mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2026-09-30 02:47:07 +07:00
tiled meshes and materials to tiled asset
This commit is contained in:
@@ -47,6 +47,7 @@
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<ItemGroup>
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<Compile Include="Assets\IsoTools\Scripts\Internal\Editor\IsoObjectEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapAssetEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapAssetPostprocessor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapLayerEditor.cs" />
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<Compile Include="Assets\IsoTools\Tiled\Internal\Editor\TiledMapPostprocessor.cs" />
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File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
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- {x: 28, y: -19}
|
||||
- {x: 32, y: -17}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 11, y: 28}
|
||||
- {x: 6, y: 29}
|
||||
- {x: -21, y: 29}
|
||||
- {x: -32, y: 16}
|
||||
- name: isometric_grass_and_water_2_40
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 192
|
||||
y: 128
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -9, y: 32}
|
||||
- {x: -32, y: 15}
|
||||
- {x: -32, y: -10}
|
||||
- {x: -10, y: -24}
|
||||
- {x: 14, y: -24}
|
||||
- {x: 32, y: -9}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 12, y: 32}
|
||||
- name: isometric_grass_and_water_2_41
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -9, y: 30}
|
||||
- {x: -11, y: 26}
|
||||
- {x: -15, y: 15}
|
||||
- {x: -32, y: -2}
|
||||
- {x: -32, y: -9}
|
||||
- {x: -5, y: -24}
|
||||
- {x: 10, y: -24}
|
||||
- {x: 32, y: -8}
|
||||
- {x: 32, y: 17}
|
||||
- {x: 9, y: 30}
|
||||
- name: isometric_grass_and_water_2_42
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 64
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -2, y: 23}
|
||||
- {x: -32, y: -2}
|
||||
- {x: -32, y: -10}
|
||||
- {x: -10, y: -19}
|
||||
- {x: 5, y: -19}
|
||||
- {x: 32, y: -4}
|
||||
- {x: 32, y: 17}
|
||||
- {x: 19, y: 23}
|
||||
- name: isometric_grass_and_water_2_43
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 128
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -21, y: 26}
|
||||
- {x: -32, y: 14}
|
||||
- {x: -32, y: -4}
|
||||
- {x: -10, y: -19}
|
||||
- {x: 13, y: -19}
|
||||
- {x: 32, y: -12}
|
||||
- {x: 32, y: 8}
|
||||
- {x: 6, y: 26}
|
||||
- name: isometric_grass_and_water_2_44
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 192
|
||||
y: 64
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -25, y: 32}
|
||||
- {x: -32, y: 19}
|
||||
- {x: -32, y: -14}
|
||||
- {x: -3, y: -24}
|
||||
- {x: 6, y: -24}
|
||||
- {x: 32, y: -9}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 7, y: 32}
|
||||
- name: isometric_grass_and_water_2_45
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -12, y: 29}
|
||||
- {x: -14, y: 20}
|
||||
- {x: -14, y: 15}
|
||||
- {x: -14, y: 16}
|
||||
- {x: -15, y: 23}
|
||||
- {x: -27, y: 19}
|
||||
- {x: -32, y: 2}
|
||||
- {x: -32, y: -12}
|
||||
- {x: -15, y: -19}
|
||||
- {x: 14, y: -19}
|
||||
- {x: 32, y: -13}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 21, y: 23}
|
||||
- {x: 14, y: 29}
|
||||
- name: isometric_grass_and_water_2_46
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 64
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -16, y: 27}
|
||||
- {x: -18, y: 26}
|
||||
- {x: -32, y: 18}
|
||||
- {x: -32, y: -6}
|
||||
- {x: -8, y: -24}
|
||||
