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#### Entity Builders
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Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluid interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change.
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Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluent interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change.
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```lua
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local evolved = require 'evolved'
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