ext returns minimal matrices for rotate and scale

This commit is contained in:
BlackMATov
2021-02-27 05:48:23 +07:00
parent ecca8a968a
commit 0ea995d32f
4 changed files with 226 additions and 207 deletions

View File

@@ -1812,50 +1812,56 @@ template < typename T >
mat<T, 4> translate(const mat<T, 4>& m, const vec<T, 3>& v);
template < typename T >
mat<T, 4> rotate(const qua<T>& q);
mat<T, 3> rotate(const qua<T>& q);
template < typename T >
mat<T, 4> rotate(const mat<T, 4>& m, const qua<T>& q);
mat<T, 3> rotate(const mat<T, 3>& m, const qua<T>& q);
template < typename T >
mat<T, 4> rotate(T angle, const vec<T, 3>& axis);
mat<T, 3> rotate(T angle, const vec<T, 3>& axis);
template < typename T >
mat<T, 4> rotate(const mat<T, 4>& m, T angle, const vec<T, 3>& axis);
mat<T, 3> rotate(const mat<T, 3>& m, T angle, const vec<T, 3>& axis);
template < typename T >
mat<T, 4> rotate_x(T angle);
mat<T, 3> rotate_x(T angle);
template < typename T >
mat<T, 4> rotate_x(const mat<T, 4>& m, T angle);
mat<T, 3> rotate_x(const mat<T, 3>& m, T angle);
template < typename T >
mat<T, 4> rotate_y(T angle);
mat<T, 3> rotate_y(T angle);
template < typename T >
mat<T, 4> rotate_y(const mat<T, 4>& m, T angle);
mat<T, 3> rotate_y(const mat<T, 3>& m, T angle);
template < typename T >
mat<T, 4> rotate_z(T angle);
mat<T, 3> rotate_z(T angle);
template < typename T >
mat<T, 4> rotate_z(const mat<T, 4>& m, T angle);
mat<T, 3> rotate_z(const mat<T, 3>& m, T angle);
template < typename T >
mat<T, 4> scale(T x, T y, T z);
mat<T, 3> scale(T x, T y, T z);
template < typename T >
mat<T, 4> scale(const mat<T, 4>& m, T x, T y, T z);
mat<T, 3> scale(const mat<T, 3>& m, T x, T y, T z);
template < typename T >
mat<T, 4> scale(const vec<T, 3>& v);
mat<T, 3> scale(const vec<T, 3>& v);
template < typename T >
mat<T, 4> scale(const mat<T, 4>& m, const vec<T, 3>& v);
mat<T, 3> scale(const mat<T, 3>& m, const vec<T, 3>& v);
template < typename T >
mat<T, 3> look_at_lh(const vec<T, 3>& dir, const vec<T, 3>& up);
template < typename T >
mat<T, 4> look_at_lh(const vec<T, 3>& eye, const vec<T, 3>& at, const vec<T, 3>& up);
template < typename T >
mat<T, 3> look_at_rh(const vec<T, 3>& dir, const vec<T, 3>& up);
template < typename T >
mat<T, 4> look_at_rh(const vec<T, 3>& eye, const vec<T, 3>& at, const vec<T, 3>& up);
```
@@ -1876,46 +1882,46 @@ template < typename T >
mat<T, 3> translate(const mat<T, 3>& m, const vec<T, 2>& v);
template < typename T >
mat<T, 3> rotate(T angle);
mat<T, 2> rotate(T angle);
template < typename T >
mat<T, 3> rotate(const mat<T, 3>& m, T angle);
mat<T, 2> rotate(const mat<T, 2>& m, T angle);
template < typename T >
mat<T, 3> scale(T x, T y);
mat<T, 2> scale(T x, T y);
template < typename T >
mat<T, 3> scale(const mat<T, 3>& m, T x, T y);
mat<T, 2> scale(const mat<T, 2>& m, T x, T y);
template < typename T >
mat<T, 3> scale(const vec<T, 2>& v);
mat<T, 2> scale(const vec<T, 2>& v);
template < typename T >
mat<T, 3> scale(const mat<T, 3>& m, const vec<T, 2>& v);
mat<T, 2> scale(const mat<T, 2>& m, const vec<T, 2>& v);
template < typename T >
mat<T, 3> shear(T x, T y);
mat<T, 2> shear(T x, T y);
template < typename T >
mat<T, 3> shear(const mat<T, 3>& m, T x, T y);
