update README

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BlackMATov
2025-06-09 07:37:32 +07:00
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@@ -405,7 +405,7 @@ evolved.set(enemy1, stamina, 42)
#### Entity Builders
Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluid interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change.
Another way to avoid structural changes when spawning entities is to use the [`evolved.builder`](#evolvedbuilder) fluent interface. The [`evolved.builder`](#evolvedbuilder) function returns a builder object that allows you to spawn entities with a specific set of fragments and components without the necessity of setting them one by one with structural changes for each change.
```lua
local evolved = require 'evolved'