correctly paint LayeredIcon on the second screen

This commit is contained in:
Egor Ushakov
2017-12-13 18:36:14 +03:00
parent d872f38095
commit df1c2298d6
@@ -1,17 +1,5 @@
/*
* Copyright 2000-2016 JetBrains s.r.o.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* Copyright 2000-2017 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license that can be found in the LICENSE file.
*/
package com.intellij.openapi.util;
@@ -318,7 +306,13 @@ public final class IconLoader {
if (icon instanceof CachedImageIcon) {
disabledIcon = ((CachedImageIcon)icon).asDisabledIcon();
} else {
final float scale = UIUtil.isJreHiDPI() ? JBUI.sysScale() : 1f; // [tav] todo: no screen available
final float scale;
if (icon instanceof JBUI.ScaleContextAware) {
scale = (float)((JBUI.ScaleContextAware)icon).getScale(SYS_SCALE);
}
else {
scale = UIUtil.isJreHiDPI() ? JBUI.sysScale() : 1f; // [tav] todo: no screen available
}
@SuppressWarnings("UndesirableClassUsage")
BufferedImage image = new BufferedImage((int)(scale * icon.getIconWidth()), (int)(scale * icon.getIconHeight()), BufferedImage.TYPE_INT_ARGB);
final Graphics2D graphics = image.createGraphics();