mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
fake colliders and rigidbody to one fakeobject
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@@ -2,11 +2,11 @@
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namespace IsoTools.Internal {
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public class IsoFakeCollider : MonoBehaviour {
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IsoCollider _isoCollider = null;
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public void Init(IsoCollider iso_collider) {
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public IsoFakeCollider Init(IsoCollider iso_collider) {
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_isoCollider = iso_collider;
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return this;
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}
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public IsoCollider isoCollider {
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@@ -20,10 +20,6 @@ namespace IsoTools.Internal {
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var iso_object_layer = isoObject.gameObject.layer;
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if ( gameObject.layer != iso_object_layer ) {
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gameObject.layer = iso_object_layer;
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for ( int i = 0, e = transform.childCount; i < e; ++i ) {
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var child = transform.GetChild(i);
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child.gameObject.layer = iso_object_layer;
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}
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}
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}
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@@ -2,11 +2,11 @@
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namespace IsoTools.Internal {
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public class IsoFakeRigidbody : MonoBehaviour {
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IsoRigidbody _isoRigidbody = null;
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public void Init(IsoRigidbody iso_rigidbody) {
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public IsoFakeRigidbody Init(IsoRigidbody iso_rigidbody) {
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_isoRigidbody = iso_rigidbody;
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return this;
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}
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public IsoRigidbody isoRigidbody {
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@@ -10,6 +10,8 @@ namespace IsoTools {
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public abstract class IsoCollider : MonoBehaviour {
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protected abstract Collider CreateRealCollider(GameObject target);
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IsoFakeCollider _fakeCollider;
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Collider _realCollider = null;
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protected Collider realCollider {
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get { return _realCollider; }
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@@ -91,10 +93,8 @@ namespace IsoTools {
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}
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void Awake() {
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var fake_collider_go = new GameObject();
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fake_collider_go.transform.SetParent(fakeObject.transform, false);
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fake_collider_go.AddComponent<IsoFakeCollider>().Init(this);
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_realCollider = CreateRealCollider(fake_collider_go);
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_fakeCollider = fakeObject.AddComponent<IsoFakeCollider>().Init(this);
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_realCollider = CreateRealCollider(fakeObject);
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_realCollider.material = material;
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_realCollider.isTrigger = isTrigger;
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}
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@@ -113,8 +113,10 @@ namespace IsoTools {
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void OnDestroy() {
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if ( _realCollider ) {
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Destroy(_realCollider.gameObject);
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_realCollider = null;
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Destroy(_realCollider);
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}
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if ( _fakeCollider ) {
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Destroy(_fakeCollider);
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}
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physicHelper.DestroyIfUnnecessary(this);
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}
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@@ -10,6 +10,8 @@ namespace IsoTools {
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[RequireComponent(typeof(IsoObject))]
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public class IsoRigidbody : MonoBehaviour {
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IsoFakeRigidbody _fakeRigidbody;
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Rigidbody _realRigidbody = null;
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Rigidbody realRigidbody {
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get { return _realRigidbody; }
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@@ -318,8 +320,8 @@ namespace IsoTools {
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}
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void Awake() {
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IsoUtils.GetOrCreateComponent<IsoFakeRigidbody>(fakeObject).Init(this);
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_realRigidbody = IsoUtils.GetOrCreateComponent<Rigidbody>(fakeObject);
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_fakeRigidbody = fakeObject.AddComponent<IsoFakeRigidbody>().Init(this);
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_realRigidbody = fakeObject.AddComponent<Rigidbody>();
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_realRigidbody.freezeRotation = true;
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_realRigidbody.mass = mass;
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_realRigidbody.drag = drag;
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@@ -343,9 +345,10 @@ namespace IsoTools {
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void OnDestroy() {
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if ( _realRigidbody ) {
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Destroy(fakeObject.GetComponent<IsoFakeRigidbody>());
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Destroy(_realRigidbody);
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_realRigidbody = null;
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}
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if ( _fakeRigidbody ) {
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Destroy(_fakeRigidbody);
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}
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physicHelper.DestroyIfUnnecessary(this);
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}
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