Files
unity-iso-tools/Assets/Scripts/IsoObject.cs
2015-01-04 00:49:11 +06:00

76 lines
1.4 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
[ExecuteInEditMode]
public class IsoObject : MonoBehaviour {
[SerializeField]
private Vector3 position = Vector3.zero;
public Vector3 Position
{
get { return position; }
set {
position = value;
FixTransform();
}
}
[SerializeField]
private Vector3 size = Vector3.one;
public Vector3 Size
{
get { return size; }
set {
size = value;
FixTransform();
}
}
[SerializeField]
private bool alignment = true;
public bool Alignment
{
get { return alignment; }
set {
alignment = value;
FixTransform();
}
}
void Start() {
}
void Update() {
if ( Selection.Contains(gameObject) ) {
FixIsoPosition();
} else {
FixTransform();
}
}
void FixTransform() {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
if ( Alignment ) {
position = new Vector3(
Mathf.Round(Position.x),
Mathf.Round(Position.y),
Position.z);
}
var pos = iso_world.IsoToScreen(Position);
var depth = gameObject.transform.position.z;
gameObject.transform.position = new Vector3(pos.x, pos.y, depth);
}
}
void FixIsoPosition() {
var iso_world = GameObject.FindObjectOfType<IsoWorld>();
if ( iso_world ) {
var pos = gameObject.transform.position;
Position = iso_world.ScreenToIso(new Vector2(pos.x, pos.y));
EditorUtility.SetDirty(this);
}
}
}