Commit Graph

186 Commits

Author SHA1 Message Date
f9c391aa59 remove second tileset from tiled example 2016-04-22 00:08:40 +06:00
ef5be56a8f unnecessary algo little fix 2016-04-21 12:41:01 +06:00
effb5f7b09 little fixes 2016-04-21 01:55:52 +06:00
3ead69dd27 copy-paste fix 2016-04-21 00:25:00 +06:00
40488f9424 union physic helper holder 2016-04-20 22:56:20 +06:00
92ed826849 begin physic events optimization 2016-04-20 02:34:43 +06:00
a9706465e1 tiled meshes and materials to tiled asset 2016-04-20 01:09:25 +06:00
c21d33cd77 fake colliders and rigidbody to one fakeobject 2016-04-18 23:32:44 +06:00
469f674f69 fix physic layers 2016-04-18 21:39:19 +06:00
27dc8cb35a DontDestroy working with iso physic now 2016-04-18 21:32:13 +06:00
ae568870c9 Destroy physic helper without ref counter 2016-04-18 20:31:28 +06:00
3e5542e38d ref counter for IsoPhysicHelper 2016-04-18 02:24:23 +06:00
7656f3c565 Fix remove IsoObject from scene bug 2016-04-18 01:49:59 +06:00
12e944b068 more physics api 2016-04-17 23:24:22 +06:00
68ca004cbd more rigidbody function 2016-04-17 22:21:38 +06:00
91195b66a6 mass, drag and useGravity to inspector 2016-04-17 20:47:17 +06:00
7c22b52489 IsoWorld static instance 2016-04-17 19:20:43 +06:00
8d5a177eb1 Canvas for examples with next and prev scene button 2016-04-17 18:20:25 +06:00
c1d521e96a new 'cacheRenderers' option for IsoObject 2016-04-17 17:12:29 +06:00
fccf22b3cd Fix collision layers 2016-03-29 02:40:57 +06:00
d6343af20b back to 5.1.4 again 2016-03-22 00:54:33 +06:00
295cad24e2 back to 5.1.4 2016-03-22 00:43:44 +06:00
4811872cad fix OOM bug 2016-03-21 20:45:57 +06:00
be4ca04e3b code style 2016-02-08 00:55:01 +06:00
17058f859e debug log error to exception 2016-02-08 00:23:45 +06:00
4848b817c7 back to the future (5.3.2) 2016-02-08 00:04:16 +06:00
4c1fcbe92c back to 5.1.4 2016-02-07 17:53:22 +06:00
d434881a88 first tiled iteration done 2016-02-07 17:40:03 +06:00
aa6637bb3d code style 2016-02-07 04:40:36 +06:00
4bf3be6c79 mesh tiled map 2016-02-07 04:21:56 +06:00
9704155e72 empty bounds bug fix 2016-02-07 02:58:26 +06:00
ba02ef7803 create tiled prefab 2016-02-06 17:42:19 +06:00
0ed90de773 PPU for tiled layers 2016-02-06 14:44:06 +06:00
244b672b23 Show grid checkbox. Show properties in inspector. 2016-02-06 02:13:38 +06:00
ba482724d3 IsoUtils little refactor 2016-02-06 00:16:40 +06:00
116fd56174 raw list getter disable 2016-02-05 21:13:33 +06:00
d406548240 performance tricks 2016-02-05 14:00:06 +06:00
13ca62cfdc all to assoc list 2016-02-05 03:06:55 +06:00
a4061b9af0 encapsulate dict and list 2016-02-05 02:13:03 +06:00
8c4b0eccac IsoList for fast Pop 2016-02-05 00:55:03 +06:00
ba1c51fcb7 self depends performance trick 2016-02-04 00:19:08 +06:00
7be576f7b3 remove ended namespace comments 2016-02-03 01:04:15 +06:00
133df2d20e little 3d mode place fix 2016-02-02 23:47:46 +06:00
7297a81dea high performance tricks 2016-02-02 23:06:30 +06:00
fe2092860f duty performance trick 2016-02-02 22:36:58 +06:00
ff36b3f6be CanEditMultipleObject for tiled objects 2016-02-02 20:09:54 +06:00
0ad52b3800 tiled properties wip 2016-02-02 12:32:02 +06:00
17c5ce898e add some tiled properties test 2016-02-02 02:05:09 +06:00
1920b49e47 undo-redo for create tiled map and property holder 2016-02-02 00:21:21 +06:00
46e2e830b5 create tiled map from asset wip 2016-02-01 04:18:37 +06:00