fixed search match painting with new hidpi

This commit is contained in:
Egor.Ushakov
2017-02-16 12:34:43 +03:00
parent 0f868e6261
commit ebe1201d7a
2 changed files with 12 additions and 8 deletions
@@ -872,7 +872,7 @@ public class SimpleColoredComponent extends JComponent implements Accessible, Co
for (final Object[] info : searchMatches) {
float x1 = (float)info[0];
float x2 = (float)info[1];
UIUtil.drawSearchMatch(g, (int)x1, (int)x2, getHeight());
UIUtil.drawSearchMatch(g, x1, x2, getHeight());
g.setFont((Font)info[4]);
float baseline = (float)info[2];
@@ -1,5 +1,5 @@
/*
* Copyright 2000-2016 JetBrains s.r.o.
* Copyright 2000-2017 JetBrains s.r.o.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -61,6 +61,7 @@ import java.awt.*;
import java.awt.event.*;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.RoundRectangle2D;
import java.awt.im.InputContext;
import java.awt.image.BufferedImage;
import java.awt.image.BufferedImageOp;
@@ -1699,29 +1700,32 @@ public class UIUtil {
}
public static void drawSearchMatch(final Graphics2D g,
final int startX,
final int endX,
final float startX,
final float endX,
final int height) {
Color c1 = new Color(255, 234, 162);
Color c2 = new Color(255, 208, 66);
drawSearchMatch(g, startX, endX, height, c1, c2);
}
public static void drawSearchMatch(Graphics2D g, int startX, int endX, int height, Color c1, Color c2) {
final boolean drawRound = endX - startX > 4;
public static void drawSearchMatch(Graphics2D g, float startXf, float endXf, int height, Color c1, Color c2) {
final boolean drawRound = endXf - startXf > 4;
GraphicsConfig config = new GraphicsConfig(g);
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.7f));
g.setPaint(getGradientPaint(startX, 2, c1, startX, height - 5, c2));
g.setPaint(getGradientPaint(startXf, 2, c1, startXf, height - 5, c2));
if (isJDKManagedHiDPIScreen()) {
GraphicsConfig c = GraphicsUtil.setupRoundedBorderAntialiasing(g);
g.fillRoundRect(startX - 1, 2, endX - startX + 1, height - 4, 5, 5);
g.fill(new RoundRectangle2D.Float(startXf, 2, endXf - startXf, height - 4, 5, 5));
c.restore();
config.restore();
return;
}
int startX = (int)startXf;
int endX = (int)endXf;
g.fillRect(startX, 3, endX - startX, height - 5);
if (drawRound) {