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IDEA-338576 using alpha in saturation calculating
GitOrigin-RevId: 5997eaed9748cc0682b961bd974a205d19bd9a53
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committed by
intellij-monorepo-bot
parent
e83a63f2e2
commit
819b1d9cd6
@@ -364,8 +364,11 @@ class ProjectWindowCustomizerService : Disposable {
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} ?: 150f
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if (ComponentUtil.findComponentsOfType(parent, MainToolbar::class.java).firstOrNull() == null && !isToolbarInHeader()) return true
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val saturation = Registry.doubleValue("ide.colorful.toolbar.gradient.saturation", 0.85).coerceIn(0.0, 1.0)
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val blendedColor = ColorUtil.blendColorsInRgb(parent.background, color, saturation).let { ColorUtil.toAlpha(it, color.alpha) }
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//additional multiplication by color.alpha is done because alpha will be lost after using blendColorsInRgb (sometimes it's not equals to 255)
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val saturation = Registry.doubleValue("ide.colorful.toolbar.gradient.saturation", 0.85)
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.coerceIn(0.0, 1.0) * (color.alpha.toDouble() / 255)
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val blendedColor = ColorUtil.blendColorsInRgb(parent.background, color, saturation)
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val leftBound = (offset - length).coerceAtLeast(0f).toInt()
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g.paint = leftGradientCache.getTexture(g, (offset - leftBound).toInt(), parent.background, blendedColor, leftBound)
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g.fillRect(leftBound, 0, (offset - leftBound).toInt(), height)
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