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IDEA-102320 add ability to tune a thumb in the editor
[was accidentally pushed to 163] (cherry picked from commit 50c1b7e)
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@@ -18,6 +18,7 @@ package com.intellij.ui.components;
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import com.intellij.openapi.util.SystemInfo;
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import com.intellij.openapi.util.registry.Registry;
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import com.intellij.ui.Gray;
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import com.intellij.ui.JBColor;
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import com.intellij.ui.paint.RectanglePainter;
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import com.intellij.util.ui.RegionPainter;
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@@ -28,6 +29,15 @@ import java.awt.image.*;
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* @author Sergey.Malenkov
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*/
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class ScrollPainter extends RegionPainter.Alpha {
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private static final Color x0D = gray("mac.scroll.thumb.darcula.border", 0x0D);
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private static final Color xA6 = gray("mac.scroll.thumb.darcula.color", 0xA6);
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private static Color gray(String key, int defaultValue) {
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return new JBColor(() -> {
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int value = Registry.intValue(key, defaultValue);
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return value <= 0 ? Gray._0 : value >= 255 ? Gray._255 : Gray.get(value);
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});
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}
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static final class Track {
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static final RegionPainter<Float> DARCULA = new ScrollPainter(0, .0f, .1f, Gray.x80, null);
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@@ -56,11 +66,11 @@ class ScrollPainter extends RegionPainter.Alpha {
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new ScrollPainter(0, .25f, .15f, Gray.x80, Gray.x59));
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static final class Mac {
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static final RegionPainter<Float> DARCULA = new Round(1, .35f, .20f, Gray.xA6, Gray.x0D);
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static final RegionPainter<Float> DARCULA = new Round(1, .35f, .20f, xA6, x0D);
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static final RegionPainter<Float> DEFAULT = Thumb.Mac.DEFAULT;
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static final class Overlay {
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static final RegionPainter<Float> DARCULA = new Round(1, 0f, .55f, Gray.xA6, Gray.x0D);
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static final RegionPainter<Float> DARCULA = new Round(1, 0f, .55f, xA6, x0D);
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static final RegionPainter<Float> DEFAULT = Thumb.Mac.Overlay.DEFAULT;
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}
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}
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