mirror of
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90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/*******************************************************************************
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* This file is part of the "Enduro2D"
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* For conditions of distribution and use, see copyright notice in LICENSE.md
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* Copyright (C) 2018-2020, by Matvey Cherevko (blackmatov@gmail.com)
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******************************************************************************/
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#include "../common.hpp"
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using namespace e2d;
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namespace
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{
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class game final : public engine::application {
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public:
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bool initialize() final {
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the<vfs>().register_scheme<archive_file_source>(
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"rpgaudio",
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the<vfs>().read(url("resources://bin/kenney_rpgaudio.zip")));
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the<vfs>().register_scheme_alias(
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"audio",
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url("rpgaudio://Audio"));
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auto sstream1 = the<audio>().create_stream(the<vfs>().read(url("audio://chop.ogg")));
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auto sstream2 = the<audio>().create_stream(*the<vfs>().load(url("audio://footstep00.ogg")));
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if ( !sstream1 || !sstream2 ) {
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return false;
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}
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sound_src1_ = the<audio>().create_source(sstream1);
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sound_src2_ = the<audio>().create_source(sstream2);
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if ( !sound_src1_ || !sound_src2_ ) {
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return false;
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}
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sound_src2_->looping(true);
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sound_src2_->play();
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return true;
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}
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bool frame_tick() final {
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const mouse& m = the<input>().mouse();
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const keyboard& k = the<input>().keyboard();
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if ( the<window>().should_close() || k.is_key_just_released(keyboard_key::escape) ) {
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return false;
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}
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if ( k.is_key_just_pressed(keyboard_key::f1) ) {
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the<dbgui>().toggle_visible(!the<dbgui>().visible());
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}
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if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
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the<window>().toggle_fullscreen(!the<window>().fullscreen());
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}
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if ( m.is_any_button_pressed() ) {
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sound_src1_->volume(m.cursor_pos().x / the<window>().real_size().x);
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sound_src1_->play();
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}
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return true;
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}
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void frame_render() final {
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the<render>().execute(render::command_block<64>()
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.add_command(render::viewport_command(
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the<window>().framebuffer_size().cast_to<i32>()))
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.add_command(render::clear_command()
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.color_value({1.f, 0.4f, 0.f, 1.f})));
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}
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private:
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sound_source_ptr sound_src1_;
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sound_source_ptr sound_src2_;
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};
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}
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int e2d_main(int argc, char *argv[]) {
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auto params = engine::parameters("sample_05", "enduro2d")
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.window_params(engine::window_parameters()
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.size({1024, 768}))
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.timer_params(engine::timer_parameters()
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.maximal_framerate(100));
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modules::initialize<engine>(argc, argv, params).start<game>();
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modules::shutdown<engine>();
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return 0;
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}
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