ -110,22 +111,22 @@ namespace IsoTools {
var result = IsoMinMax.zero;
var renderers = GetIsoObjectRenderers(iso_object);
for ( int i = 0, e = renderers.Count; i < e; ++i ) {
var bounds = renderers[i].bounds;
var bounds = renderers[i].bounds;
var extents = bounds.extents;
if ( extents.x > 0.0f || extents.y > 0.0f || extents.z > 0.0f ) {
var center = bounds.center.z;
var minbounds = center - extents.z;
var maxbounds = center + extents.z;
if ( inited ) {
if ( minbounds < result.min ) {
if ( result.min > minbounds ) {
result.min = minbounds;
}
if ( maxbounds > result.max ) {
if ( result.max < maxbounds ) {
result.max = maxbounds;
}
} else {
inited = true;
result = new IsoMinMax(minbounds, maxbounds);
result.Set(minbounds, maxbounds);
}
}
}
@@ -147,30 +148,32 @@ namespace IsoTools {
//
// ---------------------------------------------------------------------
void PlaceAllVisibles(IsoAssocList<IsoObject> cur_visibles) {
var depth = startDepth;
void PlaceAllVisibles(IsoWorld iso_world, IsoScreenSolver screen_solver) {
var start_depth = iso_world.startDepth;
var cur_visibles = screen_solver.curVisibles;
for ( int i = 0, e = cur_visibles.Count; i < e; ++i ) {
depth = RecursivePlaceIsoObject(cur_visibles[i], depth);
start_depth = RecursivePlaceIsoObject(
cur_visibles[i], start_depth, iso_world.stepDepth);
}
}
float RecursivePlaceIsoObject(IsoObject iso_object, float depth) {
float RecursivePlaceIsoObject(IsoObject iso_object, float depth, float step_depth) {
if ( iso_object.Internal.Placed ) {
return depth;
}
iso_object.Internal.Placed = true;
var self_depends = iso_object.Internal.SelfDepends;
for ( int i = 0, e = self_depends.Count; i < e; ++i ) {
depth = RecursivePlaceIsoObject(self_depends[i], depth);
depth = RecursivePlaceIsoObject(self_depends[i], depth, step_depth);
}
if ( iso_object.mode == IsoObject.Mode.Mode3d ) {
var zoffset = iso_object.Internal.Offset3d;
var extents = iso_object.Internal.MinMax3d.size;
PlaceIsoObject(iso_object, depth + extents * 0.5f + zoffset);
return depth + extents + stepDepth;
return depth + extents + step_depth;
} else {
PlaceIsoObject(iso_object, depth);
return depth + stepDepth;
return depth + step_depth;
}
}

View File

@@ -159,8 +159,8 @@ namespace IsoTools {
public Ray RayFromIsoCameraToIsoPoint(Vector3 iso_pnt) {
var screen_pnt = IsoToScreen(iso_pnt);
var min_xy = _screenSolver.minXY;
var min_screen_pnt = IsoToScreen(min_xy - Vector2.one);
var min_iso_xy = _screenSolver.minIsoXY;
var min_screen_pnt = IsoToScreen(min_iso_xy - Vector2.one);
var max_screen_dist = screen_pnt.y - min_screen_pnt.y;
var screen_down_pnt = new Vector2(screen_pnt.x, screen_pnt.y - max_screen_dist);
@@ -358,21 +358,15 @@ namespace IsoTools {
}
}
void UpdateSolverProperties() {
_sortingSolver.stepDepth = stepDepth;
_sortingSolver.startDepth = startDepth;
}
void ChangeSortingProperty() {
MarkDirty();
UpdateIsoMatrix();
FixInstanceTransforms();
UpdateSolverProperties();
}
void StepSortingProcess() {
_screenSolver.StepSortingAction(this, GetInstances());
if ( _sortingSolver.StepSortingAction(_screenSolver) ) {
if ( _sortingSolver.StepSortingAction(this, _screenSolver) ) {
MarkDirty();
}
_screenSolver.PostStepSortingAction();
@@ -397,11 +391,13 @@ namespace IsoTools {
protected override void OnEnable() {
base.OnEnable();
_screenSolver.Clear();
_sortingSolver.Clear();
}
protected override void OnDisable() {
base.OnDisable();
_screenSolver.Clear();
_sortingSolver.Clear();
}
protected override void OnAddInstanceToHolder(IsoObject instance) {