mat<T, 2> shear(const mat<T, 2>& m, T x, T y);
template < typename T >
mat<T, 3> shear(const vec<T, 2>& v);
mat<T, 2> shear(const vec<T, 2>& v);
template < typename T >
mat<T, 3> shear(const mat<T, 3>& m, const vec<T, 2>& v);
mat<T, 2> shear(const mat<T, 2>& m, const vec<T, 2>& v);
template < typename T >
mat<T, 3> shear_x(T y);
mat<T, 2> shear_x(T y);
template < typename T >
mat<T, 3> shear_x(const mat<T, 3>& m, T y);
mat<T, 2> shear_x(const mat<T, 2>& m, T y);
template < typename T >
mat<T, 3> shear_y(T x);
mat<T, 2> shear_y(T x);
template < typename T >
mat<T, 3> shear_y(const mat<T, 3>& m, T x);
mat<T, 2> shear_y(const mat<T, 2>& m, T x);
```
### Matrix Projections

View File

@@ -238,10 +238,10 @@ namespace vmath_hpp
/// https://en.wikipedia.org/wiki/Translation_(geometry)
return {
{T{1}, T{0}, T{0}, T{0}},
{T{0}, T{1}, T{0}, T{0}},
{T{0}, T{0}, T{1}, T{0}},
{ x, y, z, T{1}}};
{ T{1}, T{0}, T{0}, T{0} },
{ T{0}, T{1}, T{0}, T{0} },
{ T{0}, T{0}, T{1}, T{0} },
{ x, y, z, T{1} }};
}
template < typename T >
@@ -262,7 +262,7 @@ namespace vmath_hpp
// rotate
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate(const qua<T>& q) {
[[nodiscard]] constexpr mat<T, 3> rotate(const qua<T>& q) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToMatrix/
@@ -285,19 +285,18 @@ namespace vmath_hpp
const T zz2 = qv.z * z2;
return {
T{1} - (yy2 + zz2), (xy2 + sz2), (xz2 - sy2), T{0},
(xy2 - sz2), T{1} - (xx2 + zz2), (yz2 + sx2), T{0},
(xz2 + sy2), (yz2 - sx2), T{1} - (xx2 + yy2), T{0},
T{0}, T{0}, T{0}, T{1}};
{ T{1} - (yy2 + zz2), (xy2 + sz2), (xz2 - sy2) },
{ (xy2 - sz2), T{1} - (xx2 + zz2), (yz2 + sx2) },
{ (xz2 + sy2), (yz2 - sx2), T{1} - (xx2 + yy2) }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate(const mat<T, 4>& m, const qua<T>& q) {
[[nodiscard]] constexpr mat<T, 3> rotate(const mat<T, 3>& m, const qua<T>& q) {
return m * rotate(q);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate(T angle, const vec<T, 3>& axis) {
[[nodiscard]] constexpr mat<T, 3> rotate(T angle, const vec<T, 3>& axis) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToMatrix/
@@ -323,107 +322,124 @@ namespace vmath_hpp
const T yzm = y * z * ic;
return {
xxm + c, xym + zs, xzm - ys, T{0},
xym - zs, yym + c, yzm + xs, T{0},
xzm + ys, yzm - xs, zzm + c, T{0},
T{0}, T{0}, T{0}, T{1}};
{ xxm + c, xym + zs, xzm - ys },
{ xym - zs, yym + c, yzm + xs },
{ xzm + ys, yzm - xs, zzm + c }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate(const mat<T, 4>& m, T angle, const vec<T, 3>& axis) {
[[nodiscard]] constexpr mat<T, 3> rotate(const mat<T, 3>& m, T angle, const vec<T, 3>& axis) {
return m * rotate(angle, axis);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_x(T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_x(T angle) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/algebra/matrix/orthogonal/rotation/
const auto [s, c] = sincos(angle);
return {
T{1}, T{0}, T{0}, T{0},
T{0}, c, s, T{0},
T{0}, -s, c, T{0},
T{0}, T{0}, T{0}, T{1}};
{ T{1}, T{0}, T{0} },
{ T{0}, c, s },
{ T{0}, -s, c }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_x(const mat<T, 4>& m, T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_x(const mat<T, 3>& m, T angle) {
