/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2019, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
struct rotator {
v3f axis;
};
class game_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
E2D_UNUSED(owner);
const keyboard& k = the().keyboard();
if ( k.is_key_just_released(keyboard_key::f12) ) {
the().toggle_visible(!the().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the().toggle_fullscreen(!the().fullscreen());
}
}
};
class camera_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
owner.for_joined_components(
[](const ecs::const_entity&, camera& cam){
if ( !cam.target() ) {
cam.viewport(
the().real_size());
cam.projection(math::make_orthogonal_lh_matrix4(
the().real_size().cast_to(), 0.f, 1000.f));
}
});
}
};
class rotator_system final : public ecs::system {
public:
void process(ecs::registry& owner) override {
const f32 time = the().time();
owner.for_joined_components(
[&time](const ecs::const_entity&, const rotator& rot, actor& act){
const node_iptr node = act.node();
if ( node ) {
const q4f q = math::make_quat_from_axis_angle(make_rad(time), rot.axis);
node->rotation(q);
}
});
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_camera()
&& create_systems();
}
private:
bool create_scene() {
auto model_res = the().load_asset("models/gnome/gnome_model.json");
auto model_mat = the().load_asset("models/gnome/gnome_material.json");
auto sprite_res = the().load_asset("sprites/ship_sprite.json");
auto sprite_mat = the().load_asset("materials/sprite_material_normal.json");
auto flipbook_res = the().load_asset("sprites/cube_flipbook.json");
if ( !model_res || !model_mat || !sprite_res || !sprite_mat || !flipbook_res ) {
return false;
}
auto scene_i = the().instantiate();
scene_i->entity_filler()
.component()
.component(node::create(scene_i));
node_iptr scene_r = scene_i->get_component().get().node();
{
auto model_i = the().instantiate();
model_i->entity_filler()
.component(rotator{v3f::unit_y()})
.component(node::create(model_i, scene_r))
.component(renderer()
.materials({model_mat}))
.component(model_res);
node_iptr model_n = model_i->get_component().get().node();
model_n->scale(v3f{20.f});
model_n->translation(v3f{0.f,50.f,0.f});
}
{
auto sprite_i = the().instantiate();
sprite_i->entity_filler()
.component(rotator{v3f::unit_z()})
.component(node::create(sprite_i, scene_r))
.component()
.component(sprite_renderer(sprite_res)
.materials({{"normal", sprite_mat}}));
node_iptr sprite_n = sprite_i->get_component().get().node();
sprite_n->translation(v3f{0,-50.f,0});
}
{
for ( std::size_t i = 0; i < 2; ++i )
for ( std::size_t j = 0; j < 5; ++j ) {
auto flipbook_i = the().instantiate();
flipbook_i->entity_filler()
.component(node::create(flipbook_i, scene_r))
.component()
.component(sprite_renderer()
.filtering(false)
.materials({{"normal", sprite_mat}}))
.component(flipbook_res)
.component(flipbook_player()
.play("idle")
.looped(true));
node_iptr flipbook_n = flipbook_i->get_component().get().node();
flipbook_n->scale(v3f(2.f,2.f,1.f));
flipbook_n->translation(v3f{-80.f + j * 40.f, -200.f + i * 40.f, 0});
}
}
return true;
}
bool create_camera() {
auto camera_i = the().instantiate();
camera_i->entity_filler()
.component(camera()
.background({1.f, 0.4f, 0.f, 1.f}))
.component(node::create(camera_i));
return true;
}
bool create_systems() {
ecs::registry_filler(the().registry())
.system(world::priority_update)
.system(world::priority_update)
.system(world::priority_pre_render);
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_03", "enduro2d")
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize(argc, argv, starter_params).start();
modules::shutdown();
return 0;
}