From 22edab4e2a9de3c0489bcfbaab2cb5442d89d5e5 Mon Sep 17 00:00:00 2001 From: BlackMATov Date: Fri, 25 Nov 2016 03:00:19 +0700 Subject: [PATCH] create mesh for tiled map without any not default settings --- .../Tiled/Internal/Editor/TiledMapAssetEditor.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/Assets/IsoTools/Addons/Tiled/Internal/Editor/TiledMapAssetEditor.cs b/Assets/IsoTools/Addons/Tiled/Internal/Editor/TiledMapAssetEditor.cs index d176473..83a31fe 100644 --- a/Assets/IsoTools/Addons/Tiled/Internal/Editor/TiledMapAssetEditor.cs +++ b/Assets/IsoTools/Addons/Tiled/Internal/Editor/TiledMapAssetEditor.cs @@ -75,14 +75,10 @@ namespace IsoTools.Tiled.Internal { } void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) { - var mesh_filter = tileset.gameObject.AddComponent(); - mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index); - var mesh_renderer = tileset.gameObject.AddComponent(); - mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index); - mesh_renderer.useLightProbes = false; - mesh_renderer.receiveShadows = false; - mesh_renderer.shadowCastingMode = ShadowCastingMode.Off; - mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off; + var mesh_filter = tileset.gameObject.AddComponent(); + mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index); + var mesh_renderer = tileset.gameObject.AddComponent(); + mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index); } Mesh GetTilesetMesh(int tileset_index, int layer_index) {