Commit Graph

311 Commits

Author SHA1 Message Date
ac8a1a670d emacs projectile 2017-03-15 02:00:49 +07:00
33bc36687d Added tag 3.0.0 review for changeset 39f5ec8c19e7 2017-03-15 02:00:24 +07:00
97db117b84 store tools ignore 3.0.0_review 2017-02-18 03:28:40 +07:00
d3ee8394f7 fix PlayMaker actions 2017-02-18 03:16:15 +07:00
5a68df63b2 drop older unity versions 2017-02-18 03:02:28 +07:00
9eaf2733dc build settings 2017-02-18 02:01:38 +07:00
736891754b update readme, changelog and remove old scenes 2017-02-18 01:35:12 +07:00
b407ff13de move tiled support to old 2017-02-17 23:45:24 +07:00
4dbdfd04b2 fix licence files 2017-01-02 15:51:32 +07:00
0d7ab882e5 fix licence files 2017-01-02 04:05:25 +07:00
badbb0a53c fix false warnings 2017-01-01 02:45:59 +07:00
7be90fa61a reset dev settings of world 2016-12-31 03:42:09 +07:00
f0b7f3165c snapping distance to world settings 2016-12-31 02:35:28 +07:00
26dbd35324 fix old mode properties 2016-12-31 00:43:53 +07:00
df7838dd52 warning solver dummy 2016-12-30 21:31:06 +07:00
f0ff0b16f8 fix problem with disable/enable IsoObject in play mode 2016-12-30 16:37:06 +07:00
336e2aecb9 remove process instances 2016-12-30 02:02:47 +07:00
6e15ee2d45 name refactor 2016-12-29 07:11:48 +07:00
70a28c743d fix problem with removing chached renderer 2016-12-29 01:49:15 +07:00
f1a3025d44 quadtree with id for his item 2016-12-29 00:29:23 +07:00
6afa1e24f6 little renaming 2016-12-28 23:39:46 +07:00
c6de29bd5a External IItem for QuadTree 2016-12-27 19:29:32 +07:00
7c40167da8 remove moving to deep for every new node 2016-12-27 15:38:22 +07:00
1c0a66cd01 quad tree improvements 2016-12-27 06:50:31 +07:00
8f997be60d micro optimizations 2016-12-27 05:52:34 +07:00
10a33b001c remove screen grid 2016-12-27 04:04:40 +07:00
bebe8644ef fix scene view sorting 2016-12-27 00:34:51 +07:00
3e9c6a8377 move performance with quad tree 2016-12-26 02:26:39 +07:00
864727a50d quad tree for visibility wip 2016-12-25 14:56:41 +07:00
a7f4fee821 fix isogrid float problems 2016-12-24 17:50:44 +07:00
486c95f9cd + IsoPoint2 2016-12-24 14:24:38 +07:00
af5077a96d move grid logic from screen solver to IsoGrid.cs 2016-12-24 04:41:02 +07:00
72c0850445 IsoWorld refactoring wip 2016-12-23 03:28:07 +07:00
780d0391aa begin isoworld refactoring 2016-12-22 23:53:35 +07:00
9bef427c5f hide private variables from IsoWorld %) 2016-12-21 23:24:24 +07:00
f3ed1f3236 dirty only not overriden prefab properties. fix missed cached transform in IsoObject. 2016-12-21 03:24:59 +07:00
a0ec6a93eb snapping fix 2016-12-20 03:34:17 +07:00
cc08f1e2c7 fix detached inspector 2016-12-19 03:29:05 +07:00
985274a710 fix scenes to new isoworld child/parent system 2016-12-19 03:01:47 +07:00
fde18817fa Merge 2016-12-19 02:32:19 +07:00
236e72d879 multiple worlds support done 2016-12-19 02:30:30 +07:00
c5084b1596 IsoHolder and IsoInstance improvements 2016-12-18 19:40:28 +07:00
d3016c5603 multiple world wip 2016-12-17 19:08:58 +07:00
204960372a + editor utils 2016-12-17 19:08:04 +07:00
93b11c5ea0 AssignTo for IsoList's 2016-12-17 14:54:56 +07:00
afd19224bb add snapping check box 2016-12-15 13:09:03 +07:00
2d6f8d37f6 safe way for add/remove objects of world 2016-12-15 12:59:47 +07:00
2ff0b86135 gizmos properties to isoworld 2016-12-15 01:12:05 +07:00
b79a1adcd4 debug show depends 2016-12-15 00:40:17 +07:00
fc6fac0ea2 QuadTree WIP 2016-12-11 15:03:52 +07:00