- {x: 11, y: -24}
|
||||
- {x: 27, y: -20}
|
||||
- {x: 32, y: -5}
|
||||
- {x: 32, y: 18}
|
||||
- {x: 21, y: 27}
|
||||
- name: isometric_grass_and_water_2_47
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 128
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -1, y: 14}
|
||||
- {x: -32, y: -1}
|
||||
- {x: -32, y: -11}
|
||||
- {x: -2, y: -24}
|
||||
- {x: 7, y: -24}
|
||||
- {x: 32, y: -10}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 4, y: 14}
|
||||
- name: isometric_grass_and_water_2_48
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 192
|
||||
y: 0
|
||||
width: 64
|
||||
height: 64
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline:
|
||||
- - {x: -1, y: 14}
|
||||
- {x: -32, y: -1}
|
||||
- {x: -32, y: -11}
|
||||
- {x: -2, y: -24}
|
||||
- {x: 7, y: -24}
|
||||
- {x: 32, y: -10}
|
||||
- {x: 32, y: 0}
|
||||
- {x: 4, y: 14}
|
||||
outline: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because one or more lines are too long
@@ -1,12 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEditor;
|
||||
using IsoTools.Tiled;
|
||||
using IsoTools.Internal;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMapAsset))]
|
||||
@@ -88,129 +84,29 @@ namespace IsoTools.Tiled.Internal {
|
||||
}
|
||||
|
||||
Mesh GetTilesetMesh(int tileset_index, int layer_index) {
|
||||
var vertices = new List<Vector3>();
|
||||
var triangles = new List<int>();
|
||||
var uvs = new List<Vector2>();
|
||||
for ( var tile_y = 0; tile_y < _asset.Data.Height; ++tile_y ) {
|
||||
for ( var tile_x = 0; tile_x < _asset.Data.Width; ++tile_x ) {
|
||||
var tile_gid = _asset.Data
|
||||
.Layers[layer_index]
|
||||
.Tiles[tile_y * _asset.Data.Width + tile_x];
|
||||
if ( tile_gid > 0 && CheckTileGidByTileset(tile_gid, tileset_index) ) {
|
||||
var tile_iso_pos = new Vector3(
|
||||
-tile_y + _asset.Data.Height - 1,
|
||||
-tile_x + _asset.Data.Width - 1);
|
||||
|
||||
var iso_world = GetIsoWorld();
|
||||
var tile_screen_pos = iso_world.IsoToScreen(tile_iso_pos);
|
||||
var tile_sprite = GetTileSprite(tile_gid, tileset_index);
|
||||
var tile_width = tile_sprite.rect.width / _asset.PixelsPerUnit;
|
||||
var tile_height = tile_sprite.rect.height / _asset.PixelsPerUnit;
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var tileset_offset_x = tileset_data.TileOffsetX / _asset.PixelsPerUnit;
|
||||
var tileset_offset_y = tileset_data.TileOffsetY / _asset.PixelsPerUnit;
|
||||
|
||||
var vertex_pos =
|
||||
IsoUtils.Vec3FromVec2(tile_screen_pos) -
|
||||
IsoUtils.Vec3FromXY(tile_width, tile_height) * 0.5f +
|
||||
IsoUtils.Vec3FromXY(tileset_offset_x, tileset_offset_y);
|
||||
|
||||
vertices.Add(vertex_pos);
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromX (tile_width));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromXY(tile_width, tile_height));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromY (tile_height));
|
||||
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
triangles.Add(vertices.Count - 4 + 1);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 3);
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
|
||||
var tex_size = new Vector2(tile_sprite.texture.width, tile_sprite.texture.height);
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
}
|
||||
var mesh_name = string.Format("mesh_{0}_{1}", tileset_index, layer_index);
|
||||
var subassets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(_asset));
|
||||
foreach ( var subasset in subassets ) {
|
||||
if ( subasset.name == mesh_name && subasset is Mesh ) {
