mirror of
https://github.com/enduro2d/enduro2d.git
synced 2025-12-12 15:26:14 +07:00
change sample debug key to f1
This commit is contained in:
3
.gitignore
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3
.gitignore
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@@ -1,6 +1,5 @@
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.vs/*
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.vscode/*
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build/*
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.clangd/*
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.DS_Store
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CMakeSettings.json
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CMakeLists.txt.user
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11
.vscode/launch.json
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11
.vscode/launch.json
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@@ -0,0 +1,11 @@
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{
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"version": "0.2.0",
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"configurations": [{
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"name": "LLDB Debug",
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"type": "lldb",
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"request": "launch",
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"program": "${command:cmake.launchTargetPath}",
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"args": [],
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"cwd": "${workspaceFolder}"
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}]
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}
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29
.vscode/settings.json
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29
.vscode/settings.json
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@@ -0,0 +1,29 @@
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{
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"[cpp]": {
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"files.encoding": "utf8",
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"files.insertFinalNewline": true,
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"files.trimFinalNewlines": true,
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"files.trimTrailingWhitespace": true
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},
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"[cmake]": {
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"files.encoding": "utf8",
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"files.insertFinalNewline": true,
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"files.trimFinalNewlines": true,
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"files.trimTrailingWhitespace": true
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},
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"[python]": {
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"files.encoding": "utf8",
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"files.insertFinalNewline": true,
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"files.trimFinalNewlines": true,
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"files.trimTrailingWhitespace": true
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},
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"clangd.arguments": [
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"--all-scopes-completion",
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"--background-index",
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"--clang-tidy",
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"--compile-commands-dir=${workspaceFolder}/.clangd",
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"--completion-style=detailed",
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"--header-insertion=never"
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],
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"cmake.copyCompileCommands": "${workspaceFolder}/.clangd/compile_commands.json"
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}
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@@ -171,7 +171,7 @@ namespace
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return false;
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}
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if ( k.is_key_just_pressed(keyboard_key::f12) ) {
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if ( k.is_key_just_pressed(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -222,7 +222,7 @@ namespace
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return false;
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}
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if ( k.is_key_just_pressed(keyboard_key::f12) ) {
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if ( k.is_key_just_pressed(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -192,7 +192,7 @@ namespace
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return false;
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}
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if ( k.is_key_just_pressed(keyboard_key::f12) ) {
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if ( k.is_key_just_pressed(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -25,7 +25,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -18,7 +18,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -48,7 +48,7 @@ namespace
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return false;
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}
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if ( k.is_key_just_pressed(keyboard_key::f12) ) {
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if ( k.is_key_just_pressed(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -18,7 +18,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -18,7 +18,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -18,7 +18,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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@@ -18,7 +18,7 @@ namespace
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E2D_UNUSED(owner, event);
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const keyboard& k = the<input>().keyboard();
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if ( k.is_key_just_released(keyboard_key::f12) ) {
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if ( k.is_key_just_released(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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