return m * rotate_x(angle);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_y(T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_y(T angle) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/algebra/matrix/orthogonal/rotation/
const auto [s, c] = sincos(angle);
return {
c, T{0}, -s, T{0},
T{0}, T{1}, T{0}, T{0},
s, T{0}, c, T{0},
T{0}, T{0}, T{0}, T{1}};
{ c, T{0}, -s },
{ T{0}, T{1}, T{0} },
{ s, T{0}, c }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_y(const mat<T, 4>& m, T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_y(const mat<T, 3>& m, T angle) {
return m * rotate_y(angle);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_z(T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_z(T angle) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/algebra/matrix/orthogonal/rotation/
const auto [s, c] = sincos(angle);
return {
c, s, T{0}, T{0},
-s, c, T{0}, T{0},
T{0}, T{0}, T{1}, T{0},
T{0}, T{0}, T{0}, T{1}};
{ c, s, T{0} },
{ -s, c, T{0} },
{ T{0}, T{0}, T{1} }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> rotate_z(const mat<T, 4>& m, T angle) {
[[nodiscard]] constexpr mat<T, 3> rotate_z(const mat<T, 3>& m, T angle) {
return m * rotate_z(angle);
}
// scale
template < typename T >
[[nodiscard]] constexpr mat<T, 4> scale(T x, T y, T z) {
[[nodiscard]] constexpr mat<T, 3> scale(T x, T y, T z) {
/// REFERENCE:
/// https://en.wikipedia.org/wiki/Scaling_(geometry)
return {
{ x, T{0}, T{0}, T{0}},
{T{0}, y, T{0}, T{0}},
{T{0}, T{0}, z, T{0}},
{T{0}, T{0}, T{0}, T{1}}};
{ x, T{0}, T{0} },
{ T{0}, y, T{0} },
{ T{0}, T{0}, z }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> scale(const mat<T, 4>& m, T x, T y, T z) {
[[nodiscard]] constexpr mat<T, 3> scale(const mat<T, 3>& m, T x, T y, T z) {
return m * scale(x, y, z);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> scale(const vec<T, 3>& v) {
[[nodiscard]] constexpr mat<T, 3> scale(const vec<T, 3>& v) {
return scale(v.x, v.y, v.z);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> scale(const mat<T, 4>& m, const vec<T, 3>& v) {
[[nodiscard]] constexpr mat<T, 3> scale(const mat<T, 3>& m, const vec<T, 3>& v) {
return m * scale(v);
}
// look_at
template < typename T >
[[nodiscard]] constexpr mat<T, 4> look_at_lh(const vec<T, 3>& eye, const vec<T, 3>& at, const vec<T, 3>& up) {
[[nodiscard]] constexpr mat<T, 3> look_at_lh(
const vec<T, 3>& dir,
const vec<T, 3>& up)
{
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
const vec az = normalize(dir);
const vec ax = normalize(cross(up, az));
const vec ay = cross(az, ax);
return {
{ ax.x, ay.x, az.x },
{ ax.y, ay.y, az.y },
{ ax.z, ay.z, az.z }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> look_at_lh(
const vec<T, 3>& eye,
const vec<T, 3>& at,
const vec<T, 3>& up)
{
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
@@ -436,14 +452,36 @@ namespace vmath_hpp
const T dz = dot(az, eye);
return {
ax.x, ay.x, az.x, T{0},
ax.y, ay.y, az.y, T{0},
ax.z, ay.z, az.z, T{0},
-dx, -dy, -dz, T{1}};
{ ax.x, ay.x, az.x, T{0} },
{ ax.y, ay.y, az.y, T{0} },
{ ax.z, ay.z, az.z, T{0} },
{ -dx, -dy, -dz, T{1} }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> look_at_rh(const vec<T, 3>& eye, const vec<T, 3>& at, const vec<T, 3>& up) {
