From be22c2c85bd019460a2f296f73adad0981f03af9 Mon Sep 17 00:00:00 2001 From: BlackMATov Date: Mon, 9 Jun 2025 07:37:32 +0700 Subject: [PATCH] update README --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8229e56..664d50c 100644 --- a/README.md +++ b/README.md @@ -405,7 +405,7 @@ evolved.set(enemy1, stamina, 42) #### Entity Builders -Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluid interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change. +Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluent interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change. ```lua local evolved = require 'evolved'