|
||||
return subasset as Mesh;
|
||||
}
|
||||
}
|
||||
var mesh = new Mesh();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.triangles = triangles.ToArray();
|
||||
mesh.uv = uvs.ToArray();
|
||||
mesh.RecalculateNormals();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
IsoWorld GetIsoWorld() {
|
||||
var iso_world = IsoWorld.Instance;
|
||||
if ( !iso_world ) {
|
||||
throw new UnityException("not found IsoWorld");
|
||||
}
|
||||
return iso_world;
|
||||
}
|
||||
|
||||
string GetTiledMapAssetPath() {
|
||||
var asset_path = AssetDatabase.GetAssetPath(_asset);
|
||||
if ( string.IsNullOrEmpty(asset_path) ) {
|
||||
throw new UnityException(string.Format(
|
||||
"not found tiled map asset ({0}) path",
|
||||
_asset.name));
|
||||
}
|
||||
return asset_path;
|
||||
}
|
||||
|
||||
bool CheckTileGidByTileset(int tile_gid, int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
return
|
||||
tile_gid >= tileset_data.FirstGid &&
|
||||
tile_gid < tileset_data.FirstGid + tileset_data.TileCount;
|
||||
}
|
||||
|
||||
Sprite GetTileSprite(int tile_gid, int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var tile_sprite_name = string.Format(
|
||||
"{0}_{1}",
|
||||
Path.GetFileNameWithoutExtension(tileset_data.ImageSource),
|
||||
tile_gid);
|
||||
var tileset_assets = AssetDatabase.LoadAllAssetsAtPath(Path.Combine(
|
||||
Path.GetDirectoryName(GetTiledMapAssetPath()),
|
||||
tileset_data.ImageSource));
|
||||
var tile_sprite = tileset_assets
|
||||
.Where(p => p is Sprite && p.name == tile_sprite_name)
|
||||
.Select(p => p as Sprite)
|
||||
.FirstOrDefault();
|
||||
if ( !tile_sprite ) {
|
||||
throw new UnityException(string.Format(
|
||||
"sprite ({0}) for tile ({1}) not found",
|
||||
tile_sprite_name, tile_gid));
|
||||
}
|
||||
return tile_sprite;
|
||||
throw new UnityException(string.Format(
|
||||
"not found tileset mesh ({0})",
|
||||
mesh_name));
|
||||
}
|
||||
|
||||
Material GetTilesetMaterial(int tileset_index) {
|
||||
var shader = Shader.Find("Sprites/Default");
|
||||
if ( !shader ) {
|
||||
throw new UnityException("'Sprites/Default' shader not found");
|
||||
var material_name = string.Format("material_{0}", tileset_index);
|
||||
var subassets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(_asset));
|
||||
foreach ( var subasset in subassets ) {
|
||||
if ( subasset.name == material_name && subasset is Material ) {
|
||||
return subasset as Material;
|
||||
}
|
||||
}
|
||||
var material = new Material(shader);
|
||||
material.SetTexture("_MainTex", GetTilesetTexture(tileset_index));
|
||||
return material;
|
||||
}
|
||||
|
||||
Texture2D GetTilesetTexture(int tileset_index) {
|
||||
var tileset_data = _asset.Data.Tilesets[tileset_index];
|
||||
var texture_path = Path.Combine(
|
||||
Path.GetDirectoryName(GetTiledMapAssetPath()),
|
||||
tileset_data.ImageSource);
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(texture_path);
|
||||
if ( !texture ) {
|
||||
throw new UnityException(string.Format(
|
||||
"texture ({0}) for tileset ({1}) not found",
|
||||
texture_path, tileset_data.Name));
|
||||
}
|
||||
return texture;
|
||||
throw new UnityException(string.Format(
|
||||
"not found tileset material ({0})",
|
||||
material_name));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
@@ -0,0 +1,184 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using IsoTools.Internal;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
public class TiledMapAssetPostprocessor : AssetPostprocessor {
|
||||
