Files
unity-iso-tools/Assets/IsoTools/PlayMaker/Actions/IsoSetMode.cs

69 lines
1.4 KiB
C#

using UnityEngine;
using HutongGames.PlayMaker;
namespace IsoTools.PlayMaker.Actions {
[ActionCategory("IsoTools")]
[HutongGames.PlayMaker.Tooltip("Sets the Mode of a IsoObject.")]
public class IsoSetMode : IsoComponentAction<IsoObject> {
[RequiredField]
[CheckForComponent(typeof(IsoObject))]
public FsmOwnerDefault gameObject;
[ObjectType(typeof(IsoObject.Mode))]
public FsmEnum mode;
public bool everyFrame;
public bool lateUpdate;
public bool fixedUpdate;
public override void Reset() {
gameObject = null;
mode = new FsmEnum{UseVariable = true};
everyFrame = false;
lateUpdate = false;
fixedUpdate = false;
}
public override void OnPreprocess() {
Fsm.HandleFixedUpdate = true;
}
public override void OnEnter() {
if ( !everyFrame && !lateUpdate && !fixedUpdate ) {
DoAction();
Finish();
}
}
public override void OnUpdate() {
if ( !lateUpdate && !fixedUpdate ) {
DoAction();
}
}
public override void OnLateUpdate() {
if ( lateUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
public override void OnFixedUpdate() {
if ( fixedUpdate ) {
DoAction();
}
if ( !everyFrame ) {
Finish();
}
}
void DoAction() {
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if ( UpdateCache(go) ) {
isoObject.mode = (IsoObject.Mode)mode.Value;
}
}
}
} // IsoTools.PlayMaker.Actions