mirror of
https://github.com/BlackMATov/unity-iso-tools.git
synced 2025-12-15 01:12:05 +07:00
90 lines
1.8 KiB
C#
90 lines
1.8 KiB
C#
using UnityEngine;
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using HutongGames.PlayMaker;
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namespace IsoTools.PlayMaker.Actions {
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[ActionCategory("IsoTools")]
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[HutongGames.PlayMaker.Tooltip("Sets the Size of a IsoObject. To leave any axis unchanged, set variable to 'None'.")]
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public class IsoSetSize : IsoComponentAction<IsoObject> {
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[RequiredField]
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[CheckForComponent(typeof(IsoObject))]
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public FsmOwnerDefault gameObject;
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[UIHint(UIHint.Variable)]
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public FsmVector3 vector;
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public FsmFloat x;
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public FsmFloat y;
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public FsmFloat z;
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public bool everyFrame;
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public bool lateUpdate;
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public bool fixedUpdate;
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public override void Reset() {
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gameObject = null;
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vector = null;
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x = new FsmFloat{UseVariable = true};
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y = new FsmFloat{UseVariable = true};
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z = new FsmFloat{UseVariable = true};
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everyFrame = false;
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lateUpdate = false;
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fixedUpdate = false;
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}
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public override void OnPreprocess() {
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Fsm.HandleFixedUpdate = true;
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}
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public override void OnEnter() {
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if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
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DoAction();
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Finish();
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}
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}
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public override void OnUpdate() {
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if ( !lateUpdate && !fixedUpdate ) {
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DoAction();
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}
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}
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public override void OnLateUpdate() {
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if ( lateUpdate ) {
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DoAction();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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public override void OnFixedUpdate() {
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if ( fixedUpdate ) {
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DoAction();
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}
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if ( !everyFrame ) {
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Finish();
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}
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}
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void DoAction() {
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if ( UpdateCache(go) ) {
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var value = vector.IsNone
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? isoObject.size
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: vector.Value;
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if ( !x.IsNone ) {
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value.x = x.Value;
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}
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if ( !y.IsNone ) {
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value.y = y.Value;
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}
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if ( !z.IsNone ) {
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value.z = z.Value;
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}
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isoObject.size = value;
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}
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}
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}
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} // IsoTools.PlayMaker.Actions |