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https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-14 17:09:31 +07:00
physics wip
This commit is contained in:
@@ -42,6 +42,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: 1, y: 1, z: 1}
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_position: {x: 0, y: 0, z: 0}
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_alignment: 1
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_showBounds: 0
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--- !u!212 &21217528
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@@ -42,6 +42,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: 1, y: 1, z: 3}
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_position: {x: 0, y: 0, z: 0}
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_alignment: 1
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_showBounds: 0
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--- !u!212 &21263702
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@@ -42,6 +42,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: 1, y: 3, z: 1}
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_position: {x: 0, y: 0, z: 0}
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_alignment: 1
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_showBounds: 0
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--- !u!212 &21253620
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@@ -42,6 +42,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: 3, y: 1, z: 1}
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_position: {x: 0, y: 0, z: 0}
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_alignment: 1
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_showBounds: 0
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--- !u!212 &21262204
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@@ -42,6 +42,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_size: {x: 3, y: 3, z: 0}
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_position: {x: 0, y: 0, z: 0}
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_alignment: 1
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_showBounds: 0
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--- !u!212 &21253404
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@@ -279,11 +279,11 @@ Prefab:
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m_Modifications:
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.x
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value: 0
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value: -3.59999847
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.y
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value: 48
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value: 75.8300018
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_LocalPosition.z
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@@ -307,19 +307,27 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: m_RootOrder
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.x
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value: 1
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value: .626875162
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.y
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value: 1
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value: .851875067
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _position.z
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value: 2
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _alignment
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 11417528, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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propertyPath: _showBounds
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: c1b9b2ad3a021c549aa9190df3101248, type: 2}
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@@ -1,5 +1,4 @@
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using UnityEngine;
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using System.Collections.Generic;
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namespace IsoTools {
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public class IsoFakeObject : MonoBehaviour {
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@@ -251,6 +251,16 @@ namespace IsoTools {
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}
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#if UNITY_EDITOR
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void Reset() {
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Size = Vector3.one;
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Position = Vector3.zero;
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}
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void OnValidate() {
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Size = _size;
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Position = _position;
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}
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void OnDrawGizmos() {
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if ( ShowBounds && IsoWorld ) {
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IsoUtils.DrawCube(IsoWorld, Position + Size * 0.5f, Size, Color.red);
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@@ -39,10 +39,6 @@ namespace IsoTools {
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}
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bool _dirty = true;
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float _lastTileSize = 0.0f;
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float _lastMinDepth = 0.0f;
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float _lastMaxDepth = 0.0f;
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List<SectorInfo> _sectors = new List<SectorInfo>();
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List<ObjectInfo> _objects = new List<ObjectInfo>();
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List<int> _depends = new List<int>();
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@@ -155,10 +151,6 @@ namespace IsoTools {
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// ------------------------------------------------------------------------
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bool IsIsoObjectVisible(IsoObject iso_object) {
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var renderer = iso_object.GetComponent<Renderer>();
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if ( renderer && renderer.isVisible ) {
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return true;
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}
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var renderers = iso_object.GetComponentsInChildren<Renderer>();
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return renderers.Any(r => r.isVisible);
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}
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@@ -189,9 +181,6 @@ namespace IsoTools {
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void ChangeSortingProperty() {
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MarkDirty();
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FixAllTransforms();
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_lastTileSize = TileSize;
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_lastMinDepth = MinDepth;
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_lastMaxDepth = MaxDepth;
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}
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int SectorIndex(Vector3 num_pos) {
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@@ -386,11 +375,6 @@ namespace IsoTools {
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}
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void LateUpdate() {
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if ( Application.isEditor ) {
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if ( !Mathf.Approximately(_lastTileSize, _tileSize) ) TileSize = _tileSize;
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if ( !Mathf.Approximately(_lastMinDepth, _minDepth) ) MinDepth = _minDepth;
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if ( !Mathf.Approximately(_lastMaxDepth, _maxDepth) ) MaxDepth = _maxDepth;
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}
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StepSort();
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}
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@@ -401,5 +385,19 @@ namespace IsoTools {
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void OnDisable() {
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ResetAllIsoWorld();
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}
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#if UNITY_EDITOR
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void Reset() {
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TileSize = 32.0f;
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MinDepth = 0.0f;
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MaxDepth = 100.0f;
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}
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void OnValidate() {
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TileSize = _tileSize;
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MinDepth = _minDepth;
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MaxDepth = _maxDepth;
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}
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#endif
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}
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} // namespace IsoTools
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