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53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace IsoTools.Tiled {
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public enum TiledMapOrientation {
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Isometric
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}
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[System.Serializable]
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public class TiledMapLayerData {
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public string Name = "";
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public int OffsetX = 0;
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public int OffsetY = 0;
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public bool Visible = true;
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public List<int> Tiles = new List<int>();
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public List<string> Properties = new List<string>();
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}
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[System.Serializable]
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public class TiledMapTilesetData {
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public int FirstGid = 0;
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public string Name = "";
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public int Margin = 0;
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public int Spacing = 0;
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public int TileWidth = 0;
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public int TileHeight = 0;
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public int TileCount = 0;
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public int TileOffsetX = 0;
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public int TileOffsetY = 0;
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public string ImageSource = "";
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public List<string> Properties = new List<string>();
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}
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[System.Serializable]
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public class TiledMapData {
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public int Width = 0;
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public int Height = 0;
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public int TileWidth = 0;
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public int TileHeight = 0;
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public TiledMapOrientation Orientation = TiledMapOrientation.Isometric;
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public List<string> Properties = new List<string>();
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public List<TiledMapLayerData> Layers = new List<TiledMapLayerData>();
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public List<TiledMapTilesetData> Tilesets = new List<TiledMapTilesetData>();
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}
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public class TiledMapAsset : ScriptableObject {
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//[HideInInspector]
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public TiledMapData Data = new TiledMapData();
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public string Name = string.Empty;
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public float PixelsPerUnit = 100.0f;
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}
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}
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