mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-15 00:11:55 +07:00
175 lines
6.6 KiB
C++
175 lines
6.6 KiB
C++
/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include "../common.hpp"
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using namespace e2d;
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namespace
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{
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struct rotator {
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v3f axis;
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};
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class game_system final : public ecs::system {
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public:
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void process(ecs::registry& owner) override {
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E2D_UNUSED(owner);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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if ( k.is_key_just_released(keyboard_key::escape) ) {
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the<window>().set_should_close(true);
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}
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if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
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the<window>().toggle_fullscreen(!the<window>().fullscreen());
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}
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}
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};
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class camera_system final : public ecs::system {
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public:
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void process(ecs::registry& owner) override {
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owner.for_joined_components<camera>(
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[](const ecs::const_entity&, camera& cam){
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if ( !cam.target() ) {
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cam.viewport(
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the<window>().real_size());
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cam.projection(math::make_orthogonal_lh_matrix4(
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the<window>().real_size().cast_to<f32>(), 0.f, 1000.f));
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}
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});
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}
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};
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class rotator_system final : public ecs::system {
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public:
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void process(ecs::registry& owner) override {
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const f32 time = the<engine>().time();
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owner.for_joined_components<rotator, actor>(
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[&time](const ecs::const_entity&, const rotator& rot, actor& act){
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const node_iptr node = act.node();
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if ( node ) {
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const q4f q = math::make_quat_from_axis_angle(make_rad(time), rot.axis);
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node->rotation(q);
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}
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});
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}
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};
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class game final : public starter::application {
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public:
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bool initialize() final {
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return create_scene()
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&& create_camera()
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&& create_systems();
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}
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private:
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bool create_scene() {
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auto model_res = the<library>().load_asset<model_asset>("models/gnome/gnome_model.json");
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auto model_mat = the<library>().load_asset<material_asset>("models/gnome/gnome_material.json");
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auto sprite_res = the<library>().load_asset<sprite_asset>("sprites/ship_sprite.json");
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auto sprite_mat = the<library>().load_asset<material_asset>("materials/sprite_material_normal.json");
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auto flipbook_res = the<library>().load_asset<flipbook_asset>("sprites/cube_flipbook.json");
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if ( !model_res || !model_mat || !sprite_res || !sprite_mat || !flipbook_res ) {
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return false;
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}
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auto scene_i = the<world>().instantiate();
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scene_i->entity_filler()
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.component<scene>()
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.component<actor>(node::create(scene_i));
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node_iptr scene_r = scene_i->get_component<actor>().get().node();
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{
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auto model_i = the<world>().instantiate();
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model_i->entity_filler()
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.component<rotator>(rotator{v3f::unit_y()})
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.component<actor>(node::create(model_i, scene_r))
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.component<renderer>(renderer()
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.materials({model_mat}))
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.component<model_renderer>(model_res);
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node_iptr model_n = model_i->get_component<actor>().get().node();
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model_n->scale(v3f{20.f});
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model_n->translation(v3f{0.f,50.f,0.f});
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}
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{
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auto sprite_i = the<world>().instantiate();
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sprite_i->entity_filler()
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.component<rotator>(rotator{v3f::unit_z()})
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.component<actor>(node::create(sprite_i, scene_r))
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer(sprite_res)
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.materials({{"normal", sprite_mat}}));
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node_iptr sprite_n = sprite_i->get_component<actor>().get().node();
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sprite_n->translation(v3f{0,-50.f,0});
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}
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{
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for ( std::size_t i = 0; i < 2; ++i )
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for ( std::size_t j = 0; j < 5; ++j ) {
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auto flipbook_i = the<world>().instantiate();
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flipbook_i->entity_filler()
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.component<actor>(node::create(flipbook_i, scene_r))
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.component<renderer>()
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.component<sprite_renderer>(sprite_renderer()
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.filtering(false)
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.materials({{"normal", sprite_mat}}))
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.component<flipbook_source>(flipbook_res)
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.component<flipbook_player>(flipbook_player()
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.play("idle")
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.looped(true));
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node_iptr flipbook_n = flipbook_i->get_component<actor>().get().node();
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flipbook_n->scale(v3f(2.f,2.f,1.f));
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flipbook_n->translation(v3f{-80.f + j * 40.f, -200.f + i * 40.f, 0});
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}
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}
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return true;
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}
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bool create_camera() {
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auto camera_i = the<world>().instantiate();
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camera_i->entity_filler()
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.component<camera>(camera()
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.background({1.f, 0.4f, 0.f, 1.f}))
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.component<actor>(node::create(camera_i));
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return true;
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}
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bool create_systems() {
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ecs::registry_filler(the<world>().registry())
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.system<game_system>(world::priority_update)
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.system<rotator_system>(world::priority_update)
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.system<camera_system>(world::priority_pre_render);
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return true;
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}
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};
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}
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int e2d_main(int argc, char *argv[]) {
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const auto starter_params = starter::parameters(
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engine::parameters("sample_03", "enduro2d")
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100)));
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modules::initialize<starter>(argc, argv, starter_params).start<game>();
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modules::shutdown<starter>();
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return 0;
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}
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