static void OnPostprocessAllAssets(
|
||||
string[] imported_assets, string[] deleted_assets,
|
||||
string[] moved_assets, string[] moved_from_asset_paths)
|
||||
{
|
||||
var asset_paths = imported_assets
|
||||
.Where(p => Path.GetExtension(p).ToLower().Equals(".asset"));
|
||||
foreach ( var asset_path in asset_paths ) {
|
||||
var asset = AssetDatabase.LoadAssetAtPath<TiledMapAsset>(asset_path);
|
||||
if ( asset ) {
|
||||
TiledMapAssetProcess(asset_path, asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void TiledMapAssetProcess(string asset_path, TiledMapAsset asset) {
|
||||
try {
|
||||
GenerateLayerMeshes(asset);
|
||||
} catch ( Exception e ) {
|
||||
Debug.LogErrorFormat(
|
||||
"Postprocess tiled map asset error: {0}",
|
||||
e.Message);
|
||||
AssetDatabase.DeleteAsset(asset_path);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
static void GenerateLayerMeshes(TiledMapAsset asset) {
|
||||
var dirty = false;
|
||||
for ( int i = 0; i < asset.Data.Layers.Count; ++i ) {
|
||||
for ( int j = 0; j < asset.Data.Tilesets.Count; ++j ) {
|
||||
var mesh_name = string.Format("mesh_{0}_{1}", j, i);
|
||||
if ( !HasSubAsset(asset, mesh_name) ) {
|
||||
var mesh = GenerateTilesetMesh(asset, j, i);
|
||||
mesh.name = mesh_name;
|
||||
AssetDatabase.AddObjectToAsset(mesh, asset);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
for ( int j = 0; j < asset.Data.Tilesets.Count; ++j ) {
|
||||
var material_name = string.Format("material_{0}", j);
|
||||
if ( !HasSubAsset(asset, material_name) ) {
|
||||
var material = GenerateTilesetMaterial(asset, j);
|
||||
material.name = material_name;
|
||||
AssetDatabase.AddObjectToAsset(material, asset);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
if ( dirty ) {
|
||||
EditorUtility.SetDirty(asset);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
static bool HasSubAsset(TiledMapAsset asset, string subasset_name) {
|
||||
var subassets = AssetDatabase.LoadAllAssetsAtPath(
|
||||
AssetDatabase.GetAssetPath(asset));
|
||||
return subassets.Any(p => p.name == subasset_name);
|
||||
}
|
||||
|
||||
static Mesh GenerateTilesetMesh(TiledMapAsset asset, int tileset_index, int layer_index) {
|
||||
var vertices = new List<Vector3>();
|
||||
var triangles = new List<int>();
|
||||
var uvs = new List<Vector2>();
|
||||
for ( var tile_y = 0; tile_y < asset.Data.Height; ++tile_y ) {
|
||||
for ( var tile_x = 0; tile_x < asset.Data.Width; ++tile_x ) {
|
||||
var tile_gid = asset.Data
|
||||
.Layers[layer_index]
|
||||
.Tiles[tile_y * asset.Data.Width + tile_x];
|
||||
if ( tile_gid > 0 && CheckTileGidByTileset(asset, tile_gid, tileset_index) ) {
|
||||
var tile_iso_pos = new Vector2(
|
||||
-tile_y + asset.Data.Height - 1,
|
||||
-tile_x + asset.Data.Width - 1);
|
||||
|
||||
var tile_screen_pos = TiledIsoToScreen(asset, tile_iso_pos);
|
||||
var tile_sprite = GetTileSprite(asset, tile_gid, tileset_index);
|
||||
var tile_width = tile_sprite.rect.width / asset.PixelsPerUnit;
|
||||
var tile_height = tile_sprite.rect.height / asset.PixelsPerUnit;
|
||||
var tileset_data = asset.Data.Tilesets[tileset_index];
|
||||
var tileset_offset_x = tileset_data.TileOffsetX / asset.PixelsPerUnit;
|
||||
var tileset_offset_y = tileset_data.TileOffsetY / asset.PixelsPerUnit;
|
||||
|
||||
var vertex_pos =
|
||||
IsoUtils.Vec3FromVec2(tile_screen_pos) -
|
||||
IsoUtils.Vec3FromXY(tile_width, tile_height) * 0.5f +
|
||||
IsoUtils.Vec3FromXY(tileset_offset_x, tileset_offset_y);
|
||||
|
||||
vertices.Add(vertex_pos);
