Files
enduro2d/samples/sources/sample_06/sample_06.cpp
2023-01-08 12:01:21 +07:00

70 lines
2.4 KiB
C++

/*******************************************************************************
* This file is part of the "Enduro2D"
* For conditions of distribution and use, see copyright notice in LICENSE.md
* Copyright (C) 2018-2020, by Matvey Cherevko (blackmatov@gmail.com)
******************************************************************************/
#include "../common.hpp"
using namespace e2d;
namespace
{
class game_system final : public systems::update_system {
public:
void process(
ecs::registry& owner,
const systems::update_event& event) override
{
E2D_UNUSED(owner, event);
const keyboard& k = the<input>().keyboard();
if ( k.is_key_just_released(keyboard_key::f1) ) {
the<dbgui>().toggle_visible(!the<dbgui>().visible());
}
if ( k.is_key_just_released(keyboard_key::escape) ) {
the<window>().set_should_close(true);
}
if ( k.is_key_pressed(keyboard_key::lsuper) && k.is_key_just_released(keyboard_key::enter) ) {
the<window>().toggle_fullscreen(!the<window>().fullscreen());
}
}
};
class game final : public starter::application {
public:
bool initialize() final {
return create_scene()
&& create_systems();
}
private:
bool create_scene() {
auto scene_prefab_res = the<library>().load_asset<prefab_asset>("scenes/sample_06.json");
auto scene_go = scene_prefab_res
? the<world>().instantiate(scene_prefab_res->content())
: gobject();
return scene_go.valid();
}
bool create_systems() {
ecs::registry_filler(the<world>().registry())
.feature<struct game_feature>(ecs::feature()
.add_system<game_system>());
return true;
}
};
}
int e2d_main(int argc, char *argv[]) {
const auto starter_params = starter::parameters(
engine::parameters("sample_06", "enduro2d")
.window_params(engine::window_parameters()
.size({1024, 768}))
.timer_params(engine::timer_parameters()
.maximal_framerate(100)));
modules::initialize<starter>(argc, argv, starter_params).start<game>();
modules::shutdown<starter>();
return 0;
}