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rollback using VALUE_STROKE_PURE
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@@ -80,7 +80,7 @@ public class GraphicsUtil {
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final GraphicsConfig config = new GraphicsConfig(g);
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final Graphics2D g2 = (Graphics2D)g;
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g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
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g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE);
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return config;
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}
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