[[nodiscard]] constexpr mat<T, 3> look_at_rh(
const vec<T, 3>& dir,
const vec<T, 3>& up)
{
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
const vec az = normalize(-dir);
const vec ax = normalize(cross(up, az));
const vec ay = cross(az, ax);
return {
{ ax.x, ay.x, az.x },
{ ax.y, ay.y, az.y },
{ ax.z, ay.z, az.z }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 4> look_at_rh(
const vec<T, 3>& eye,
const vec<T, 3>& at,
const vec<T, 3>& up)
{
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
@@ -456,10 +494,10 @@ namespace vmath_hpp
const T dz = dot(az, eye);
return {
ax.x, ay.x, az.x, T{0},
ax.y, ay.y, az.y, T{0},
ax.z, ay.z, az.z, T{0},
-dx, -dy, -dz, T{1}};
{ ax.x, ay.x, az.x, T{0} },
{ ax.y, ay.y, az.y, T{0} },
{ ax.z, ay.z, az.z, T{0} },
{ -dx, -dy, -dz, T{1} }};
}
}
@@ -477,9 +515,9 @@ namespace vmath_hpp
/// https://en.wikipedia.org/wiki/Translation_(geometry)
return {
{T{1}, T{0}, T{0}},
{T{0}, T{1}, T{0}},
{ x, y, T{1}}};
{ T{1}, T{0}, T{0} },
{ T{0}, T{1}, T{0} },
{ x, y, T{1} }};
}
template < typename T >
@@ -500,108 +538,103 @@ namespace vmath_hpp
// rotate
template < typename T >
[[nodiscard]] constexpr mat<T, 3> rotate(T angle) {
[[nodiscard]] constexpr mat<T, 2> rotate(T angle) {
/// REFERENCE:
/// http://www.euclideanspace.com/maths/algebra/matrix/orthogonal/rotation/
const auto [s, c] = sincos(angle);
return {
c, s, T{0},
-s, c, T{0},
T{0}, T{0}, T{1}};
{ c, s },
{ -s, c }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> rotate(const mat<T, 3>& m, T angle) {
[[nodiscard]] constexpr mat<T, 2> rotate(const mat<T, 2>& m, T angle) {
return m * rotate(angle);
}
// scale
template < typename T >
[[nodiscard]] constexpr mat<T, 3> scale(T x, T y) {
[[nodiscard]] constexpr mat<T, 2> scale(T x, T y) {
/// REFERENCE:
/// https://en.wikipedia.org/wiki/Scaling_(geometry)
return {
{ x, T{0}, T{0}},
{T{0}, y, T{0}},
{T{0}, T{0}, T{1}}};
{ x, T{0} },
{ T{0}, y }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> scale(const mat<T, 3>& m, T x, T y) {
[[nodiscard]] constexpr mat<T, 2> scale(const mat<T, 2>& m, T x, T y) {
return m * scale(x, y);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> scale(const vec<T, 2>& v) {
[[nodiscard]] constexpr mat<T, 2> scale(const vec<T, 2>& v) {
return scale(v.x, v.y);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> scale(const mat<T, 3>& m, const vec<T, 2>& v) {
[[nodiscard]] constexpr mat<T, 2> scale(const mat<T, 2>& m, const vec<T, 2>& v) {
return m * scale(v);
}
// shear
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear(T x, T y) {
[[nodiscard]] constexpr mat<T, 2> shear(T x, T y) {
/// REFERENCE:
/// https://en.wikipedia.org/wiki/Shear_matrix
return {
{T{1}, y, T{0}},
{ x, T{1}, T{0}},
{T{0}, T{0}, T{1}}};
{ T{1}, y },
{ x, T{1} }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear(const mat<T, 3>& m, T x, T y) {
[[nodiscard]] constexpr mat<T, 2> shear(const mat<T, 2>& m, T x, T y) {
return m * shear(x, y);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear(const vec<T, 2>& v) {
[[nodiscard]] constexpr mat<T, 2> shear(const vec<T, 2>& v) {
return shear(v.x, v.y);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear(const mat<T, 3>& m, const vec<T, 2>& v) {
