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Assets/FlashTools/Docs/CHANGELOG.md
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Assets/FlashTools/Docs/CHANGELOG.md
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###### Version 1.3.5
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* Fix sprite import problem
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###### Version 1.3.4
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* Fix CS6 export problem
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* Fix unity postprocessor problems
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###### Version 1.3.3
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* Fix undefined unusedItems in CS6
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###### Version 1.3.2
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* Fix bug custom scale export with small items optimization
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###### Version 1.3.1
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* Fix some Unity 5.5 deprecated functions
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###### Version 1.3.0
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* ETC separated alpha support
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* Export animations with custom scale (for retina)
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* New small vector scaled items optimization
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###### Version 1.2.0
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* Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
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* Add unscaled delta time support(for separate animations, groups of animations or for all)
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* Fix guide type flash layers
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* Some fixes for reconvert asset problem
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###### Version 1.1.1
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* Add conversion error by shape tween in CS6
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* Fix life after death (problem about destroying with big lag by frame event)
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###### Version 1.1.0
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* Sequence separator is anchor frame label (not common frame label)
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* SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
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* SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
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###### Version 1.0.0
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* Initial asset store version
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* Sources to dll
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* Palette bitmaps support
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###### Version 0.5.0
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* Flash optimizer twicks
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* Blending modes (except Alpha and Erase)
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###### Version 0.4.0
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* Clip groups
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* Fix move assets bug
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* Tint color for clips
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* Animation API improvements
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###### Version 0.3.0
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* Preview for animation assets and clips
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* Animation API improvements
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* Memory optimizations
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###### Version 0.2.0
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* Export optimizations
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* Export clips with export names
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###### Version 0.1.0
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* Initial alpha version
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@@ -1,8 +1,8 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: dfa1591b561424bf6a952fcb68bebbc0
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guid: 309e798efeb2741c6853f2402363a067
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timeCreated: 1472651507
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timeCreated: 1487174180
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licenseType: Free
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licenseType: Free
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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@@ -1,77 +0,0 @@
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-- Version 1.3.5 --
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Fix sprite import problem
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-- Version 1.3.4 --
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Fix CS6 export problem
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Fix unity postprocessor problems
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-- Version 1.3.3 --
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Fix undefined unusedItems in CS6
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-- Version 1.3.2 --
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Fix bug custom scale export with small items optimization
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-- Version 1.3.1 --
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Fix some Unity 5.5 deprecated functions
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-- Version 1.3.0 --
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ETC separated alpha support
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Export animations with custom scale (for retina)
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New small vector scaled items optimization
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-- Version 1.2.0 --
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Add Yield instructions for wait in coroutines(SwfWaitPlayStopped, SwfWaitRewindPlaying, SwfWaitStopPlaying)
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Add unscaled delta time support(for separate animations, groups of animations or for all)
|
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Fix guide type flash layers
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Some fixes for reconvert asset problem
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-- Version 1.1.1 --
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Add conversion error by shape tween in CS6
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Fix life after death (problem about destroying with big lag by frame event)
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-- Version 1.1.0 --
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Sequence separator is anchor frame label (not common frame label)
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SwfClip access to frame labels (currentLabelCount, GetCurrentFrameLabel)
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SwfClip events (OnChangeClipEvent, OnChangeSequenceEvent, OnChangeCurrentFrameEvent)
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-- Version 1.0.0 --
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Initial asset store version
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Sources to dll
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Palette bitmaps support
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-- Version 0.5.0 --
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Flash optimizer twicks
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Blending modes (except Alpha and Erase)
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-- Version 0.4.0 --
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Clip groups
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Fix move assets bug
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Tint color for clips
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Animation API improvements
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-- Version 0.3.0 --
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Preview for animation assets and clips
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Animation API improvements
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Memory optimizations
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-- Version 0.2.0 --
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Export optimizations
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Export clips with export names
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-- Version 0.1.0 --
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Initial alpha version
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33
Assets/FlashTools/Docs/README.md
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33
Assets/FlashTools/Docs/README.md
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##### Flash Animation Toolset
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Convert your flash animation for Unity easy!
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* [Usage video](http://www.youtube.com/watch?v=uE_XRWZ5KHA)
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* [Blog](http://matov.me)
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* [Site](http://matov.me/flash-animation-toolset)
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* [Web demo](http://matov.me/public/blog_share/flash_tools/web_demo)
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* [User guide](http://matov.me/flash-animation-toolset-user-guide)
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* [Trial version](https://www.assetstore.unity3d.com/#!/content/73896)
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* [Full version](https://www.assetstore.unity3d.com/#!/content/73323)
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###### Features
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* Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
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* Support all tweens(classic, motion and etc), keyframes and layers
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* Support mask layers
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* Support bitmap and vector graphics
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* Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
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* Support most blending modes (all except Alpha and Erase)
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* Simple runtime API for controlling your animations in Unity
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* Automatic packing texture atlases of animations with different settings
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* Great performance with zero allocations in update loop
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* Frame labels to separate sequences in one timeline
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* Export marked "for export" clips and main timeline
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* Live preview of animations in the Unity editor
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Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
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Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
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||||||
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Samples use "Creative Commons CC0 1.0 Universal License" animations from [Glitch game](http://www.glitchthegame.com/public-domain-game-art)
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||||||
@@ -1,8 +1,8 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: ffe731bf74d034b948a5ec392ba8e284
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guid: 67cb565c063ff409697ad8b538d2a46a
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||||||
timeCreated: 1476541234
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timeCreated: 1487174181
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||||||
licenseType: Free
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licenseType: Free
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||||||
TextScriptImporter:
|
DefaultImporter:
|
||||||
userData:
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userData:
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||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
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||||||
@@ -1,35 +0,0 @@
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-----------------------------
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-- Flash Animation Toolset --
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-----------------------------
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Convert your flash animation for Unity easy!
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- Usage video "http://www.youtube.com/watch?v=uE_XRWZ5KHA"
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- Blog "http://matov.me"
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- Site "http://matov.me/flash-animation-toolset"
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- Web demo "http://matov.me/public/blog_share/flash_tools/web_demo"
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- User guide "http://matov.me/flash-animation-toolset-user-guide"
|
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||||||
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- Trial version https://www.assetstore.unity3d.com/#!/content/73896
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- Full version https://www.assetstore.unity3d.com/#!/content/73323
|
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||||||
|
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||||||
Features
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- Support all transformations like 'rotation', 'skew' and 'scale' (except 3D)
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- Support all tweens(classic, motion and etc), keyframes and layers
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|
||||||
- Support mask layers
|
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||||||
- Support bitmap and vector graphics
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||||||
- Support all clip color effects like 'brightness', 'tint', 'alpha' and etc
|
|
||||||
- Support most blending modes (all except Alpha and Erase)
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|
||||||
- Simple runtime API for controlling your animations in Unity
|
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||||||
- Automatic packing texture atlases of animations with different settings
|
|
||||||
- Great performance with zero allocations in update loop
|
|
||||||
- Frame labels to separate sequences in one timeline
|
|
||||||
- Export marked "for export" clips and main timeline
|
|
||||||
- Live preview of animations in the Unity editor
|
|
||||||
|
|
||||||
Supports Unity 5.3 and newer, both Personal and Pro. Full C# source code included.
|
|
||||||
|
|
||||||
Leave your rating for this Asset. It is very important for me and the development of the project :) Thank you!
|
|
||||||
|
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||||||
Samples use "Creative Commons CC0 1.0 Universal License" animations from Glitch game "http://www.glitchthegame.com/public-domain-game-art"
|
|
||||||
Reference in New Issue
Block a user