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromX (tile_width));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromXY(tile_width, tile_height));
|
||||
vertices.Add(vertex_pos + IsoUtils.Vec3FromY (tile_height));
|
||||
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
triangles.Add(vertices.Count - 4 + 1);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 0);
|
||||
triangles.Add(vertices.Count - 4 + 3);
|
||||
triangles.Add(vertices.Count - 4 + 2);
|
||||
|
||||
var tex_size = new Vector2(tile_sprite.texture.width, tile_sprite.texture.height);
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMin / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMax / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
uvs.Add(new Vector2(tile_sprite.rect.xMin / tex_size.x, tile_sprite.rect.yMax / tex_size.y));
|
||||
}
|
||||
}
|
||||
}
|
||||
var mesh = new Mesh();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.triangles = triangles.ToArray();
|
||||
mesh.uv = uvs.ToArray();
|
||||
mesh.RecalculateNormals();
|
||||
return mesh;
|
||||
}
|
||||
|
||||
static Material GenerateTilesetMaterial(TiledMapAsset asset, int tileset_index) {
|
||||
var shader = Shader.Find("Sprites/Default");
|
||||
if ( !shader ) {
|
||||
throw new UnityException("'Sprites/Default' shader not found");
|
||||
}
|
||||
var material = new Material(shader);
|
||||
material.SetTexture("_MainTex", GetTilesetTexture(asset, tileset_index));
|
||||
return material;
|
||||
}
|
||||
|
||||
static Vector2 TiledIsoToScreen(TiledMapAsset asset, Vector2 iso_pnt) {
|
||||
return new Vector2(
|
||||
(iso_pnt.x - iso_pnt.y) * asset.Data.TileWidth * 0.5f / asset.PixelsPerUnit,
|
||||
(iso_pnt.x + iso_pnt.y) * asset.Data.TileHeight * 0.5f / asset.PixelsPerUnit);
|
||||
}
|
||||
|
||||
static bool CheckTileGidByTileset(TiledMapAsset asset, int tile_gid, int tileset_index) {
|
||||
var tileset_data = asset.Data.Tilesets[tileset_index];
|
||||
return
|
||||
tile_gid >= tileset_data.FirstGid &&
|
||||
tile_gid < tileset_data.FirstGid + tileset_data.TileCount;
|
||||
}
|
||||
|
||||
static Sprite GetTileSprite(TiledMapAsset asset, int tile_gid, int tileset_index) {
|
||||
var tileset_data = asset.Data.Tilesets[tileset_index];
|
||||
var tile_sprite_name = string.Format(
|
||||
"{0}_{1}",
|
||||
Path.GetFileNameWithoutExtension(tileset_data.ImageSource),
|
||||
tile_gid);
|
||||
var tileset_assets = AssetDatabase.LoadAllAssetsAtPath(Path.Combine(
|
||||
Path.GetDirectoryName(AssetDatabase.GetAssetPath(asset)),
|
||||
tileset_data.ImageSource));
|
||||
var tile_sprite = tileset_assets
|
||||
.Where(p => p is Sprite && p.name == tile_sprite_name)
|
||||
.Select(p => p as Sprite)
|
||||
.FirstOrDefault();
|
||||
if ( !tile_sprite ) {
|
||||
throw new UnityException(string.Format(
|
||||
"sprite ({0}) for tile ({1}) not found",
|
||||
tile_sprite_name, tile_gid));
|
||||
}
|
||||
return tile_sprite;
|
||||
}
|
||||
|
||||
static Texture2D GetTilesetTexture(TiledMapAsset asset, int tileset_index) {
|
||||
var tileset_data = asset.Data.Tilesets[tileset_index];
|
||||
var tileset_texture_path = Path.Combine(
|
||||
Path.GetDirectoryName(AssetDatabase.GetAssetPath(asset)),
|
||||
tileset_data.ImageSource);
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(tileset_texture_path);
|
||||
if ( !texture ) {
|
||||
throw new UnityException(string.Format(
|
||||
"texture ({0}) for tileset ({1}) not found",
|
||||
tileset_texture_path, tileset_index));
|
||||
}
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0efb791828e36460381a0cb252b3fca5
