mirror of
https://github.com/BlackMATov/unity-flash-tools.git
synced 2025-12-16 14:11:19 +07:00
Compare commits
3 Commits
versions/1
...
versions/1
| Author | SHA1 | Date | |
|---|---|---|---|
| df364244b4 | |||
| 5012b53ac1 | |||
| b7e026e8ff |
0
.projectile
Normal file
0
.projectile
Normal file
9
Assets/DevTests/Animations/AlphaTests/Elefun.meta
Normal file
9
Assets/DevTests/Animations/AlphaTests/Elefun.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d8762b6bff92457aa59aaf03193018c
|
||||
folderAsset: yes
|
||||
timeCreated: 1487860932
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/DevTests/Animations/AlphaTests/Elefun/open.fla
Normal file
BIN
Assets/DevTests/Animations/AlphaTests/Elefun/open.fla
Normal file
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d481c08b811dc41eda079968a32efbb9
|
||||
timeCreated: 1487860937
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,3 +1,7 @@
|
||||
###### Version 1.3.7
|
||||
* Fix multiple import
|
||||
* Fix single frame optimization
|
||||
|
||||
###### Version 1.3.6
|
||||
* Fix for scale very small vector items
|
||||
* Big vector item optimization
|
||||
|
||||
@@ -564,6 +564,7 @@
|
||||
new_item_elem.transformX = 0;
|
||||
new_item_elem.transformY = 0;
|
||||
ftdoc.convert_selection_to_bitmap(doc, item);
|
||||
doc.exitEditMode();
|
||||
return true;
|
||||
} else {
|
||||
doc.exitEditMode();
|
||||
|
||||
@@ -24,8 +24,9 @@ namespace FTEditor.Postprocessors {
|
||||
.Select(p => AssetDatabase.LoadAssetAtPath<SwfAsset>(p))
|
||||
.Where(p => !!p);
|
||||
foreach ( var asset in assets ) {
|
||||
var asset_copy = asset;
|
||||
EditorApplication.delayCall += () => {
|
||||
SwfAssetProcess(asset);
|
||||
SwfAssetProcess(asset_copy);
|
||||
AssetDatabase.SaveAssets();
|
||||
};
|
||||
}
|
||||
|
||||
@@ -32,8 +32,9 @@ namespace FTEditor.Postprocessors {
|
||||
EditorUtility.DisplayDialog(title, message, "Ok");
|
||||
} else {
|
||||
foreach ( var swf_path in swf_paths ) {
|
||||
var swf_path_copy = swf_path;
|
||||
EditorApplication.delayCall += () => {
|
||||
SwfFileProcess(swf_path);
|
||||
SwfFileProcess(swf_path_copy);
|
||||
AssetDatabase.SaveAssets();
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user