using UnityEngine; using UnityEditor; namespace IsoTools.Tiled.Internal { [CustomEditor(typeof(TiledMap)), CanEditMultipleObjects] class TiledMapMapEditor : Editor { TiledMap _map = null; void OnEnable() { _map = target as TiledMap; } public override void OnInspectorGUI() { DrawDefaultInspector(); if ( _map && _map.Properties != null ) { _map.Properties.OnInspectorGUI("Map properties"); } } } }