mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using UnityEngine;
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namespace IsoTools {
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public class IsoFakeObject : MonoBehaviour {
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IsoObject _isoObject = null;
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Vector3 _lastPosition = Vector3.zero;
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public void Init(IsoObject iso_object) {
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_isoObject = iso_object;
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_lastPosition = iso_object.Position;
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transform.position = iso_object.Position;
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}
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public IsoObject IsoObject {
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get { return _isoObject; }
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}
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void FixedUpdate() {
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if ( !IsoUtils.Vec3Approximately(_lastPosition, IsoObject.Position) ) {
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transform.position = IsoObject.Position;
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} else {
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IsoObject.Position = transform.position;
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}
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_lastPosition = IsoObject.Position;
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}
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void OnTriggerEnter(Collider collider) {
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Debug.LogFormat("OnTriggerEnter: {0}-{1}", gameObject.name, collider.gameObject.name);
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}
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void OnTriggerExit(Collider collider) {
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Debug.LogFormat("OnTriggerExit: {0}-{1}", gameObject.name, collider.gameObject.name);
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}
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void OnTriggerStay(Collider collider) {
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Debug.LogFormat("OnTriggerStay: {0}-{1}", gameObject.name, collider.gameObject.name);
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}
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void OnCollisionEnter(Collision collision) {
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Debug.LogFormat("OnCollisionEnter: {0}-{1}", gameObject.name, collision.gameObject.name);
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}
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void OnCollisionExit(Collision collision) {
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Debug.LogFormat("OnCollisionExit: {0}-{1}", gameObject.name, collision.gameObject.name);
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}
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void OnCollisionStay(Collision collision) {
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Debug.LogFormat("OnCollisionStay: {0}-{1}", gameObject.name, collision.gameObject.name);
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}
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}
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} // namespace IsoTools |