[[nodiscard]] constexpr mat<T, 2> shear(const mat<T, 2>& m, const vec<T, 2>& v) {
return m * shear(v);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear_x(T x) {
[[nodiscard]] constexpr mat<T, 2> shear_x(T x) {
/// REFERENCE:
/// https://en.wikipedia.org/wiki/Shear_matrix
return {
{T{1}, T{0}, T{0}},
{ x, T{1}, T{0}},
{T{0}, T{0}, T{1}}};
{ T{1}, T{0} },
{ x, T{1} }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear_x(const mat<T, 3>& m, T x) {
[[nodiscard]] constexpr mat<T, 2> shear_x(const mat<T, 2>& m, T x) {
return m * shear_x(x);
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear_y(T y) {
[[nodiscard]] constexpr mat<T, 2> shear_y(T y) {
/// REFERENCE:
/// https://en.wikipedia.org/wiki/Shear_matrix
return {
{T{1}, y, T{0}},
{T{0}, T{1}, T{0}},
{T{0}, T{0}, T{1}}};
{ T{1}, y },
{ T{0}, T{1} }};
}
template < typename T >
[[nodiscard]] constexpr mat<T, 3> shear_y(const mat<T, 3>& m, T y) {
[[nodiscard]] constexpr mat<T, 2> shear_y(const mat<T, 2>& m, T y) {
return m * shear_y(y);
}
}
@@ -629,10 +662,10 @@ namespace vmath_hpp
const T tz = -frange * znear;
return {
sx, T{0}, T{0}, T{0},
T{0}, sy, T{0}, T{0},
T{0}, T{0}, sz, T{0},
T{0}, T{0}, tz, T{1}};
{ sx, T{0}, T{0}, T{0} },
{ T{0}, sy, T{0}, T{0} },
{ T{0}, T{0}, sz, T{0} },
{ T{0}, T{0}, tz, T{1} }};
}
template < typename T >
@@ -650,10 +683,10 @@ namespace vmath_hpp
const T tz = frange * znear;
return {
sx, T{0}, T{0}, T{0},
T{0}, sy, T{0}, T{0},
T{0}, T{0}, sz, T{0},
T{0}, T{0}, tz, T{1}};
{ sx, T{0}, T{0}, T{0} },
{ T{0}, sy, T{0}, T{0} },
{ T{0}, T{0}, sz, T{0} },
{ T{0}, T{0}, tz, T{1} }};
}
template < typename T >
@@ -666,10 +699,10 @@ namespace vmath_hpp
const T frange = rcp(zfar - znear);
return {
T{2} * rwidth, T{0}, T{0}, T{0},
T{0}, T{2} * rheight, T{0}, T{0},
T{0}, T{0}, frange, T{0},
-(left + right) * rwidth, -(top + bottom) * rheight, -frange * znear, T{1}};
{ T{2} * rwidth, T{0}, T{0}, T{0} },
{ T{0}, T{2} * rheight, T{0}, T{0} },
{ T{0}, T{0}, frange, T{0} },
{ -(left + right) * rwidth, -(top + bottom) * rheight, -frange * znear, T{1} }};
}
template < typename T >
@@ -682,10 +715,10 @@ namespace vmath_hpp
const T frange = rcp(znear - zfar);
return {
T{2} * rwidth, T{0}, T{0}, T{0},
T{0}, T{2} * rheight, T{0}, T{0},
T{0}, T{0}, frange, T{0},
-(left + right) * rwidth, -(top + bottom) * rheight, frange * znear, T{1}};
{ T{2} * rwidth, T{0}, T{0}, T{0} },
{ T{0}, T{2} * rheight, T{0}, T{0} },
{ T{0}, T{0}, frange, T{0} },
{ -(left + right) * rwidth, -(top + bottom) * rheight, frange * znear, T{1} }};
}
// perspective
@@ -701,10 +734,10 @@ namespace vmath_hpp
const T tz = (znear * zfar) * rcp(znear - zfar);
return {
T{sx}, T{0}, T{0}, T{0},
T{0}, T{sy}, T{0}, T{0},
T{0}, T{0}, T{sz}, T{1},
T{0}, T{0}, T{tz}, T{0}};
{ T{sx}, T{0}, T{0}, T{0} },
{ T{0}, T{sy}, T{0}, T{0} },
{ T{0}, T{0}, T{sz}, T{1} },
{ T{0}, T{0}, T{tz}, T{0} }};
}
template < typename T >
@@ -718,10 +751,10 @@ namespace vmath_hpp
const T tz = (znear * zfar) * rcp(znear - zfar);
return {
sx, T{0}, T{0}, T{0},
T{0}, sy, T{0}, T{0},
T{0}, T{0}, sz, -T{1},
T{0}, T{0}, tz, T{0}};
{ sx, T{0}, T{0}, T{0} },
{ T{0}, sy, T{0}, T{0} },
{ T{0}, T{0}, sz, -T{1} },
{ T{0}, T{0}, tz, T{0} }};
