mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-13 15:52:03 +07:00
create mesh for tiled map without any not default settings
This commit is contained in:
@@ -75,14 +75,10 @@ namespace IsoTools.Tiled.Internal {
|
||||
}
|
||||
|
||||
void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
|
||||
var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
|
||||
mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
|
||||
var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
|
||||
mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
|
||||
mesh_renderer.useLightProbes = false;
|
||||
mesh_renderer.receiveShadows = false;
|
||||
mesh_renderer.shadowCastingMode = ShadowCastingMode.Off;
|
||||
mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
|
||||
var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
|
||||
mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
|
||||
var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
|
||||
mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
|
||||
}
|
||||
|
||||
Mesh GetTilesetMesh(int tileset_index, int layer_index) {
|
||||
|
||||
Reference in New Issue
Block a user