|
||||
timeCreated: 1461077920
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,7 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using IsoTools.Tiled;
|
||||
using IsoTools.Internal;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMap)), CanEditMultipleObjects]
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using IsoTools.Tiled;
|
||||
using IsoTools.Internal;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMapLayer)), CanEditMultipleObjects]
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using IsoTools.Tiled;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
@@ -33,6 +31,7 @@ namespace IsoTools.Tiled.Internal {
|
||||
}
|
||||
new_asset.Data = tile_map_data;
|
||||
new_asset.Name = Path.GetFileNameWithoutExtension(new_asset_path);
|
||||
RemoveAllSubAsset(new_asset_path);
|
||||
EditorUtility.SetDirty(new_asset);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
@@ -141,16 +140,10 @@ namespace IsoTools.Tiled.Internal {
|
||||
tileset.Name, image_path));
|
||||
}
|
||||
|
||||
var method_args = new object[2]{0,0};
|
||||
typeof(TextureImporter)
|
||||
.GetMethod("GetWidthAndHeight", BindingFlags.NonPublic | BindingFlags.Instance)
|
||||
.Invoke(importer, method_args);
|
||||
var image_width = (int)method_args[0];
|
||||
var image_height = (int)method_args[1];
|
||||
|
||||
var meta_data = new List<SpriteMetaData>();
|
||||
for ( var i = image_height - tileset.TileHeight - tileset.Margin; i >= tileset.Margin; i -= tileset.TileHeight + tileset.Spacing ) {
|
||||
for ( var j = tileset.Margin; j <= image_width - tileset.Margin - tileset.TileWidth; j += tileset.TileWidth + tileset.Spacing ) {
|
||||
var meta_data = new List<SpriteMetaData>();
|
||||
var image_size = GetSizeFromTextureImporter(importer);
|
||||
for ( var i = image_size.y - tileset.TileHeight - tileset.Margin; i >= tileset.Margin; i -= tileset.TileHeight + tileset.Spacing ) {
|
||||
for ( var j = tileset.Margin; j <= image_size.x - tileset.Margin - tileset.TileWidth; j += tileset.TileWidth + tileset.Spacing ) {
|
||||
var meta_elem = new SpriteMetaData();
|
||||
meta_elem.name = string.Format(
|
||||
"{0}_{1}",
|
||||
@@ -209,5 +202,22 @@ namespace IsoTools.Tiled.Internal {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RemoveAllSubAsset(string main_asset_path) {
|
||||
var subassets = AssetDatabase.LoadAllAssetsAtPath(main_asset_path);
|
||||
foreach ( var asset in subassets ) {
|
||||
if ( !AssetDatabase.IsMainAsset(asset) ) {
|
||||
GameObject.DestroyImmediate(asset, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Vector2 GetSizeFromTextureImporter(TextureImporter importer) {
|
||||
var method_args = new object[2]{0,0};
|
||||
typeof(TextureImporter)
|
||||
.GetMethod("GetWidthAndHeight", BindingFlags.NonPublic | BindingFlags.Instance)
|
||||
.Invoke(importer, method_args);
|
||||
return new Vector2((int)method_args[0], (int)method_args[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using IsoTools.Tiled;
|
||||
using IsoTools.Internal;
|
||||
|
||||
namespace IsoTools.Tiled.Internal {
|
||||
[CustomEditor(typeof(TiledMapTileset)), CanEditMultipleObjects]
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace IsoTools.Tiled {
|
||||
}
|
||||
|
||||
public class TiledMapAsset : ScriptableObject {
|
||||
[HideInInspector]
|
||||
//[HideInInspector]
|
||||
public TiledMapData Data = new TiledMapData();
|
||||
public string Name = string.Empty;
|
||||
public float PixelsPerUnit = 100.0f;
|
||||
|
||||
Reference in New Issue
Block a user