}
template < typename T >
@@ -735,10 +768,10 @@ namespace vmath_hpp
const T frange = zfar * rcp(zfar - znear);
return {
znear2 * rwidth, T{0}, T{0}, T{0},
T{0}, znear2 * rheight, T{0}, T{0},
-(left + right) * rwidth, -(top + bottom) * rheight, frange, T{1},
T{0}, T{0}, -frange * znear, T{0}};
{ znear2 * rwidth, T{0}, T{0}, T{0} },
{ T{0}, znear2 * rheight, T{0}, T{0} },
{ -(left + right) * rwidth, -(top + bottom) * rheight, frange, T{1} },
{ T{0}, T{0}, -frange * znear, T{0} }};
}
template < typename T >
@@ -752,10 +785,10 @@ namespace vmath_hpp
const T frange = zfar * rcp(znear - zfar);
return {
znear2 * rwidth, T{0}, T{0}, T{0},
T{0}, znear2 * rheight, T{0}, T{0},
(left + right) * rwidth, (top + bottom) * rheight, frange, -T{1},
T{0}, T{0}, frange * znear, T{0}};
{ znear2 * rwidth, T{0}, T{0}, T{0} },
{ T{0}, znear2 * rheight, T{0}, T{0} },
{ (left + right) * rwidth, (top + bottom) * rheight, frange, -T{1} },
{ T{0}, T{0}, frange * znear, T{0} }};
}
template < typename T >
@@ -769,10 +802,10 @@ namespace vmath_hpp
const T tz = (znear * zfar) * rcp(znear - zfar);
return {
sx, T{0}, T{0}, T{0},
T{0}, sy, T{0}, T{0},
T{0}, T{0}, sz, T{1},
T{0}, T{0}, tz, T{0}};
{ sx, T{0}, T{0}, T{0} },
{ T{0}, sy, T{0}, T{0} },
{ T{0}, T{0}, sz, T{1} },
{ T{0}, T{0}, tz, T{0} }};
}
template < typename T >
@@ -785,10 +818,10 @@ namespace vmath_hpp
const T sz = zfar * rcp(znear - zfar);
const T tz = (znear * zfar) * rcp(znear - zfar);
return {
sx, T{0}, T{0}, T{0},
T{0}, sy, T{0}, T{0},
T{0}, T{0}, sz, -T{1},
T{0}, T{0}, tz, T{0}};
{ sx, T{0}, T{0}, T{0} },
{ T{0}, sy, T{0}, T{0} },
{ T{0}, T{0}, sz, -T{1} },
{ T{0}, T{0}, tz, T{0} }};
}
}
@@ -810,10 +843,7 @@ namespace vmath_hpp
template < typename T >
[[nodiscard]] constexpr vec<T, 2> rotate(const vec<T, 2>& v, T angle) {
const auto [s, c] = sincos(angle);
return {
v.x * c - v.y * s,
v.x * s + v.y * c};
return v * rotate(angle);
}
template < typename T >
@@ -974,31 +1004,11 @@ namespace vmath_hpp
template < typename T >
[[nodiscard]] constexpr qua<T> qlook_at_lh(const vec<T, 3>& dir, const vec<T, 3>& up) {
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
const vec az = normalize(dir);
const vec ax = normalize(cross(up, az));
const vec ay = cross(az, ax);
return qrotate(mat{
ax.x, ay.x, az.x,
ax.y, ay.y, az.y,
ax.z, ay.z, az.z});
return qrotate(look_at_lh(dir, up));
}
template < typename T >
[[nodiscard]] constexpr qua<T> qlook_at_rh(const vec<T, 3>& dir, const vec<T, 3>& up) {
/// REFERENCE:
/// https://www.euclideanspace.com/maths/algebra/vectors/lookat/
const vec az = normalize(-dir);
const vec ax = normalize(cross(up, az));
const vec ay = cross(az, ax);
return qrotate(mat{
ax.x, ay.x, az.x,
ax.y, ay.y, az.y,
ax.z, ay.z, az.z});
return qrotate(look_at_rh(dir, up));
}
}

View File

@@ -388,26 +388,29 @@ namespace vmath_hpp
template fix4x4f translate(const fix3f&);
template fix4x4f translate(const fix4x4f&, const fix3f&);
template fix4x4f rotate(const qfix&);
template fix4x4f rotate(const fix4x4f&, const qfix&);
template fix4x4f rotate(fix<float>, const fix3f&);
template fix4x4f rotate(const fix4x4f&, fix<float>, const fix3f&);
template fix3x3f rotate(const qfix&);
template fix3x3f rotate(const fix3x3f&, const qfix&);
