create mesh for tiled map without any not default settings

This commit is contained in:
2016-11-25 03:00:19 +07:00
parent 8227a29a22
commit 22edab4e2a

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@@ -75,14 +75,10 @@ namespace IsoTools.Tiled.Internal {
}
void CreateTiledTilesetMesh(TiledMapTileset tileset, int tileset_index, int layer_index) {
var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
mesh_renderer.useLightProbes = false;
mesh_renderer.receiveShadows = false;
mesh_renderer.shadowCastingMode = ShadowCastingMode.Off;
mesh_renderer.reflectionProbeUsage = ReflectionProbeUsage.Off;
var mesh_filter = tileset.gameObject.AddComponent<MeshFilter>();
mesh_filter.mesh = GetTilesetMesh(tileset_index, layer_index);
var mesh_renderer = tileset.gameObject.AddComponent<MeshRenderer>();
mesh_renderer.sharedMaterial = GetTilesetMaterial(tileset_index);
}
Mesh GetTilesetMesh(int tileset_index, int layer_index) {