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https://github.com/BlackMATov/unity-iso-tools.git
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create mesh for tiled map without any not default settings
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@@ -75,14 +75,10 @@ namespace IsoTools.Tiled.Internal {
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}
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}
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void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
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void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
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var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
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var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
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mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
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mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
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var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
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var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
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mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
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mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
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mesh_renderer.useLightProbes = false;
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mesh_renderer.receiveShadows = false;
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mesh_renderer.shadowCastingMode = ShadowCastingMode.Off;
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mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
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}
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}
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Mesh GetTilesetMesh(int tileset_index, int layer_index) {
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Mesh GetTilesetMesh(int tileset_index, int layer_index) {
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