Files
unity-iso-tools/Assets/IsoTools/Addons/Tiled/Internal/Editor/TiledMapEditor.cs

21 lines
433 B
C#

using UnityEngine;
using UnityEditor;
namespace IsoTools.Tiled.Internal {
[CustomEditor(typeof(TiledMap)), CanEditMultipleObjects]
class TiledMapMapEditor : Editor {
TiledMap _map = null;
void OnEnable() {
_map = target as TiledMap;
}
public override void OnInspectorGUI() {
DrawDefaultInspector();
if ( _map && _map.Properties != null ) {
_map.Properties.OnInspectorGUI("Map properties");
}
}
}
}