mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
Editor alignment objects
This commit is contained in:
@@ -40,8 +40,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Size: {x: 1, y: 3, z: 1}
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position: {x: 0, y: 0, z: 0}
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Position: {x: 0, y: 0, z: 0}
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size: {x: 1, y: 3, z: 1}
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alignment: 1
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--- !u!212 &21224792
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--- !u!212 &21224792
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@@ -40,8 +40,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
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m_Script: {fileID: 11500000, guid: 9a9c584f9a39449438abc7ba59a68778, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Size: {x: 3, y: 1, z: 1}
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position: {x: 0, y: 0, z: 0}
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Position: {x: 0, y: -2, z: 0}
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size: {x: 3, y: 1, z: 1}
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alignment: 1
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--- !u!212 &21281704
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--- !u!212 &21281704
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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16327
Assets/Scenes/Scene1.unity
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16327
Assets/Scenes/Scene1.unity
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Load Diff
4
Assets/Scenes/Scene1.unity.meta
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4
Assets/Scenes/Scene1.unity.meta
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@@ -0,0 +1,4 @@
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fileFormatVersion: 2
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guid: ba348dbd0a176644f8cd7d75e22ebc66
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DefaultImporter:
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userData:
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File diff suppressed because it is too large
Load Diff
@@ -1,15 +1,75 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections;
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[ExecuteInEditMode]
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[ExecuteInEditMode]
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public class IsoObject : MonoBehaviour {
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public class IsoObject : MonoBehaviour {
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public Vector3 Size = Vector3.one;
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[SerializeField]
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public Vector3 Position = Vector3.zero;
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private Vector3 position = Vector3.zero;
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public Vector3 Position
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void Start () {
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{
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get { return position; }
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set {
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position = value;
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FixTransform();
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}
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}
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}
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void Update () {
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[SerializeField]
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private Vector3 size = Vector3.one;
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public Vector3 Size
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{
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get { return size; }
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set {
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size = value;
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FixTransform();
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}
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}
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[SerializeField]
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private bool alignment = true;
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public bool Alignment
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{
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get { return alignment; }
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set {
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alignment = value;
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FixTransform();
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}
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}
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void Start() {
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}
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void Update() {
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if ( Selection.Contains(gameObject) ) {
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FixIsoPosition();
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} else {
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FixTransform();
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}
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}
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void FixTransform() {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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if ( Alignment ) {
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position = new Vector3(
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Mathf.Round(Position.x),
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Mathf.Round(Position.y),
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Position.z);
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}
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var pos = iso_world.IsoToScreen(Position);
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var depth = gameObject.transform.position.z;
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gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
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}
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}
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void FixIsoPosition() {
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var iso_world = GameObject.FindObjectOfType<IsoWorld>();
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if ( iso_world ) {
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var pos = gameObject.transform.position;
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Position = iso_world.ScreenToIso(new Vector2(pos.x, pos.y));
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EditorUtility.SetDirty(this);
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}
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}
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}
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}
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}
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@@ -79,9 +79,8 @@ public class IsoWorld : MonoBehaviour {
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}
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}
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void _placeObject(IsoObject obj, float depth) {
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void _placeObject(IsoObject obj, float depth) {
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Vector3 pos = IsoToScreen(obj.Position);
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var pos = obj.gameObject.transform.position;
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pos.z = depth;
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obj.gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
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obj.gameObject.transform.position = pos;
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}
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}
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void _placeObject(ObjectInfo info, ref float depth) {
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void _placeObject(ObjectInfo info, ref float depth) {
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@@ -98,12 +97,6 @@ public class IsoWorld : MonoBehaviour {
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}
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}
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void Start () {
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void Start () {
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if ( Application.isPlaying ) {
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Debug.Log("Application!");
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}
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if ( Application.isEditor ) {
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Debug.Log("Editor!");
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}
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}
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}
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void Update () {
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void Update () {
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@@ -17,7 +17,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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Policies = $0
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$0.TextStylePolicy = $1
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$0.TextStylePolicy = $1
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@@ -17,7 +17,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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Policies = $0
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$0.TextStylePolicy = $1
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$0.TextStylePolicy = $1
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@@ -1,10 +1,9 @@
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<Properties>
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<Properties>
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\IsoWorld.cs">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\IsoObject.cs">
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<Files>
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<Files>
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<File FileName="Assets\Scripts\IsoWorld.cs" Line="56" Column="15" />
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<File FileName="Assets\Scripts\IsoObject.cs" Line="74" Column="3" />
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<File FileName="Assets\Scripts\IsoObject.cs" Line="16" Column="1" />
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<File FileName="Assets\Scripts\IsoWorld.cs" Line="100" Column="3" />
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<File FileName="Assets\Scripts\IsoController.cs" Line="23" Column="5" />
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</Files>
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</Files>
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</MonoDevelop.Ide.Workbench>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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