template fix3x3f rotate(fix<float>, const fix3f&);
template fix3x3f rotate(const fix3x3f&, fix<float>, const fix3f&);
template fix4x4f rotate_x(fix<float>);
template fix4x4f rotate_x(const fix4x4f&, fix<float>);
template fix3x3f rotate_x(fix<float>);
template fix3x3f rotate_x(const fix3x3f&, fix<float>);
template fix4x4f rotate_y(fix<float>);
template fix4x4f rotate_y(const fix4x4f&, fix<float>);
template fix3x3f rotate_y(fix<float>);
template fix3x3f rotate_y(const fix3x3f&, fix<float>);
template fix4x4f rotate_z(fix<float>);
template fix4x4f rotate_z(const fix4x4f&, fix<float>);
template fix3x3f rotate_z(fix<float>);
template fix3x3f rotate_z(const fix3x3f&, fix<float>);
template fix4x4f scale(fix<float>, fix<float>, fix<float>);
template fix4x4f scale(const fix4x4f&, fix<float>, fix<float>, fix<float>);
template fix4x4f scale(const fix3f&);
template fix4x4f scale(const fix4x4f&, const fix3f&);
template fix3x3f scale(fix<float>, fix<float>, fix<float>);
template fix3x3f scale(const fix3x3f&, fix<float>, fix<float>, fix<float>);
template fix3x3f scale(const fix3f&);
template fix3x3f scale(const fix3x3f&, const fix3f&);
template fix3x3f look_at_lh(const fix3f&, const fix3f&);
template fix4x4f look_at_lh(const fix3f&, const fix3f&, const fix3f&);
template fix3x3f look_at_rh(const fix3f&, const fix3f&);
template fix4x4f look_at_rh(const fix3f&, const fix3f&, const fix3f&);
}
@@ -422,24 +425,24 @@ namespace vmath_hpp
template fix3x3f translate(const fix2f&);
template fix3x3f translate(const fix3x3f&, const fix2f&);
template fix3x3f rotate(fix<float>);
template fix3x3f rotate(const fix3x3f&, fix<float>);
template fix2x2f rotate(fix<float>);
template fix2x2f rotate(const fix2x2f&, fix<float>);
template fix3x3f scale(fix<float>, fix<float>);
template fix3x3f scale(const fix3x3f&, fix<float>, fix<float>);
template fix3x3f scale(const fix2f&);
template fix3x3f scale(const fix3x3f&, const fix2f&);
template fix2x2f scale(fix<float>, fix<float>);
template fix2x2f scale(const fix2x2f&, fix<float>, fix<float>);
template fix2x2f scale(const fix2f&);
template fix2x2f scale(const fix2x2f&, const fix2f&);
template fix3x3f shear(fix<float>, fix<float>);
template fix3x3f shear(const fix3x3f&, fix<float>, fix<float>);
template fix3x3f shear(const fix2f&);
template fix3x3f shear(const fix3x3f&, const fix2f&);
template fix2x2f shear(fix<float>, fix<float>);
template fix2x2f shear(const fix2x2f&, fix<float>, fix<float>);
template fix2x2f shear(const fix2f&);
template fix2x2f shear(const fix2x2f&, const fix2f&);
template fix3x3f shear_x(fix<float>);
template fix3x3f shear_x(const fix3x3f&, fix<float>);
template fix2x2f shear_x(fix<float>);
template fix2x2f shear_x(const fix2x2f&, fix<float>);
template fix3x3f shear_y(fix<float>);
template fix3x3f shear_y(const fix3x3f&, fix<float>);
template fix2x2f shear_y(fix<float>);
template fix2x2f shear_y(const fix2x2f&, fix<float>);
}
//

View File

@@ -309,7 +309,7 @@ TEST_CASE("vmath/mat_fun") {
{
const fvec3 axis2 = normalize(fvec3(1.f, 2.f, 3.f));
const fmat4 m2 = rotate(0.5f,axis2);
const fmat4 m2 = fmat4(rotate(0.5f,axis2));
const fmat4 rm2 = inverse(m2);
CHECK(all(approx(
unit4_z<float> * m2 * rm2,